Abstract is missing.
- Selection of Collaborative Learning Techniques Using Bloom's TaxonomySebastián Gómez Jaramillo, Julián Moreno Cadavid. 1-11 [doi]
- Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and OntologiesGeiser Chalco Challco, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani. 12-28 [doi]
- A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet ShowRyohei Egusa, Takahiro Nakadai, Tomohiro Nakayama, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki. 29-38 [doi]
- A Learning Object Recommendation Model with User Mood CharacteristicsNéstor Darío Duque-Méndez, Ángela María Pérez Zapata, César A. Collazos. 39-48 [doi]
- A Quantitative Analysis of Learning Objects and Their Metadata in Web RepositoriesAndre Luiz da Costa Carvalho, Moisés G. de Carvalho, Davi Guimaraes, Davi Kalleb, Roberto Cavalcanti, Rodrigo S. Gouveia, Helvio Lopes, Tiago T. Primo, Fernando Koch. 49-64 [doi]
- Towards an Intelligent Learning Objects Based Model for Dynamic E-Learning Content SelectionJoão de Amorim Jr., Ricardo Azambuja Silveira. 65-82 [doi]
- The Socio-Cultural Approach to Software Engineering and its Application to Modeling a Virtual Learning EnvironmentJoão Carlos Gluz, Rosa Maria Vicari, Liliana Maria Passerino. 83-103 [doi]
- New Moodle Blocks for Knowledge ManagementAntonio Silva-Sprock, Rosa Maria Vicari. 104-123 [doi]
- Experimental Evaluation on Machine Learning Techniques for Human Activities Recognition in Digital Education ContextGabriel Leitão, Juan Colonna, Erick Ribeiro, Raimundo Barreto, Thierry-Yves Araujo, Anny Martins, Andrew Koster, Fernando Koch. 124-139 [doi]