Abstract is missing.
- The Future of Mixed Reality InteractionsHrvoje Benko. 1 [doi]
- Beyond Performance: Considerations for End-User Comfort in the Design of In-Situ User InterfacesPourang Irani. 3 [doi]
- Towards Visualizing and Exploring Multivariate Networks on Mobile DevicesTom Horak, Ricardo Langner, Raimund Dachselt. 5-8 [doi]
- MarioControl: An Intuitive Control Method for a Mobile Robot from a Third-Person PerspectiveRyota Shibusawa, Mutsuhiro Nakashige, Katsutoshi Oe. 9-13 [doi]
- Smart Elevator Hall: Prototype of In-building Guiding Using Interactive Floor DisplayTakashi Matsumoto 0003, Motoaki Yamazaki, Yuya Igarashi, Ryotaro Yoshida, Michihito Shiraishi. 15-18 [doi]
- Interactions with Digital Mountains: Tangible, Immersive and Touch Interactive Virtual RealityOscar Ardaiz, Asier Marzo, Ruben Baztan, Iñigo Ezcurdia. 19-21 [doi]
- Augmented Reality Application in Vocational Education: A Case of Welding TrainingRicha Agrawal, Jayesh S. Pillai. 23-27 [doi]
- MaskMe: Using Masks to Design Collaborative Games for Helping Children with Autism Make Eye ContactXiaoqian Xie, Jiashuo Cao, Jiayu Yao, Lunyu Shang, Qianru Liu, Jinlun Lin, Qin Wu. 29-32 [doi]
- Exploring Tangible VR as a Tool for Workplace DesignLukas van Campenhout, Marieke Van Camp, Ward Vancoppenolle. 33-36 [doi]
- Towards Computational Identification of Visual Attention on Interactive TabletopsAlberta Ansah, Caitlin Mills, Orit Shaer, Andrew L. Kun. 37-40 [doi]
- Backhand Display: A Wearable Device for the Back of the HandHiroyuki Manabe, Yuki Iwai. 41-45 [doi]
- TapStr: A Tap and Stroke Reduced-Qwerty for SmartphonesMohammad Akbor Sharif, Gulnar Rakhmetulla, Ahmed Sabbir Arif. 47-50 [doi]
- IIMR: A Framework for Intangible Mid-Air Interactions in a Mixed Reality EnvironmentG. S. Rajshekar Reddy, Prithvi Raj, Lingaraju G. M.. 51-55 [doi]
- Applying Pen Pressure, Tilt and Touch Interactions to Data VisualizationsDiogo Cabral, Marcelo Ramos, Pedro F. Campos. 57-60 [doi]
- Project Esky: Enabling High Fidelity Augmented Reality on an Open Source PlatformRompapas Damien Constantine, Daniel Flores Quiros, Charlton Rodda, Bryan Christopher Brown, Noah Benjamin Zerkin, Álvaro Cassinelli. 61-63 [doi]
- Face HotPot: An Interactive Projection Device for Hot PotRao Xu, Yanjun Chen, Qin Wu. 65-68 [doi]
- Interactions with a Hybrid Map for Navigation Information Visualization in Virtual RealitySabah Boustila, Mehmet Ozkan, Dominique Bechmann. 69-72 [doi]
- SIERA: The Seismic Information Extended Reality Analytics ToolBryson Lawton, Hannah Sloan, Patrick Abou Gharib, Frank Maurer, Marcelo Guarido de Andrade, Ali Fathalian, Daniel Trad. 73-77 [doi]
- ShadowDancXR: Body Gesture Digitization for Low-cost Extended Reality (XR) HeadsetsDifeng Yu, Weiwei Jiang 0001, Chaofan Wang, Tilman Dingler, Eduardo Velloso, Jorge Gonçalves. 79-80 [doi]
- EDUCO: An Augmented Reality Application to Enrich Learning Experience of Students for History and Civics SubjectsP. R. Arjun, Anmol Srivastava. 81-84 [doi]
- Virtual Reality for Understanding Multidimensional Spatiotemporal Phenomena in NeuroscienceZahra Aminolroaya, Seher Dawar, Colin Bruce Josephson, Samuel Wiebe, Frank Maurer. 85-89 [doi]
- PUMP FIT: An Augmented Reality Application Which Helps People with Their Workout More EfficientlyAshok Binoy, Anmol Srivastava. 91-93 [doi]
- Designing Interactions for Multi-touch Spherical Displays to Support Collaborative Learning in MuseumsNikita Soni. 95-99 [doi]
- Merging Physical and Digital in the Initial Design Stages of ArchitectureEmrecan Gulay. 101-105 [doi]
- Volumetric Reach-through Displays for Direct Manipulation of 3D ContentIñigo Fermín Ezcurdia. 107-110 [doi]
- International Workshop on Cross-Reality (XR) InteractionAdalberto L. Simeone, Mohamed Khamis, Augusto Esteves, Florian Daiber, Matjaz Kljun, Klen Copic Pucihar, Poika Isokoski, Jan Gugenheimer. 111-114 [doi]