Abstract is missing.
- No Door Handle, No Entry! Expressing Cues through a Shape-Changing DoorEleni Economidou, Bart Hengeveld. 1-7 [doi]
- Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice UsersCédric Kervégant, Julien Castet, Juliette Vauchez, Charles Bailly. 8-11 [doi]
- Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-playLokesh Kumar V. M. 12-15 [doi]
- Artefact: A UML-based framework for model-driven development of interactive surface prototypesEverett Mondliwethu Mthunzi, Florian Echtler. 16-20 [doi]
- Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using ARMichael Chamunorwa, Lisa-Maria Müller, Tjado Ihmels, Dennis Diekmann, Heiko Müller 0002, Susanne C. J. Boll. 21-24 [doi]
- How Content Drives Interaction With Public DisplaysBenedikt Sprecher, Thomas Havekost, Julian Fietkau 0001. 25-28 [doi]
- ALiSE: Through the mirrored space, and what user interacts with avatars naturallyHiroki Uchida, Tadashi Ebihara, Naoto Wakatsuki, Keiichi Zempo. 29-32 [doi]
- Fast 3D point-cloud segmentation for interactive surfacesEverett Mondliwethu Mthunzi, Christopher Getschmann, Florian Echtler. 33-37 [doi]
- Adapting a Floor Sensor for Autonomous Robots in a Smart BuildingTakashi Matsumoto 0003, Motoaki Yamazaki, Michihito Shiraishi. 38-40 [doi]
- Teaching Conversational Robots in a Museum Exhibition with Interactive SurfacesHeloisa Candello, Mauro Carlos Pichiliani, Claudio Santos Pinhanez. 41-45 [doi]
- Transitional Interfaces in Mixed and Cross-Reality: A new frontier?Hans-Christian Jetter, Jan-Henrik Schröder, Jan Gugenheimer, Mark Billinghurst, Christoph Anthes, Mohamed Khamis, Tiare M. Feuchtner. 46-49 [doi]