Abstract is missing.
- Dataflow programming and processing for artists and beyondSerguei A. Mokhov, Miao Song 0001, Sudhir P. Mudur, Peter Grogono. [doi]
- Creating your first augmented reality experience with ARCoreGermain Ruffle, Eugene Meng. [doi]
- Immersive analyticsUlrich Engelke, Maxime Cordeil, Andrew Cunningham, Barrett Ens. [doi]
- Eye tracking and virtual realityAnn McNamara, Eakta Jain. [doi]
- Extended reality practice in art & design creative educationJune Kim, Gregory Bennett, Snow Fu, Jan Kruse. [doi]
- A whirlwind introduction to computer graphicsMike Bailey. [doi]
- Deep learning: a crash courseAndrew Glassner. [doi]
- Introduction to the Vulkan® computer graphics APIMike Bailey. [doi]
- State of the art on stylized fabricationNico Pietroni, Bernd Bickel, Luigi Malomo, Paolo Cignoni. [doi]
- BxDF material acquisition, representation, and rendering for VR and designGiuseppe Claudio Guarnera, Dar'ya Guarnera, Gregory J. Ward, Mashhuda Glencross, Ian Hall. [doi]
- An interactive introduction to WEBGLE. D. Angel, Dave Shreiner. [doi]
- Creating and understanding 3D annotated scene meshesDuc Thanh Nguyen, Quang-Hieu Pham, Binh-Son Hua. [doi]
- Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short courseJoaquim A. Jorge, Pedro Campos, Daniel Simões Lopes. [doi]
- Cinematic scientific visualization: the art of communicating scienceKalina Borkiewicz, A. J. Christensen, Drew Berry, Christopher Fluke, Greg Shirah, Kel Elkins. [doi]
- Data-driven photometric 3D modelingBoxin Shi. [doi]
- Multithreading in Pixar's animation toolsFlorian Zitzelsberger, George ElKoura. [doi]