Abstract is missing.
- Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving SkillsFilip Trzcinka, Oyewole Oyekoya, Daniel Chan. 1-4 [doi]
- Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development ToolkitHabin Park, Daniel Lichtman, Oyewole Oyekoya. 5-9 [doi]
- Visualization of Point Mutations in Fibronectin Type-III Domain-Containing Protein 3 in Prostate CancerSamantha Vos, Oyewole Oyekoya, Olorunseun Ogunwobi. 10-13 [doi]
- iOS Augmented Reality Application for Immersive Structural Biology EducationSabrina Chow, Kendra Krueger, Oyewole Oyekoya. 14-18 [doi]
- Exploring Perceptions of Structural Racism in Housing Valuation through 3D VisualizationsLisa Haye, Courtney D. Cogburn, Oyewole Oyekoya. 19-23 [doi]
- Effects of Varying Avatar Sizes on Food Choices in Virtual EnvironmentsRichard Chinedu Erem, Oyewole Oyekoya, Margrethe Horlyck-Romanovsky. 24-26 [doi]
- The Effect of Attention Saturating Task on Eyes-Free Gesture Production on Mobile DevicesMilad Jamalzadeh, Yosra Rekik, Laurent Grisoni. 27-31 [doi]
- A Concept of User State Analysis for Evaluations of Interaction Design in Armored VehiclesThomas E. F. Witte, Jessica Schwarz. 32-34 [doi]
- Synchronized Expressions: An Auditory Interface for Naturally Harmonizing Facial Expressions between People with Visual Impairment and Sighted PeopleTakayuki Komoda, Hisham Elser Bilal Salih, Tadashi Ebihara, Naoto Wakatsuki, Keiichi Zempo. 35-39 [doi]
- Safar: Heuristics for Augmented Reality Integration in Cultural HeritageCyrus Monteiro, Ipsita Rajasekar, Prakhar Bhargava, Anmol Srivastava. 40-44 [doi]
- In-Place Virtual Exploration Using a Virtual Cane: An Initial StudyRichard Yeung, Oyewole Oyekoya, Hao Tang. 45-49 [doi]
- SAGE3 for Interactive Collaborative Visualization, Analysis, and StorytellingJesse Harden, Nurit Kirshenbaum, Roderick S. Tabalba Jr., Jason Leigh, Luc Renambot, Chris North 0001. 50-52 [doi]
- Assisting the Multi-directional Limb Motion Exercise with Spatial Audio and Interactive FeedbackTian Min, Chengshuo Xia, Yuta Sugiura. 53-56 [doi]
- MarbLED: Embedded and Transmissive LED Touch Display System and Its Application Platform for Surface Computing with Engineered MarbleYoshito Nakaue, Chihiro Ura, Hiroshi Kano, Shigeyuki Hirai. 57-60 [doi]
- Augmenting Welding Training: An XR Platform to Foster Muscle Memory and Mindfulness for Skills DevelopmentTate Johnson, Ann Li, Andrew Knowles, Zhenfang Chen, Semina Yi, Yumeng Zhuang, Dina EL-Zanfaly, Daragh Byrne. 61-64 [doi]
- Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface SharingFlorian Echtler, Vitus Maierhöfer, Nicolai Brodersen Hansen, Raphael Wimmer. 65-68 [doi]
- Interactive 3D Annotation of Objects in Moving Videos from Sparse Multi-view FramesKotaro Oomori, Wataru Kawabe, Fabrice Matulic, Takeo Igarashi, Keita Higuchi. 69 [doi]
- Holographic Sports TrainingManuel Rebol, Becky Lake, Michael Reinisch, Krzysztof Pietroszek, Christian Gütl. 70-73 [doi]
- MindfulBloom: Spatial Finger Painting for Mindfulness Intervention in Augmented RealitySunniva Liu, Eric Zhao, Anthony Anton Julian Alexander Renouf, Dina EL-Zanfaly. 74-78 [doi]
- Framing Seamlessness-Enhancing Future Multimodal Interaction from Physical to Virtual SpacesNan Qie, Nick Bryan-Kinns, Fangli Song, Francisco Rebelo, Roger Ball, Yijing Yang, Le Du, Wei Wang 0188. 79-81 [doi]
- Augmented Reality for Exploring Social Spaces and Building Social ConnectionsBrandon Huynh, Tatiana Lau, Kate A. Sieck. 82-83 [doi]
- Empowering Online Learning: AI-Embedded Design Patterns for Enhanced Student and Educator Experiences in Virtual WorldsArghavan (Nova) Ebrahimi. 84-88 [doi]
- Designing for Children's Social Play in Responsive Multi-sensory EnvironmentsYanjun Lyu. 89-92 [doi]
- Exploring Human Values in Mixed RealityMengxing Li. 93-96 [doi]
- Exploring and Evaluating the Potential of 2D Computational NotebooksJesse Harden. 97-99 [doi]
- Designing and Evaluating Interactions for Handheld ARJonathan Wieland. 100-103 [doi]