Abstract is missing.
- Interactive Ray Tracing of Point-based ModelsIngo Wald, Hans-Peter Seidel. 9-16 [doi]
- High-Quality Surface Splatting on Today?s GPUsMario Botsch, Alexander Hornung, Matthias Zwicker, Leif Kobbelt. 17-24 [doi]
- Progressive SplattingJianhua Wu, Zhuo Zhang, Leif Kobbelt. 25-32 [doi]
- Voronoi Rasterization of Sparse Point SetsJerry O. Talton, Nathan A. Carr, John C. Hart. 33-37 [doi]
- Normal Estimation for Point Clouds: A Comparison Study for a Voronoi Based MethodTamal K. Dey, Gang Li, Jian Sun. 39-46 [doi]
- A Sampling Theorem for MLS SurfacesPeer-Timo Bremer, John C. Hart. 47-54 [doi]
- Conformal Alpha ShapesFrédéric Cazals, Joachim Giesen, Mark Pauly, Afra Zomorodian. 55-61 [doi]
- Computing Variation Modes for Point Set SurfacesLanfang Miao, Jin Huang, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo. 63-69 [doi]
- Robust Filtering of Noisy Scattered Point DataOliver Schall, Alexander G. Belyaev, Hans-Peter Seidel. 71-77 [doi]
- Surface Reconstruction with Enriched Reproducing Kernel Particle ApproximationPatrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur, Christophe Schlick. 79-87 [doi]
- A Practical Structured Light Acquisition System for Point-Based Geometry and TextureFilip Sadlo, Tim Weyrich, Ronald Peikert, Markus H. Gross. 89-98 [doi]
- DUODECIM - A Structure for Point Scan Compression and RenderingJens Krüger, Jens Schneider, Rüdiger Westermann. 99-107 [doi]
- Point Sampling with Uniformly Distributed LinesJordi Rovira, Peter Wonka, Francesc Castro, Mateu Sbert. 109-118 [doi]
- Conversion of Point-Sampled Models to Textured MeshesMartin Wicke, Sandro Olibet, Markus H. Gross. 119-124 [doi]
- A Unified Lagrangian Approach to Solid-Fluid AnimationRichard Keiser, Bart Adams, Dominique Gasser, Paolo Bazzi, Philip Dutré, Markus H. Gross. 125-133 [doi]