Abstract is missing.
- User-interfaces based on the water-hammer effect: water-hammer piano as an interactive percussion surfaceSteve Mann, Ryan E. Janzen, Jason Huang, Matthew Kelly, Lei Jimmy Ba, Alexander Chen. 1-8 [doi]
- Modular musical objects towards embodied control of digital musicNicolas H. Rasamimanana, Frédéric Bevilacqua, Norbert Schnell, Fabrice Guédy, Emmanuel Fléty, Come Maestracci, Bruno Zamborlin, Jean-Louis Frechin, Uros Petrevski. 9-12 [doi]
- MirrorFugue: communicating hand gesture in remote piano collaborationXiao Xiao, Hiroshi Ishii. 13-20 [doi]
- Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrumentSteve Mann, Ryan E. Janzen, Tom Hobson. 21-24 [doi]
- Responsible storytelling: communicating research in video demosMadeleine Clare Elish. 25-28 [doi]
- It s just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletopIzabel C. Olson, Zeina Atrash Leong, Uri Wilensky, Mike S. Horn. 29-36 [doi]
- Tangible navigation and object manipulation in virtual environmentsAndy Wu, Derek F. Reilly, Anthony Tang, Ali Mazalek. 37-44 [doi]
- iNkDraw: physical ink-based interface for capturing and manipulating drawings on digital displayKayato Sekiya, Shinpei Chihara. 45-48 [doi]
- Midas: a declarative multi-touch interaction frameworkChristophe Scholliers, Lode Hoste, Beat Signer, Wolfgang De Meuter. 49-56 [doi]
- PaperView: augmenting physical surfaces with location-aware digital informationDimitris Grammenos, Damien Michel, Xenophon Zabulis, Antonis A. Argyros. 57-60 [doi]
- Handcrafting textile interfaces from a kit-of-no-partsHannah Perner-Wilson, Leah Buechley, Mika Satomi. 61-68 [doi]
- Interactive fabrication: new interfaces for digital fabricationKarl D. D. Willis, Cheng Xu, Kuan-Ju Wu, Golan Levin, Mark D. Gross. 69-72 [doi]
- SketchChair: an all-in-one chair design system for end usersGreg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi. 73-80 [doi]
- Fab FM: the design, making, and modification of an open-source electronic productDavid Mellis, Dana Gordon, Leah Buechley. 81-84 [doi]
- MoSo tangibles: evaluating embodied learningSaskia Bakker, Elise van den Hoven, Alissa Nicole Antle. 85-92 [doi]
- Futura: design for collaborative learning and game play on a multi-touch digital tabletopAlissa Nicole Antle, Allen Bevans, Joshua Tanenbaum, Katie Seaborn, Sijie Wang. 93-100 [doi]
- Math propulsion: engaging math learners through embodied performance & visualizationJason Mickelson, Wendy Ju. 101-108 [doi]
- Supporting embodied exploration of physical concepts in mixed digital and physical interactive settingsZeynep Ahmet, Martin Jonsson, Saiful Islam Sumon, Lars Erik Holmquist. 109-116 [doi]
- Digital games for physical therapy: fulfilling the need for calibration and adaptationLuc Geurts, Vero Vanden Abeele, Jelle Husson, Frederik Windey, Maarten Van Overveldt, Jan-Henk Annema, Stef Desmet. 117-124 [doi]
- Exploring mixed reality robot gamingDavid Robert, Ryan Wistort, Jesse Gray, Cynthia Breazeal. 125-128 [doi]
- I m in the game: embodied puppet interface improves avatar controlAli Mazalek, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner, Dilip Athreya. 129-136 [doi]
- Experiencing the reading gloveKaren Tanenbaum, Joshua Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala. 137-144 [doi]
- Rudiments 1, 2 & 3: design speculations on autonomyJohn Helmes, Alex S. Taylor, Xiang Cao, Kristina Höök, Peter Schmitt, Nicolas Villar. 145-152 [doi]
- Material probe: exploring materiality of digital artifactsHeekyoung Jung, Erik Stolterman. 153-156 [doi]
- Concepts for life-like interactive objectsMichael Schmitz. 157-164 [doi]
- Designing from everyday experienceJill Coffin. 165-168 [doi]
- A sufism-inspired model for embodied interaction designUmut Burcu Tasa, Enis Âli Yurtsever. 169-172 [doi]
- Pediluma: motivating physical activity through contextual information and social influenceBrian Y. Lim, Aubrey Shick, Chris Harrison, Scott E. Hudson. 173-180 [doi]
- A mobile system for industrial maintenance support based on embodied interactionJens Ziegler, Johannes Pfeffer, Leon Urbas. 181-188 [doi]
- Spinning in control: design exploration of a cross-device remoteFloris Kimman, Hans Weda, Elise van den Hoven, Tin de Zeeuw, Steven Luitjens. 189-192 [doi]
- The lega: a device for leaving and finding tactile tracesJarmo Laaksolahti, Jakob Tholander, Marcus Lundén, Jordi Solsona Belenguer, Anna Karlsson, Tove Jaensson. 193-196 [doi]
- The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devicesAndrea Bianchi, Ian Oakley, Vassilis Kostakos, Dong-Soo Kwon. 197-200 [doi]
- inTUIt: simple identification on tangible user interfacesAlexander Wiethoff, Robert Kowalski, Andreas Butz. 201-204 [doi]
- Design and evaluation of techniques for mobile interaction with dynamic NFC-displaysGregor Broll, Wolfgang Reithmeier, Paul Holleis, Matthias Wagner. 205-212 [doi]
- Sensing through structure: designing soft silicone sensorsRonit Slyper, Ivan Poupyrev, Jessica K. Hodgins. 213-220 [doi]
- Grasp sensing for human-computer interactionRaphael Wimmer. 221-228 [doi]
- Casier: structures for composing tangibles and complementary interactors for use across diverse systemsBrygg Ullmer, Christian Dell, Claudia Gil, Cornelius Toole, Cole Wiley, Zachary Dever, Landon Rogge, Rachel Bradford, Guillaume Rivière, Rajesh Sankaran, Kexi Liu, Chase Freeman, Alvin Wallace Jr., Michael DeLatin, Christian Washington, Alex Reeser, Christopher W. Branton, Rod Parker. 229-236 [doi]
- Surging verticality: an experience of balanceLian Loke, George Poonkhin Khut. 237-240 [doi]
- MagiMusic: using embedded compass (magnetic) sensor for touch-less gesture based interaction with digital music instruments in mobile devicesHamed Ketabdar, Amirhossein Jahanbekam, Kamer Ali Yüksel, Tobias Hirsch, Amin Haji Abolhassani. 241-244 [doi]
- Leveraging behavioral models of sounding objects forgesture-controlled sound designKristian Gohlke, David Black, Jörn Loviscach. 245-248 [doi]
- The augmentalist: enabling musicians to develop augmented musical instrumentsDan Newton, Mark T. Marshall. 249-252 [doi]
- Six-forty by four-eighty: the post-industrial design of computational materialsMarcelo Coelho, Jamie Zigelbaum, Joshua Kopin. 253-256 [doi]
- Plushbot: an application for the design of programmable, interactive stuffed toysYingdan Huang, Michael Eisenberg. 257-260 [doi]
- The RayMatic: a thermostat with a human faceRay Yun, Mark D. Gross. 261-262 [doi]
- PotPet: pet-like flowerpot robotAyumi Kawakami, Koji Tsukada, Keisuke Kambara, Itiro Siio. 263-264 [doi]
- Mechanix: an interactive display for exploring engineering design through a tangible interfaceTiffany Tseng, Coram Bryant, Paulo Blikstein. 265-266 [doi]
- MiniBUG: from concept to production in a prototyping systemAlicia Gibb, Robert Faludi, Dan Steingart. 267-268 [doi]
- Pillow-talk: seamless interface for dream priming, recalling and playbackEdwina Portocarrero, David Cranor, V. Michael Bove. 269-272 [doi]
- Programmable blobs: a rheologic interface for organic shape designAkira Wakita, Akito Nakano, Nobuhiro Kobayashi. 273-276 [doi]
- ShakeOnit: an exploration into leveraging social rituals for information accessDavid Cranor, Amanda Peyton, Arlene Persaud, Rajiv Bhatia, Sinbae Kim, V. Michael Bove. 277-278 [doi]
- Designing through making: exploring the simple haptic design spaceCamille Moussette, Richard Banks. 279-282 [doi]
- Haptics for tangible interaction: a vibro-tactile prototypeAndrea Bianchi, Ian Oakley, Jong-Keun Lee, Dong-Soo Kwon, Vassilis Kostakos. 283-284 [doi]
- Cloth displays: interacting with drapable textile screensG. Julian Lepinski, Roel Vertegaal. 285-288 [doi]
- An inflatable hemispherical multi-touch displayAndrew Stevenson, Christopher Perez, Roel Vertegaal. 289-292 [doi]
- SurfaceMouse: supplementing multi-touch interaction with a virtual mouseTom Bartindale, Chris Harrison, Patrick Olivier, Scott E. Hudson. 293-296 [doi]
- Computational clock drawing analysis for cognitive impairment screeningHyungsin Kim, Young Suk Cho, Ellen Yi-Luen Do. 297-300 [doi]
- Augmented calligraphy: experimental feedback design for writing skill developmentTakahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, Tatsuo Nakajima. 301-302 [doi]
- Touching the void: gestures for auditory interfacesKatrin Wolf, Christina Dicke, Raphael Grasset. 305-308 [doi]
- TOUCHtr4ck: democratic collaborative musicAnna Xambó, Robin Laney, Chris Dobbyn. 309-312 [doi]
- New technologies for dynamic tattoo artBreno Bitarello, Hugo Fuks, João Queiroz. 313-316 [doi]
- Grocery hunter: a fun mobile game for children to combat obesityHyungsin Kim, Anya Kogan, Chandan Dasgupta, Michael Misha Novitzky, Ellen Yi-Luen Do. 317-320 [doi]
- Interaction mapping affects spatial memory and the sense of presence when navigating in a virtual environmentHannu Järvinen, Ulysses Bernardet, Paul F. M. J. Verschure. 321-324 [doi]
- An object-centric interaction framework for tangible interfaces in virtual environmentsJohann Habakuk Israel, Oliver Belaifa, Adrienne Gispen, Rainer Stark. 325-332 [doi]
- SketchTop: design collaboration on a multi-touch tabletopPaul Clifton, Ali Mazalek, Jon Sanford, Claudia Rébola, Seunghyun Lee, Natasha Powell. 333-336 [doi]
- Bizarro game controllers studio proposalAmanda Williams, Eric Kabisch. 337-340 [doi]
- Electronics as material: littleBitsAyah Bdeir, Ted Ullrich. 341-344 [doi]
- Fine bookbinding meets electronicsDaniela Karin Rosner, Hannah Perner-Wilson, Jie Qi, Leah Buechley. 345-348 [doi]
- A toolkit for tinkering with tangibles & connecting communitiesEdward Baafi, Amon Millner. 349-352 [doi]
- Modular robotics studioEric Schweikardt. 353-356 [doi]
- SketchChair studio TEI2011Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi. 357-360 [doi]
- Do-it-yourself creation of pervasive, tangible applicationsJuan R. Velasco, Marc Roelands, Dries De Roeck, Rob Moonen, Lieven Trappeniers, Miguel A. López-Carmona, Ivan Marsá-Maestre, Emmanuel Marilly, Noël Crespi, Yacine Ghamri-Doudane. 361-364 [doi]
- Cardboard modeling studio: a designerly exploration tool for rich and embodied interactionJoep Frens. 365-368 [doi]
- Building interactive systems using unconventional electronicsJohn Sarik, Ioannis Kymissis. 369-372 [doi]
- Napkin schematics studioNathan Seidle. 373-376 [doi]
- Prototyping with microsoft .net gadgeteerNicolas Villar, James Scott, Steve Hodges. 377-380 [doi]
- Second international workshop on organic user interfacesAudrey Girouard, Roel Vertegaal, Ivan Poupyrev. 381-384 [doi]
- TEI work-in-progress workshopEllen Yi-Luen Do, Ian Oakley, Mark D. Gross. 385-388 [doi]
- Here be monsters!Martin Jonsson, Magnus Mattsson. 389-390 [doi]
- Tardigotchi: considerations on pets and digital simulationsDouglas Easterly, Matthew Kenyon, Tiago Rorke. 391-392 [doi]
- Zeugen: seeing and being seenMorgan Rauscher, Randy Glenn. 393-394 [doi]
- SidetrackJacek Barcikowski, Jennifer Kay, Martina Pagura. 395-396 [doi]
- ::::tendrils::::: exploring the poetics of collective touch in wearable artThecla Schiphorst, Jinsil Seo. 397-398 [doi]
- LightBox: exploring interaction modalities with colored lightAlexander Wiethoff, Anna Magdalena Blöckner. 399-400 [doi]
- The presence table: a reactive surface for ambient connectionMatthew Canton. 401-402 [doi]
- Skintimacy: exploring interpersonal boundaries through musical interactionsAlexander Müller, Jochen Fuchs, Konrad Röpke. 403-404 [doi]
- iLand: a tangible location aware narrative experienceMara Dionisio, Valentina Nisi, Jos P. van Leeuwen. 407-408 [doi]
- NUVE: in between the analog and virtual bodyJoão Martinho Moura, Né Barros, Pedro Branco, Adérito Fernandes Marcos. 409-410 [doi]
- Osciloscopiando: interactive video-mechanical sculptureDaniela Steinsapir, Paulo Blikstein. 411-412 [doi]
- Sensor poeticsKjen Wilkens. 413-414 [doi]
- Hug@ree: a RTiVISS experienceMónica Mendes, Pedro Ângelo, Nuno Correia. 415-416 [doi]
- SolaColor: space coloration with solar lightTomoko Hashida, Yasuaki Kakehi, Takeshi Naemura. 417-418 [doi]
- Immersive data grasping using the e:::x:::plore tableMarius Brade, Dietrich Kammer, Mandy Keck, Rainer Groh. 419-420 [doi]
- ReplayMyPlay: model energy playgroundSibel Deren Guler. 421-422 [doi]
- Social bits: toward artistic expression powered by small information generated by daily lives of peopleHideaki Ogawa, Jayme Cochrane, Mahir M. Yavuz, Emiko Ogawa, Jun ichi Yura, Taizo Zushi. 423-424 [doi]
- Espanta espíritos --: a user-driven, multisensorial sculptureYago de Quay. 425-426 [doi]
- Talking tangibles: design for peripheral interactionSaskia Bakker. 427-428 [doi]
- Authentication on public terminals with private devicesAndrea Bianchi. 429-430 [doi]
- Spatial relationships: a framework for understanding the relationships between real and virtual spacesPaul G. Clifton. 433-434 [doi]
- Art, engineering, and inventionJill Coffin. 435-436 [doi]
- Material-centered design and evaluation of tangible user interfacesTanja Doering. 437-438 [doi]
- TouchSound: making sounds with everyday objectsHuaishu Peng. 439-440 [doi]
- Feedback fridge: tangible visualization of nutritional data with preventive effectPhilipp Schoessler. 441-442 [doi]
- Bouncing glow: methods of creating content elements for one-pixel-displaysDaniel Wessolek. 443-444 [doi]
- Character interaction with handheld projectorsKarl D. D. Willis. 445-446 [doi]
- Microinteractions beside ongoing manual tasksKatrin Wolf. 447-448 [doi]
- Designing for an everyday ubicomp with tangible and embodied materialsJim Wood. 449-450 [doi]