Abstract is missing.
- User interface applications in desktop VR using a mirror metaphorSantawat Thanyadit, Ting-Chuen Pong. [doi]
- Aerial image on retroreflective particlesShinnosuke Ando, Kazuki Otao, Kazuki Takazawa, Yusuke Tanemura, Yoichi Ochiai. [doi]
- VR lighting designChi-Yang Lee, Hsuan-Ming Chang, Chun-Heng Lin, Ming-Han Tsai, Wen-Chieh Lin, Pei-Hsien Hsu, I-Chen Lin, Yu-Shuen Wang, Jung-Hong Chuang. [doi]
- Immersive VR environment for architectural design educationChia-Hung Tsou, Ting-Wei Hsu, Chun-Heng Lin, Ming-Han Tsai, Pei-Hsien Hsu, I-Chen Lin, Yu-Shuen Wang, Wen-Chieh Lin, Jung-Hong Chuang. [doi]
- Automatic generation of visual-textual web video thumbnailBaoquan Zhao, Shujin Lin, Xin Qi, Zhiquan Zhang, Xiaonan Luo, Ruomei Wang. [doi]
- Prototyping digital signage systems with high-low tech interfacesTing-Wen Chin, Yu-Yen Chuang, Yu-Ling Fan, Ye-Ning Jiang, Yi-Ching Kang, Wei-Hsin Kuo, Tzu-Wen To, Hiroki Nishino. [doi]
- Mistflow: a fog display for visualization of adaptive shape-changing flowKazuki Otao, Takanori Koga. [doi]
- Perception adjustment for egocentric moving distance between real space and virtual space with see-closed-type HMDUngyeon Yang, Nam Gyu Kim, Ki Hong Kim. [doi]
- Eyeshine rendering: a real time rendering method for realistic animal eyesYuna Omae, Tokiichiro Takahashi. [doi]
- Tactile Braille learning system to assist visual impaired users to learn Taiwanese BrailleTao-Jen Yang, Wei-An Chen, Yung-Long Chu, Zi-Xin You, Chien-Hsing Chou. [doi]
- Spring-pen: reproduction of any softness with the 3D printed springKengo Tanaka, Taisuke Ohshima, Yoichi Ochiai. [doi]
- Smartsweep: context-aware modeling on a single imageYilan Chen, Wenlong Meng, Shi-Qing Xin, Hongbo Fu. [doi]
- Method for quantitative evaluation of the realism of CG images using deep learningMasaaki Sato, Masataka Imura. [doi]
- Real-time temporal quality compensation technique for head mounted displaysJung-Woo Chang, Suk-Ju Kang, Min-Woo Seo, Song-Woo Choi, Sang-Lyn Lee, Ho Chul Lee, Eui Yeol Oh, Jong-Sang Baek. [doi]
- Emotion induction in virtual environments: a novel paradigm using immersive scenarios in driving simulatorsSeunghyun Woo, Dong-Seon Chang, Daeyun An, Dongjin Hyun, Christian Wallraven, Manfred Dangelmaier. [doi]
- DupRobo: an interactive robotic platform for phyiscal block-based autocompletionTaizhou Chen, Yi-Shiun Wu, Feng Han, Baochuan Yue, Kening Zhu. [doi]
- Spin and roll: convex solids of revolution as playful interfaceAkihiro Matsuura, Yuma Ikawa, Yuka Takahashi, Hiroki Tone. [doi]
- Dualboard: integrated user interface between typing and handwritingSeunghyun Woo, Jia Lee, Changmok Kim. [doi]
- Motion sickness simulation based on sensorimotor controlChen-Hui Hu, Ping Chen, Yan-Ting Liu, Wen-Chieh Lin. [doi]
- Content-based measure of image set diversityXingjia Pan, Juntao Ye, Fan Tang, Weiming Dong, Feiyue Huang, Xiaopeng Zhang 0001. [doi]
- Natural interaction for media consumption in VR environmentSeung-Hwan Choi, Hyun-Jin Kim, Sang-Woong Hwang, Jae Young Lee. [doi]
- Style-oriented representative paintings selectionYingying Deng, Fan Tang, Weiming Dong, Hanxing Yao, Bao-Gang Hu. [doi]
- O-Displaying: an orientation-based augmented reality display on a smart glass with a user tracking from a depth cameraYi-Shan Lan, Shih-Wei Sun, Kai-Lung Hua, Wen-Huang Cheng. [doi]
- Room VR: a VR therapy game for children who fear the darkVy Dang Ha Thanh, Ondris Pui, Martin Constable. [doi]
- DeepHolo: recognizing 3D objects using a binary-weighted computer-generated hologramNaoya Muramatsu, Chun Wei Ooi, Yuta Itoh, Yoichi Ochiai. [doi]
- Silk fabricator: using silkworms as 3D printersRiku Iwasaki, Yuta Sato, Ippei Suzuki, Atsushi Shinoda, Kenta Yamamoto, Kohei Ogawa, Yoichi Ochiai. [doi]
- Speech balloon system using single-channel microphone array on see-through head-mounted displayKeiichi Zempo, Tomoki Kurahashi, Koichi Mizutani, Naoto Wakatsuki. [doi]
- Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflexMose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, Yoichi Ochiai. [doi]
- Marker-less real-time tracking of texture-less 3D objects from a monocular imageYuki Morikubo, Naoki Hashimoto. [doi]
- Mitsudomoe: ecosystem simulator of virtual creatures in mixed reality petri dishToshikazu Ohshima, Kenzo Kojima. [doi]
- Visualization and labeling of point clouds in virtual realityJonathan Dyssel Stets, Yongbin Sun, Wiley Corning, Scott W. Greenwald. [doi]
- Bidirectional pyramid-based PMVS with automatic sky maskingJung-Jae Yu, Chang-Joon Park. [doi]
- Liquid wetting across porous anisotropic textilesAihua Mao, Mingle Wang, Yong-Jin Liu, Huamin Wang, Guiqing Li. [doi]
- 4D computed tomography measurement for growing plant animationSakiho Kato, Tomofumi Narita, Chika Tomiyama, Takashi Ijiri, Hiroya Tanaka. [doi]
- Improvement of a finger-mounted haptic device using surface contactMakoto Yoda, Hiroki Imamura. [doi]
- Multi-DOF 3D printing with visual surveillanceLifang Wu, Miao Yu, Yisong Gao, Dong-Ming Yan, Ligang Liu. [doi]
- A deep convolutional neural network for continuous zoom with dual camerasHsueh-I Chen, Claire Chen, Yung-Yu Chuang. [doi]
- Data Jalebi botGaurav Patekar, Karan Dudeja. [doi]
- A proposal for wearable controller device and finger gesture recognition using surface electromyographyAyumu Tsuboi, Mamoru Hirota, Junki Sato, Masayuki Yokoyama, Masao Yanagisawa. [doi]
- Aerial light-field image augmented between you and your mirrored imageTomofumi Kobori, Kazuki Shimose, Sho Onose, Tomoyuki Okamoto, Masao Nakajima, Toru Iwane, Hirotsugu Yamamoto. [doi]
- Estimating the simulator sickness in immersive virtual reality with optical flow analysisJiun-Yu Lee, Ping-Hsuan Han, Ling Tsai, Rih-Ding Peng, Yang-Sheng Chen, Kuan-Wen Chen, Yi-Ping Hung. [doi]
- Aesthetic temporal and spatial editing of casual videosJun Ho Choi, Jong-Seok Lee. [doi]
- Seamless video scene transition using hierarchical graph cutsTatsunori Hirai. [doi]
- User pose estimation based on multiple depth sensorsSeongmin Baek, Myunggyu Kim. [doi]
- A spatial user interface design using accordion metaphor for VR systemsJoungHuem Kwon, Youngeun Kim, SangHun Nam. [doi]
- Improved and accessible e-book reader application for visually impaired peopleHeesook Shin, Youn-Hee Gil, Chorong Yu, Hee-Kwon Kim, Jisu Lee, Hyungkeun Jee. [doi]
- Exploring mixed-scale gesture interactionBarrett Ens, Aaron Quigley, Hui-Shyong Yeo, Pourang Irani, Thammathip Piumsomboon, Mark Billinghurst. [doi]
- Affordable system for measuring motion-to-photon latency of virtual reality in mobile devicesYu-Ju Tsai, Yu-Xiang Wang, Ming Ouhyoung. [doi]
- Deformation simulation based on model reduction with rigidity samplingShuo-Ting Chien, Chen-Hui Hu, Cheng-Yang Huang, Yu-Ting Tsai, Wen-Chieh Lin. [doi]
- Subtitle positioning for e-learning videos based on rough gaze estimation and saliency detectionBo Jiang, Sijiang Liu, Liping He, Weimin Wu, Hongli Chen, Yunfei Shen. [doi]
- Sketch2normal: deep networks for normal map generationWanchao Su, Xin Yang, Hongbo Fu. [doi]
- An application of a halftone pattern coding in augmented realityBruno Patrão, Leandro Cruz, Nuno Gonçalves. [doi]
- Spatial multisampling and multipass occlusion testing for screen space shadowsStefan Seibert, Stefan Radicke. [doi]
- Polyhedral meshes with concave facesCaigui Jiang, Renjie Chen. [doi]
- A fast and efficient content aware downscaling based image compression method for mobile devicesRahul Upadhyay, Ajay Surendranath. [doi]
- An image generation system of delicious food in a manga styleSakiko Fujieda, Yuki Morimoto, Kazuo Ohzeki. [doi]
- Importance sampling measured BRDFs based on second order spherical momentJie Guo 0001, Yanwen Guo, Jingui Pan. [doi]