Abstract is missing.
- Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular DesignJan K. Argasinski. 1-3 [doi]
- GesPlayer: Using Augmented Gestures to Empower Video PlayersXiang Li 0101, Yuzheng Chen, Xiaohang Tang. 4-8 [doi]
- Evaluation of Grasp Posture Detection Method using Corneal Reflection Images through a Crowdsourced ExperimentXiang Zhang, Kaori Ikematsu, Kunihiro Kato, Yuta Sugiura. 9-13 [doi]
- Retzzles: Engaging Users towards Retention through Touchscreen PuzzlesNikola Kovacevic, Maheshya Weerasinghe, Jordan Aiko Deja. 14-17 [doi]
- Swipe-and-Tap Functional ProgrammingMichael Homer, Craig Anslow. 18-21 [doi]
- Impact on the Quality of Interpersonal Relationships by Proximity using the Ventriloquism Effect in a Virtual EnvironmentAzusa Yamazaki, Naoto Wakatsuki, Koichi Mizutani, Yukihiko Okada, Keiichi Zempo. 22-26 [doi]
- Video Analysis of Hand Gestures for Distinguishing Patients with Carpal Tunnel SyndromeRyota Matsui, Takuya Ibara, Kazuya Tsukamoto, Takafumi Koyama, Koji Fujita, Yuta Sugiura. 27-31 [doi]
- Spatialphonic360: Accuracy of the Arbitrary Sound Image Presentation using Surrounding Parametric SpeakersNoko Kuratomo, Hiroki Uchida, Tadashi Ebihara, Naoto Wakatsuki, Koichi Mizutani, Keiichi Zempo. 32-36 [doi]
- Perceived Affordances in Programmable MatterKhyati Priya. 37-40 [doi]
- Piano Learning and Improvisation through Adaptive Visualisation and Digital AugmentationJordan Aiko Deja. 41-45 [doi]
- XR for Improving Cardiac Electrophysiology TrainingNisal Manisha Udawatta Kankanamge Don. 46-49 [doi]
- Social VR for Socially Isolated Adolescents with Significant IllnessesUdapola Balage Hansi Shashiprabha Udapola. 50-53 [doi]
- Space Ocean Library: Interactive Narrative Experience in VRBecky Lake, Krzysztof Pietroszek. 54-56 [doi]
- Design and Prototype Conversational Agents for Research Data CollectionJing Wei 0002, Young-Ho Kim, Samantha W. T. Chan, Tilman Dingler. 57-58 [doi]
- Making Sustainable, Tangible Objects with Myco-materialsPhillip Gough, Anastasia Globa, Ali Hadigheh, Anusha Withana. 59-61 [doi]
- Indigenous CHI WorkshopKevin Shedlock, Marta Vos, Petera Hudson, Jamey Hepi, Betty Kim, Zane Rawson, Marino Doyle. 62-63 [doi]
- Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive SpacesMartin Schmitz, Sebastian Günther 0001, Karola Marky, Florian Müller 0003, Andrii Matviienko, Alexandra Voit, Roberts Marky, Max Mühlhäuser, Thomas Kosch. 64-67 [doi]
- Immersive Analytics Spaces and SurfacesMarcos Serrano, Kadek Ananta Satriadi, Yalong Yang 0001, Barrett Ens, Arnaud Prouzeau, Stefanie Zollmann. 68-71 [doi]
- Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive SurfacesErik Champion, Simon McCallum. 72-75 [doi]