Abstract is missing.
- Enhanced Transformer Interaction Components for Human-Object Interaction DetectionJinhui Zhang, Yuxiao Zhao, Xian Zhang, Xiang Wang, Yuxuan Zhao, Peng Wang, Jian Hu. [doi]
- Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical LocationIana Podkosova, Francesco De Pace, Hugo Brument. [doi]
- OptiRing: Low-Resolution Optical Sensing for Subtle Thumb-to-Index Micro-InteractionsAnandghan Waghmare, Roger Boldu, Eric Whitmire, Wolf Kienzle. [doi]
- Implementation of Interactive Mirror-Transcending Aerial Imaging SystemMotohiro Makiguchi, Ayaka Sano, Takahiro Matsumoto, Hiroshi Chigira, Takayoshi Mochiduki. [doi]
- Machine Learning on Topological Constraint for Mismatching RemovalChentao Shen, Zaixing He, Xinyue Zhao, Mengyu Qiu. [doi]
- Blink Don't Wink: Exploring Blinks as Input for VR GamesMikkel Rosholm Rebsdorf, Theo Khumsan, Jonas Valvik, Niels Christian Nilsson, Ali Adjorlu. [doi]
- Spatializing Music in Virtual RealitySteven Jiang, Lawrence Lim, Misha Sra. [doi]
- Augmenting Home Objects to Promote Physical Activity at HomeMichelle Adiwangsa, Penny Sweetser, Duncan Stevenson, Hanna Suominen, Mingze XI. [doi]
- Visualization Placement for Outdoor Augmented Data ToursZeinab Ghaemi, Kadek Ananta Satriadi, Ulrich Engelke, Barrett Ens, Bernhard Jenny. [doi]
- The application of interactive spatial design in health: a bibliometric analysis of 2003-2022Yue Cao. [doi]
- Built to Order: A Virtual Reality Interface for Assigning High-Level Assembly Goals to Remote RobotsPortia Wang, Shreeya Jain, Manxueying Li, Shutaro Aoyama, Xuezhen Wang, Shuran Song, Jen-Shuo Liu, Steven Feiner. [doi]
- A Research on the Correlation Between Microclimate and Vitality of External Spaces of Public BuildingsLiangli Guo, Mo Han. [doi]
- DensingQueen: Exploration Methods for Spatial Dense Dynamic DataJulius von Willich, Sebastian Günther 0001, Andrii Matviienko, Martin Schmitz, Florian Müller 0003, Max Mühlhäuser. [doi]
- Immersive Analysis of Spatiotemporal Racing DataNicole Weidinger, Neven El Sayed, Granit Luzhnica, Tobias Schreck, Eduardo E. Veas. [doi]
- ARFit: Pose-based Exercise Feedback with Mobile ARSara Mandic, Rhys Tracy, Misha Sra. [doi]
- Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision PeopleKhang Dang, Hamdi Korreshi, Yasir Iqbal, Sooyeon Lee. [doi]
- Level Up! Assessing the Impact of Short and Long-term Virtual Reality Training on E-Athletes' Reaction Time and Eye-Hand CoordinationMaciej Lachowicz, Grzegorz Zurek, Anna Serweta-Pawlik, Dariusz Jamro. [doi]
- Timeline Exploration in 360° VideoMengmeng Yu, Chongke Bi. [doi]
- Proxemic Cursor Interactions for Touchless Widget ControlKieran Waugh, Mark McGill, Euan Freeman. [doi]
- The Influence of Virtual Agent Visibility in Virtual Reality Cognitive TrainingLucie Kruse, Fariba Mostajeran, Frank Steinicke. [doi]
- GlassMessaging: Supporting Messaging Needs During Daily Activities Using OST-HMDsNuwan Janaka, Jie Gao, Lin Zhu, Shengdong Zhao, Lan Lyu, Peisen Xu, Maximilian Nabokow, Silang Wang, Yanch Ong. [doi]
- Exploring Healthful Spatial Interface with Bodystorming: A Case Study from the Vertical Workspace WorkshopDongjun Han, Xiaoqing Sun, Xiaoyu Zhang, Ran Yan, Xipei Ren. [doi]
- "I consider VR Table Tennis to be my secret weapon!": An Analysis of the VR Table Tennis Players' Experiences Outside the LabEren Karatas, Kissinger Sunday, Sude Erva Apak, Yiwei Li, Junwei Sun 0001, Anil Ufuk Batmaz, Mayra Donaji Barrera Machuca. [doi]
- Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual RealityTim Rolff, Ke Li, Julia Hertel, Susanne Schmidt 0001, Simone Frintrop, Frank Steinicke. [doi]
- Simulating Human Visual System Based on Vision TransformerMengyu Qiu, Yi Guo, Mingguang Zhang, Jingwei Zhang, Tian Lan, Zhilin Liu. [doi]
- Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information ProcessingLukas Oberfrank, Lucie Kruse, Frank Steinicke. [doi]
- Forestlight: A Virtual Reality Respiratory Biofeedback System Using Interactive Lighting for Pressure ReliefJingyu Zhang, Ke Jiang, Suhan Wang, Shijie Ming, Huidi Wang. [doi]
- Design and Effect of Guiding Sound for Pedestrians While Maintaining the Streetscape PerceptionNoko Kuratomo, Benjamin Karic, Christian Kray. [doi]
- Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand ControllerShota Imamura, Jieun Lee, Jun Rekimoto, Makoto Itoh. [doi]
- QuantiBike: Quantifying Perceived Cyclists' Safety via Head Movements in Virtual Reality and OutdoorsAndrii Matviienko, Manuel Lehé, Florian Heller, Bastian Pfleging, Max Mühlhäuser. [doi]
- Usability Evaluation of an Augmented Reality System for Collaborative Fabrication between Multiple Humans and Industrial RobotsXiliu Yang, Aimée Sousa Calepso, Felix Amtsberg, Achim Menges, Michael Sedlmair. [doi]
- Demonstrating Proxemic Cursor Input for Touchless DisplaysKieran Waugh, Mark McGill, Euan Freeman. [doi]
- Introducing Bidirectional Programming in Constructive Solid Geometry-Based CADJohann Felipe Gonzalez Avila, Danny Kieken, Thomas Pietrzak, Audrey Girouard, Géry Casiez. [doi]
- Towards an Interactive Environment for Enhancing Reading Experience in Extended RealityYongkang Xing, Conor Fahy, Ning Wang, Jethro Shell. [doi]
- In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday UseFeiyu Lu, Leonardo Pavanatto, Doug A. Bowman. [doi]
- Multi-User Collaborative Interaction System: Cosy Living RoomBen Simons, Thomas Ricciardiello, Darren Lee. [doi]
- GenAIR: Exploring Design Factor of Employing Generative AI for Augmented RealityYongquan Hu, Dawen Zhang, Aaron Quigley. [doi]
- Positions of Wearable Keyboard in VR EnvironmentRyoto Nohara, Hironori Ishikawa, Hiroyuki Manabe. [doi]
- Aesthetic-Driven Navigation for Node-Link Diagrams in VRLucas Joos, Maximilian T. Fischer, Daniel A. Keim, Johannes Fuchs 0001. [doi]
- A Study on Multi-User Interaction-based Redirected WalkingMarc Aurel Störmer, Thereza Schmelter, Malte Weingart, Levente Hernadi, Johannes Hoster, Eike Langbehn, Kristian Hildebrand. [doi]
- BallBounce: Designing Collective Stress-Related Visualizations for Office Workers Using Galvanic Skin Response SensorDavid Nkem, Mengru Xue. [doi]
- Shooting-based technique: Highly interactive virtual reality locomotionYuan Li, Kazunori Takashio. [doi]
- Volu-Me Fan: Turn Your Layered-fan into a Volumetric DisplayHidetaka Katsuyama, Shio Miyafuji, Arisa Kohtani, Hideki Koike. [doi]
- A Design Space of Multi-Display Spatial Interactions for Visualization TasksKaden Gryphon, Veronica Vu, Haeyong Chung. [doi]
- Active Interactive Labelling Massive Samples for Object DetectionJingwei Zhang, Mingguang Zhang, Yi Guo, Mengyu Qiu. [doi]
- Gaze Cue Switcher for Joint Attention in VR Remote TourismShogo Aoyagi, Takayoshi Yamada, Kelvin Cheng 0001, Soh Masuko, Keiichi Zempo. [doi]
- ExtEdge: Haptic Augmentation of Visual Experiences of a Smartphone by Electro-Tactile Sensation Through the EdgesTaiki Takami, Taiga Saito, Takayuki Kameoka, Hiroyuki Kajimoto. [doi]
- Inconsistency Based Active Learning for temporal object detectionXinjie Li, Lijun Zhang, Fangyu Zhou. [doi]
- PalmGazer: Unimanual Eye-hand Menus in Augmented RealityKen Pfeuffer, Jan Obernolte, Felix Dietz, Ville Mäkelä, Ludwig Sidenmark, Pavel Manakhov, Minna Pakanen, Florian Alt. [doi]
- How Observers Perceive Teleport Visualizations in Virtual EnvironmentsRoland Fischer, Marc Jochens, René Weller, Gabriel Zachmann. [doi]
- Design and Evaluation of an AR Voice-based Indoor UAV Assistant for Smart Home ScenariosRobin Helmert, Tobias Hardes, Enes Yigitbas. [doi]
- Minimizing Eye Movements and Distractions in Head-Mounted Augmented Reality through Eye-Gaze AdaptivenessDaniel Wecker, Enes Yigitbas. [doi]
- A Testbed for Exploring Virtual Reality User Interfaces for Assigning Tasks to Agents at Multiple SitesJen-Shuo Liu, Chongyang Wang, Barbara Tversky, Steven Feiner. [doi]
- VibAware: Context-Aware Tap and Swipe Gestures Using Bio-Acoustic SensingJina Kim, Minyung Kim, Woo Suk Lee, Sang Ho Yoon. [doi]
- Mitigating inherent latency in off-device computer vision for spatial interfacesZaran Zahid, Mingze XI, Stuart Anderson, Madhawa Perera, Matt Adcock. [doi]
- Location-Aware Virtual Reality for Situational Awareness On the RoadJingyi Li, Alexandra Mayer, Florian Müller 0003, Andrii Matviienko, Andreas Butz. [doi]
- Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written ArtefactsJenny Gabel, Sebastian Rings, Frank Steinicke. [doi]
- Guiding Visual Attention on 2D Screens: Effects of Gaze Cues from Avatars and HumansJulius Albiz, Olga Viberg, Andrii Matviienko. [doi]
- Going With The Flow: Using Immersive Analytics to Support Lifetime Predictions of Hydropower TurbinesMarina Lima Medeiros, Eduard Doujak, Franz Haller, Constantin Königswieser, Johanna Schmidt. [doi]
- Dragon Boat Simulation: An Immersive Experience Beyond Traditional GamingWei He, Yuzheng Chen, Shengtian Xu, Changwen Ding, Lik Hang Lee, Ge Lin Kan. [doi]
- Vertical Aerial Imaging on the DisplayMotohiro Makiguchi, Ayami Hoshi, Ayaka Sano, Hiroshi Chigira, Takayoshi Mochiduki. [doi]
- Small-scale helmet detection based on improved YOLOv5 and moving object detectionChentao Shen, Zaixing He, Xinyue Zhao, Jingwei Zhang. [doi]
- Assessing the Impact of Alert Modalities on User Performance and Comprehension in Controlled Workload ConditionsJerônimo G. Grandi, Zekun Cao, Dalton Costa, Regis Kopper. [doi]
- Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based TrackingKristen Grinyer, Robert J. Teather. [doi]
- GesMessages: Using Mid-air Gestures to Manage NotificationsXiang Li 0101, Yuzheng Chen, Xiaohang Tang. [doi]
- Swarm Manipulation in Virtual RealityXiang Li, Jin-Du Wang, John J. Dudley, Per Ola Kristensson. [doi]
- Aerial image display with expanded viewing area that can be viewed by multiple peopleAyami Hoshi, Motohiro Makiguchi, Ayaka Sano, Hiroshi Chigira, Takayoshi Mochiduki. [doi]