Abstract is missing.
- An ecology of tangible interactionTom Igoe. 1 [doi]
- Visualising and physicalising the intangible product: What happened to that bloke who designed the marble answer machine? Durrell Bishop. 2 [doi]
- Comics, robots, fashion and programming: outlining the concept of actDressesYlva Fernaeus, Mattias Jacobsson. 3-8 [doi]
- Paints, paper, and programs: first steps toward the computational sketchbookLeah Buechley, Sue Hendrix, Michael Eisenberg. 9-12 [doi]
- Shutters: a permeable surface for environmental control and communicationMarcelo Coelho, Pattie Maes. 13-18 [doi]
- The digital hourglassFabian Hemmert, Susann Hamann, Reto Wettach. 19-20 [doi]
- Living interfaces: the impatient toasterEva Burneleit, Fabian Hemmert, Reto Wettach. 21-22 [doi]
- Piezing: a garment harvesting energy from the natural motion of the human bodyAmanda J. Parkes, Adam Kumpf, Hiroshi Ishii. 23-24 [doi]
- Hangsters: tangible peripheral interactive avatars for instant messagingNadya Peek, David Pitman, Richard The. 25-26 [doi]
- Embedded electronics in playful productsDean Brown. 27-29 [doi]
- Asimov s first law/alarm clocksAlice Wang. 31-34 [doi]
- Shoebox: mixing storage and display of digital images in the homeRichard Banks, Abigail Sellen. 35-40 [doi]
- Pileus internet umbrella: tangible mobile interface of a lovely umbrellaTakashi Matsumoto, Sho Hashimoto. 41-42 [doi]
- Living interfaces: the thrifty faucetJonas Togler, Fabian Hemmert, Reto Wettach. 43-44 [doi]
- Living interfaces: the intimate door lockMiriam Roy, Fabian Hemmert, Reto Wettach. 45-46 [doi]
- Digital management and retrieval of physical documentsMatthew Jervis, Masood Masoodian. 47-54 [doi]
- Proverbial wallet: tangible interface for financial awarenessJohn Kestner, Daniel Leithinger, Jaekyung Jung, Michelle Petersen. 55-56 [doi]
- Fragments of a conversation: constructing narratives with tangible illuminated cubesLyndl Hall. 57-58 [doi]
- Sad is heavy and happy is light: population stereotypes of tangible object attributesJörn Hurtienne, Christian Stößel, Katharina Weber. 61-68 [doi]
- Peripheral tangible interaction by analytic designDarren Edge, Alan F. Blackwell. 69-76 [doi]
- Physical manipulation: evaluating the potential for tangible designsAndrew Manches, Claire O Malley, Steve Benford. 77-84 [doi]
- The effect of representation location on interaction in a tangible learning environmentSara Price, Taciana Pontual Falcão, Jennifer G. Sheridan, George Roussos. 85-92 [doi]
- Running up Blueberry Hill: prototyping whole body interaction in harmony spaceSimon Holland, Paul Marshall, Jon Bird, Nick Sheep Dalton, Richard Morris, Nadia Pantidi, Yvonne Rogers, Andy Clark. 93-98 [doi]
- W41K: digitally augmenting traditional game environmentsSteve Hinske, Marc Langheinrich. 99-106 [doi]
- Easigami: a reconfigurable folded-sheet TUIYingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Michael Eisenberg. 107-112 [doi]
- Articulating tangible interfacesAlan F. Blackwell, Darren Edge. 113-118 [doi]
- HINTeractions: facilitating informal knowledge exchange in physical and social spaceGonzalo Garcia-Perate, Pragya Agarwal, Duncan Wilson. 119-122 [doi]
- Plywood punk: a holistic approach to designing animated artifactsPeter Schmitt, Susanne Seitinger. 123-126 [doi]
- Carnivorous domestic entertainment robotsAleksandar Zivanovic, James Auger, Jimmy Loizeau. 127-130 [doi]
- Bimanual tangible interaction with mobile phonesDarren Edge, Alan F. Blackwell. 131-136 [doi]
- Tangible user interface for increasing social interaction among rural womenVikram Parmar, Gert Groeneveld, Ashis Jalote-Parmar, David V. Keyson. 139-145 [doi]
- Tactful interaction: exploring interactive social touch through a collaborative tangible installationBruno Nadeau, Amanda Williams. 147-152 [doi]
- Pendaphonics: a tangible pendulum-based sonic interaction experienceAnne-Marie Skriver Hansen, Dan Overholt, Winslow Burleson, Camilla Nørgaard Jensen. 153-160 [doi]
- Tangibles for toddlers learning languageBart Hengeveld, Caroline Hummels, Kees C. J. Overbeeke, Riny Voort, Hans van Balkom, Jan de Moor. 161-168 [doi]
- Steering actors through a virtual set employing vibro-tactile feedbackBjörn Wöldecke, Tom Vierjahn, Matthias Flasko, Jens Herder, Christian Geiger. 169-174 [doi]
- MADO interface: a window like a tangible user interface to look into the virtual worldTakuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino. 175-180 [doi]
- Spatially aware handhelds for high-precision tangible interaction with large displaysAlex Olwal, Steven Feiner. 181-188 [doi]
- Taking shortcuts: embedded physical interfaces for spatial navigationDouglas Boari, Mike Fraser. 189-196 [doi]
- Designing pen-and-paper user interfaces for interaction with documentsJürgen Steimle. 197-204 [doi]
- HorseIO - virtual riding lessons with a low-cost tangible horse interfaceGundula Dörries, Christian Geiger, Anke Lehmann, Andrea Wegstein. 205-206 [doi]
- Visual perception skills testing: preliminary resultsAndrew Cyrus Smith. 207-208 [doi]
- Tangible interaction with real and virtual products: designing a shopping assistant for rural communitiesMichael Schmitz, Homeira Quraischy. 209-212 [doi]
- Interface, environmental behavior, and the cityJordan Geiger. 213-214 [doi]
- Kurio: a museum guide for familiesRon Wakkary, Marek Hatala, Kevin Muise, Karen Tanenbaum, Greg Corness, Bardia Mohabbati, Jim Budd. 215-222 [doi]
- mixiTUI: a tangible sequencer for electronic live performancesEsben Warming Pedersen, Kasper Hornbæk. 223-230 [doi]
- The other brother: re-experiencing spontaneous moments from domestic lifeJohn Helmes, Caroline Hummels, Abigail Sellen. 233-240 [doi]
- Architales: physical/digital co-design of an interactive story tableAli Mazalek, Claudia Winegarden, Tristan Al-Haddad, Susan J. Robinson, Chih-Sung Wu. 241-248 [doi]
- SurfaceWare: dynamic tagging for Microsoft SurfacePaul H. Dietz, Benjamin D. Eidelson. 249-254 [doi]
- Media Crate: tangible live media production interfaceTom Bartindale, Jonathan Hook, Patrick Olivier. 255-262 [doi]
- Spime builder: a tangible interface for designing hyperlinked objectsLeonardo Bonanni, Greg Vargas, Neil Chao, Stephen Pueblo, Hiroshi Ishii. 263-266 [doi]
- Multi-finger interactions with papers on augmented tabletopsSon Do-Lenh, Frédéric Kaplan, Akshit Sharma, Pierre Dillenbourg. 267-274 [doi]
- Tabletop concept mappingStefan Oppl, Christian Stary. 275-282 [doi]
- Stick, Click n Call: self-adhesive pressure-activated RFID tags for mobile phonesFabian Hemmert, André Knörig, Gesche Joost, Reto Wettach. 283-284 [doi]
- Chemieraum: tangible chemistry in exhibition spaceThomas Gläser, Jens Franke, Götz Wintergerst, Ron Jagodzinski. 285-288 [doi]
- The search wall: tangible information searching for children in public librariesKaren Detken, Carlos Martinez, Andreas Schrader. 289-296 [doi]
- SLAPbook: tangible widgets on multi-touch tables in groupware environmentsMalte Weiss, Julie Wagner, Roger Jennings, Yvonne Jansen, Ramsin Khoshabeh, James D. Hollan, Jan Borchers. 297-300 [doi]
- Onomato planets: physical computing of Japanese onomatopoeiaAya Miyazaki, Kiyoshi Tomimatsu. 301-304 [doi]
- The EventTable technique: distributed fiducial markersAlissa Nicole Antle, Nima Motamedi, Karen Tanenbaum, Zhen Lesley Xie. 307-313 [doi]
- Stop-motion prototyping for tangible interfacesLeonardo Bonanni, Hiroshi Ishii. 315-316 [doi]
- FLATIR: FTIR multi-touch detection on a discrete distributed sensor arrayRamon Hofer, Daniel Naeff, Andreas Kunz. 317-322 [doi]
- xtel: a development environment to support rapid prototyping of ubiquitous content Satoru Tokuhisa, Takaaki Ishizawa, Yoshimasa Niwa, Kenji Kasuya, Atsuro Ueki, Sho Hashimoto, Kazuhiko Koriyama, Masa Inakage. 323-330 [doi]
- Decoupling interaction hardware design using libraries of reusable electronicsRajesh Sankaran, Brygg Ullmer, Jagannathan Ramanujam, Karun Kallakuri, Srikanth Jandhyala, Cornelius Toole, Christopher Laan. 331-337 [doi]
- Prototyping digital clay as an active materialMichael Reed. 339-342 [doi]
- Designing with RFIDEinar Sneve Martinussen, Timo Arnall. 343-350 [doi]
- Fritzing: a tool for advancing electronic prototyping for designersAndré Knörig, Reto Wettach, Jonathan Cohen. 351-358 [doi]
- HandSense: discriminating different ways of grasping and holding a tangible user interfaceRaphael Wimmer, Sebastian Boring. 359-362 [doi]
- Bringing concepts to life: introducing a rapid interactive sketch modelling toolkit for industrial designersIan Culverhouse, Steve Gill. 363-366 [doi]
- Kinetic sketchup: motion prototyping in the tangible design processAmanda J. Parkes, Hiroshi Ishii. 367-372 [doi]
- A tangible construction kit for exploring graph theoryEric Schweikardt, Nwanua Elumeze, Michael Eisenberg, Mark D. Gross. 373-376 [doi]
- TinkerSheets: using paper forms to control and visualize tangible simulationsGuillaume Zufferey, Patrick Jermann, Aurélien Lucchi, Pierre Dillenbourg. 377-384 [doi]
- Projected interfaces: enabling serendipitous interaction with smart tangible objectsDavid Molyneaux, Hans Gellersen. 385-392 [doi]
- A short guide to modulated lightFlorian Echtler, Tobias Sielhorst, Manuel Huber, Gudrun Klinker. 393-396 [doi]
- Electronics as material: littleBitsAyah Bdeir. 397-400 [doi]