Abstract is missing.
- A Pilot Study of the User Experience in an Augmented Reality Mobile App to Support Teaching of HematologyJizar M. Vorma Soares, Diógenes P. Fernandes, Cassiano J. Mandelli Stefani, Pablo Santiago, Alexandre Lazaretti Zanatta, Rafael Rieder. 1-7 [doi]
- Evaluating Virtual Reality Simulations for Wheel Loader InspectionLuiz Felipe Muniz Rocha Borges, Pedro Henrique Porto Viana, Tainã Ribeiro de Oliveira, Thiago da Silva Martins, Rodrigo Varejão Andreão, Marcelo Queiroz Schimidt, Mário Mestria. 8-16 [doi]
- Manual Assembly Augmented Reality Systems Implementation: A Systematic Literature MappingLilian Cristina Peixe, Salvador Sergi Agati, Marcelo da Silva Hounsell. 17-25 [doi]
- Overview and Tendencies of Augmented Reality Applications in MedicineBruna S. R. Santos, Daniela Trevisan 0001. 26-37 [doi]
- Comparative Analysis of Facial Expression Recognition Systems for Evaluating Emotional States in Virtual HumansJonas De Araújo Luz Junior, Maria Andréia Formico Rodrigues. 38-47 [doi]
- Physical activities gamification with smart boardJuliana da Costa Feitosa, Rafael Ragozoni Conrado. 48-55 [doi]
- Automating the audit of the Brazilian electronic ballot operation: A new dataset for 6DoF pose estimation of the voter terminal based on domain randomizationJefferson Medeiros Norberto, Kelvin Batista da Cunha, Marcondes Ricarte da Silva Júnior, Francisco Paulo Magalhaes Simões. 56-65 [doi]
- Immersive Data Analysis for Planning Military Operations: Design and Think-Aloud StudyJerson Neto, Otávio Secco, Carla Maria Dal Sasso Freitas, Jorge A. Wagner Filho, Anderson Maciel, Luciana P. Nedel. 66-76 [doi]
- Augmented Reality for Assembly Training in Industry: A Systematic Literature MappingVanessa S. Cim, Marcelo da Silva Hounsell. 77-87 [doi]
- Virtual MultiView Panels for Distant Object Interaction and Navigation in Virtual RealityNatan Luiz Paetzhold Berwaldt, Gabriel Di Domenico, Cesar Tadeu Pozzer. 88-95 [doi]
- Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest PlatformThiago Narak C. de Oliveira, Maria Andréia Formico Rodrigues. 96-104 [doi]
- Enhancing Electrical Substation Training through Multi-User Virtual Reality TechniquesJair Neto, Gabriel F. Cyrino, Edgard Lamounier, Alexandre Cardoso, Davidson Campos, Jader Oliveira, Lilian F. Queiroz. 105-111 [doi]
- Revisiting 25 years of Healthcare Studies in the SVR HistoryLeonardo Souza Silva, Cléber Gimenez Corrêa, Leila Cristina Carneiro Bergamasco, Silvio Ricardo Rodrigues Sanches. 112-122 [doi]
- A mixed path tracing and NeRF approach for optimizing rendering in XR DisplaysHorácio Henriques, Eder de Oliveira, Esteban Clua, Daniela Gorski Trevisan. 123-130 [doi]
- Metaverse and cultural preservation: an alternative through NFTs of social sustainability in BrazilManuella Silva, Adolfo Neto, Carlos Cabada, Karina Bland, Jonas Davanço, João M. Teixeira. 131-140 [doi]
- A Comparative User Study of Two Virtual Tour Strategies at the Ruins of São Miguel das MissõesLeonardo Scalco, Manoela Lencino Sant'Anna, Gustavo Corrêa De Almeida, Renato da Veiga Martins Jr., Vinicius Costa de Souza. 141-148 [doi]
- Challenges on the Practical Use of Augmented Reality by Non-technical Users: A Case StudyIgor Oliveira de Sousa, Thiago Jansen Sampaio Costa, Marcelo de Gomensoro Malheiros, Alessandro de Lima Bicho. 149-156 [doi]
- Design and Think-Aloud Study of an Immersive Interface for Training Health Professionals in Clinical SkillsMatheus Dias Negrão, Wesley Ferreira, Betania Bohrer, Carla M. D. S. Freitas, Anderson Maciel, Luciana P. Nedel. 157-165 [doi]
- Immersive Visualization Interface for Endoscopy Analytics and DebriefingJonas Monticelli, Jorge A. Wagner Filho, Anderson Maciel, Rafael P. Torchelsen, Carla Maria Dal Sasso Freitas, Luciana P. Nedel. 166-173 [doi]
- Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind peopleAngelo Coronado, Sergio Carvalho, Luciana Berretta. 174-182 [doi]
- Modeling and Designing Clinical Sessions with Hybrid Environments in the MetaverseEder de Oliveira, Daniela Gorski Trevisan, Esteban Clua, Monica da Silva, Cláudio Mesquita, Mariana Cruz, Renato Barbosa, Marcus Simões, Thiago Malheiros Porcino. 183-193 [doi]
- Semi-automatic Assembly of 3D Virtual Scenarios Over Parametric Models: A Study of Electrical Power SubstationsAngel R. Ferreira, Alexandre Carvalho Silva, Diogo Aparecido Cavalcante de Lima, Maurício José Aureliano Júnior, Alexandre Cardoso, Edgard Afonso Lamounier Júnior. 194-203 [doi]
- A Pedagogical Virtual Reality Environment for Children in Early Childhood EducationRaquel Ellem Marcelino de Oliveira, Lorran R. Ferreira, Jauvane C. de Oliveira. 204-209 [doi]
- Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness MitigationZekun Cao, Regis Kopper. 210-218 [doi]
- A Mobile VR Tool for Vestibular TherapyRogério Eduardo da Silva, Mahdiyya Dharas, James Finney, Jacque Pierre Landry. 219-222 [doi]
- Optimizing Industrial Processes through Digital Twin Simulation in a Didactic Manufacturing PlantJoão F. R. Guimarães, Mateus Ruy Soares Gaudio, Gabriel Carvalho, Rodrigo Varejão Andreão, Saulo Ribeiro, Ramon Ferreira, Maria Ribeiro, Gabriel Tozatto Zago. 223-227 [doi]
- A Virtual Class Tool for Facial Expressions Telemonitoring through Embedded SystemsMurilo de Souza Preto, Fernando Teubl Ferreira, Celso Setsuo Kurashima. 228-232 [doi]
- DeAR: Combining Desktop and Augmented Reality for Visual Data AnalysisYhonatan Iquiapaza, Jorge A. Wagner Wagner, Luciana P. Nedel. 233-237 [doi]
- Radial Menu for Virtual Reality Based on Wrist RotationGabriel Di Domenico, Natan Luiz Paetzhold Berwaldt, Mauren W. D'Avila, Cesar Tadeu Pozzer. 238-242 [doi]
- Hand gestures for continuous locomotion and snap turn for VR ExperiencesVicthor Kronemberger, Renato Cherullo, Thiago Azevedo, Thiago Porcino, Alberto Raposo 0001. 243-247 [doi]
- Virtual Reality Dance Tracks from Skeletal AnimationsLeonardo Mastra, Luiz J. S. Silva, Alberto Raposo 0001, Vinicius da Silva. 248-253 [doi]
- Virtual Wheelchair Accessibility Evaluation Tool for Virtual Environments: Design and Preliminary TestsErico Patricio Monteiro, Alexandre Campos, Marcelo Gitirana, Rafael Oviedo. 254-258 [doi]
- A Framework for Monitoring Cargo Movement using Virtual RealityCarlo Smaniotto Mantovani, Leonardo Pavanatto Soares, Márcio Sarroglia Pinho. 259-263 [doi]
- Spatial Audio in Virtual Reality: A systematic reviewGustavo Corrêa De Almeida, Vinicius Costa de Souza, Luiz Gonzaga da Silveira Junior, Maurício Roberto Veronez. 264-268 [doi]
- Towards Generating Digital LIBRAS Signers on Mobile DevicesWellington Silveira, Andrew Alaniz, Marina Hurtado, Luca Mendonça, Rodrigo de Bem. 269-273 [doi]
- Quantifying the 'Gorilla Arm' Effect in a Virtual Reality Text Entry Task via Ray-Casting: A Preliminary Single-Subject StudyEduardo G. Q. Palmeira, Alexandre Campos, Igor de Andrade Moraes, Alexandre Gomes de Siqueira, Marcelo G. G. Ferreira. 274-278 [doi]
- Integration of Smartwatches in Low-Cost Virtual Environments: A Systematic Literature Review with Emphasis on Cardboard DevicesMurilo Santos de Castro, Pedro Raphael Inácio Gomes, Thamer Horbylon Nascimento. 279-283 [doi]
- Exploring Interaction in a Virtual Music Studio through Gesture Recognition on Smartwatches and HMD DevicesMurilo Santos de Castro, Pedro Raphael Inácio Gomes, Thamer Horbylon Nascimento. 284-288 [doi]
- A Framework for AR Treasure Hunt DesignVinicius Chrisosthemos Teixeira, Márcio Sarroglia Pinho. 289-293 [doi]
- Opus Imperfectum - A Mixed Reality Concert About the Origin of LifeAlyson Matheus de Carvalho Souza, Cleber Da Silveira Campos, César Rennó-Costa. 294-298 [doi]
- Virtual reality authoring tools acceptance and use: An exploratory study with the UTAUT2 modelVinícius Pires de Oliveira, Rodrigo de Jesus Macedo, Fábio Vinicius de Freitas, Andrea Machado, Thiago Barros Murari, Ingrid Winkler. 299-303 [doi]