Abstract is missing.
- An agent-based approach to automated game testing: an experience reportI. S. W. B. Prasetya, Fernando Pastor Ricós, Fitsum Meshesha Kifetew, Davide Prandi, Samira Shirzadehhajimahmood, Tanja E. J. Vos, Premysl Paska, Karel Hovorka, Raihana Ferdous, Angelo Susi, Joseph Davidson. 1-8 [doi]
- Automation of the creation and execution of system level hardware-in-loop tests through model-based testingViktor Aronsson Karlsson, Ahmed Almasri, Eduard Paul Enoiu, Wasif Afzal, Peter Charbachi. 9-16 [doi]
- Guidelines for GUI testing maintenance: a linter for test smell detectionTommaso Fulcini, Giacomo Garaccione, Riccardo Coppola, Luca Ardito, Marco Torchiano. 17-24 [doi]
- Academic search engines: constraints, bugs, and recommendationsZheng Li, Austen Rainer. 25-32 [doi]
- Interactive fault localization for Python with CharmFLAttila Szatmári, Qusay Idrees Sarhan, Árpád Beszédes. 33-36 [doi]
- KUBO: a framework for automated efficacy testing of anti-virus behavioral detection with procedure-based malware emulationJakub Pruzinec, Quynh-Anh Nguyen, Adrian Baldwin, Jonathan Griffin, Yang Liu. 37-44 [doi]
- An online agent-based search approach in automated computer game testing with model constructionSamira Shirzadehhajimahmood, I. S. W. B. Prasetya, Frank Dignum, Mehdi Dastani. 45-52 [doi]
- OpenGL API call trace reduction with the minimizing Delta debugging algorithm Daniella Bársony. 53-56 [doi]
- Iterating the minimizing Delta debugging algorithmDániel Vince. 57-60 [doi]
- Interacting with interactive fault localization toolsFerenc Horváth, Gergõ Balogh, Attila Szatmári, Qusay Idrees Sarhan, Béla Vancsics, Árpád Beszédes. 61-63 [doi]