Abstract is missing.
- Fusing Interfaces with Matter, Humans and MachinesAlex Olwal. 1 [doi]
- Pocket6: A 6DoF Controller Based On A Simple Smartphone ApplicationTeo Babic, Harald Reiterer, Michael Haller. 2-10 [doi]
- Haptopus: Transferring the Touch Sense of the Hand to the Face Using Suction Mechanism Embedded in HMDTakayuki Kameoka, Yuki Kon, Takuto Nakamura, Hiroyuki Kajimoto. 11-15 [doi]
- Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality TrainingAnton Franzluebbers, Kyle Johnsen. 16-24 [doi]
- Physical Guides: An Analysis of 3D Sketching Performance on Physical Objects in Augmented RealityPhilipp Wacker, Simon Voelker, Adrian Wagner, Jan O. Borchers. 25-35 [doi]
- Multiplanes: Assisted Freehand VR SketchingMayra Donaji Barrera Machuca, Paul Asente, Wolfgang Stuerzlinger, Jingwan Lu, ByungMoon Kim. 36-47 [doi]
- IMRCE: A Unity Toolkit for Virtual Co-PresenceMohamad H. Salimian, Stephen Brooks, Derek Reilly. 48-59 [doi]
- Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and PresenceSungChul Jung, Gerd Bruder, Pamela J. Wisniewski, Christian Sandor, Charles E. Hughes. 60-68 [doi]
- Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies: A Naïve ApproachDaniel Roth, David Mal, Christian Felix Purps, Peter Kullmann, Marc Erich Latoschik. 69-73 [doi]
- A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative TaskEva Babette Mackamul, Augusto Esteves. 74-78 [doi]
- Improving Spatial Orientation in Immersive EnvironmentsJoseph Kotlarek, I-Chen Lin, Kwan-Liu Ma. 79-88 [doi]
- Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and NaturalnessSebastian Oberdörfer, Martin Fischbach, Marc Erich Latoschik. 89-99 [doi]
- Getting There and Beyond: Incidental Learning of Spatial Knowledge with Turn-by-Turn Directions and Location Updates in Navigation InterfacesSanorita Dey, Karrie Karahalios, Wai-Tat Fu. 100-110 [doi]
- Evaluating the Effects of Feedback Type on Older Adults' Performance in Mid-Air Pointing and Target SelectionArthur Theil Cabreira, Faustina Hwang. 111-119 [doi]
- Evaluation of Cursor Offset on 3D Selection in VRJialei Li, Isaac Cho, Zachary Wartell. 120-129 [doi]
- Look to Go: An Empirical Evaluation of Eye-Based Travel in Virtual RealityYuan Yuan Qian, Robert J. Teather. 130-140 [doi]
- RobotIST: Interactive Situated Tangible Robot ProgrammingYasaman S. Sefidgar, Thomas Weng, Heather Harvey, Sarah Elliott, Maya Cakmak. 141-149 [doi]
- Thumb-In-Motion: Evaluating Thumb-to-Ring Microgestures for Athletic ActivityRoger Boldu, Alexandru Dancu, Denys J. C. Matthies, Pablo Gallego Cascón, Shanaka Ransiri, Suranga Nanayakkara. 150-157 [doi]
- Development of a Wearable Haptic Device that Presents the Haptic Sensation Corresponding to Three Fingers on the ForearmTaha K. Moriyama, Takuto Nakamura, Hiroyuki Kajimoto. 158-162 [doi]
- Step Detection for Rollator Users with SmartwatchesDenys J. C. Matthies, Marian Haescher, Suranga Nanayakkara, Gerald Bieber. 163-167 [doi]
- Air Maestros: A Multi-User Audiovisual Experience Using MRRyu Nakagawa, Ryo Komatsubara, Taku Ota, Hidefumi Ohmura. 168 [doi]
- Flip-Flop Sticker: Force-to-Motion Type 3DoF Input Device for Capacitive Touch SurfaceKaori Ikematsu, Masaaki Fukumoto, Itiro Siio. 169 [doi]
- Cubic Keyboard for Virtual RealityNaoki Yanagihara, Buntarou Shizuki. 170 [doi]
- CVR-Analyzer: A Tool for Analyzing Cinematic Virtual Reality Viewing PatternsSylvia Rothe, Tobias Höllerer, Heinrich Hußmann. 171 [doi]
- MagicPAPER: An Integrated Shadow-Art Hardware Device Enabling Touch Interaction on Kraft paperSirui Wang, Jiayuan Wang, Qin Wu. 172 [doi]
- Spatially-Aware Tangibles Using Mouse SensorsDennis Schüsselbauer, Andreas Schmid, Raphael Wimmer, Laurin Muth. 173 [doi]
- Slackliner: Using Whole-body Gestures for Interactive Slackline TrainingFlorian Daiber, Felix Kosmalla, Christian Murlowski, Antonio Krüger. 174 [doi]
- RealityAlert: Improving Users' Physical Safety in Immersive Virtual EnvironmentsKarim Huesmann, Dimitar Valkov, Lars Linsen. 175 [doi]
- Using Affective Computing for Proxemic Interactions in Mixed-RealityJasmine Roberts. 176 [doi]
- EyeControl: Towards Unconstrained Eye Tracking in Industrial EnvironmentsFlorian Jungwirth, Michael Haslgrübler, Michaela Murauer, Benedikt Gollan, Pratheeban Elancheliyan, Alois Ferscha. 177 [doi]
- Real-Time Recognition of Signboards with Mobile Device using Deep Learning for Information Identification Support SystemShigeo Kitamura, Kota Kita, Mitsunori Matsushita. 178 [doi]
- Spaceline: A Way of Interaction in Cinematic Virtual RealitySylvia Rothe, Harald Brunner, Daniel Buschek, Heinrich Hußmann. 179 [doi]
- Virtual Campus: Infrastructure and spatiality management tools based on 3D environmentsTatiana Sánchez Botero, Alejandro Montes Muñoz. 180 [doi]
- Multiple Pointing Method with Smartphone Gyro SensorKoki Sato, Shigeo Kitamura, Mitsunori Matsushita. 181 [doi]
- Identification of Out-of-View Objects in Virtual RealityUwe Gruenefeld, Rieke von Bargen, Wilko Heuten. 182 [doi]
- An Emotional Spatial Handwriting SystemZiqian Chen, Marie-Luce Bourguet, Gentiane Venture. 183-184 [doi]
- Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer InteractionBastian Dewitz, Philipp Ladwig, Frank Steinicke, Christian Geiger. 185 [doi]
- Doodle Daydream: An Interactive Display to Support Playful and Creative Interactions Between Co-workersSamitha Elvitigala, Samantha W. T. Chan, Noura Howell, Denys J. C. Matthies, Suranga Nanayakkara. 186 [doi]
- Exploring the Potential and Challenges of VR Prototyping in Fashion DesignJamil Joundi, Peter Conradie, Jelle Saldien, Lieven De Marez. 187 [doi]
- Towards Unobtrusive Obstacle Detection and Notification for Virtual Reality Using MetaphorsPeter Wozniak, Antonio Capobianco, Nicolas Javahiraly, Dan Curticapean. 188 [doi]
- Flying a Broom in a Hybrid Reality Room: Eliciting Physical InteractionNurit Kirshenbaum, Dylan Kobayashi, Ryan Theriot, Kari Noe, Jason Leigh. 189 [doi]
- Haptic Interface Using Tendon Electrical Stimulation: Evaluation of the Effectiveness on Multimodal PresentationAkifumi Takahashi, Kenta Tanabe, Hiroyuki Kajimoto. 190 [doi]
- An Exploration of Altered Muscle Mappings of Arm to Finger Control for 3D SelectionElliot O. Hunt, Amy Banic. 191 [doi]
- The Rise of Allocentric Interfaces and the Collapse of the Virtuality ContinuumGregory F. Welch. 192 [doi]