Abstract is missing.
- Practical Course for Creating Stereoscopic VTuberKatsuhiro Kanamori, Kazuhisa Yanaka. [doi]
- Educational Perilune: Visual effects practices at Media Design SchoolStephen Dorner. [doi]
- A University Curriculum Course for Undergraduates: Artificial Intelligence and ArtGregory Patrick Garvey. [doi]
- From fledglings to wise owls: : Nurturing talent to new heightsMark Flanagan. [doi]
- Leveraging AR-Driven Visual Storytelling to Enhance Communication of Complex Social Issues: Principles, Strategies, and Multifaceted Roles of VisualsAnastasia Tyurina. [doi]
- Bridging the Gap: Sustainable Collaboration between CG Production and Educational InstitutionsHarutaka Matsunaga, Yukari Nagai, Kazunori Miyata. [doi]
- Exploration and Reflection on Design Research Methods in the design education in China's art academies: The preliminary exploration though World Building practice at China Academy of ArtBin Shen. [doi]
- Computer Graphics and Extended Reality Courses for the ProgrammophobicStefan Marks, Sebastián Gil Parga. [doi]
- Mixed Reality as Empathy Machine. Case Study in Universal Design CourseDorota Kaminska, Grzegorz Zwolinski, Agnieszka Dubiel. [doi]
- Table Cape VR Education Technology Project: An Immersive Learning Experience of Walking with GiantsZi Siang See, Greg Oates, David Hicks, Cyndia Hilliger, Justin McErlain, Jean-Luc Schmid, Kaitlyn Dierikx. [doi]
- Pedagogical strategies for teaching Virtual Production pipelinesGregory W. Bennett, Hossein Najafi, Lee Jackson. [doi]
- Maintaining agency in AI-generated works of art and design: Deliberate creative processesAndrzej Zarzycki. [doi]
- MathVR: Teaching Vector Arithmetic Using Virtual RealityMatt Cabanag. [doi]