Abstract is missing.
- The functional aesthetic of foldingMatthew Gardiner. 17-18 [doi]
- The functional aesthetic of folding, self-similar interactionsMatthew Gardiner, Ray Gardiner. 19-22 [doi]
- Programming materialityJoanna Berzowska. 23-24 [doi]
- LSPEdwin van der Heide. 25-26 [doi]
- Hydraulikos: ice, water, and steam as user-interfacesSteve Mann, Ryan E. Janzen. 27-28 [doi]
- Hydraulikos: nature and technology and the centre for cyborg-environment interaction (CEI)Steve Mann. 29-32 [doi]
- FoldMe: interacting with double-sided foldable displaysMohammadreza Khalilbeigi, Roman Lissermann, Wolfgang Kleine, Jürgen Steimle. 33-40 [doi]
- Easigami: virtual creation by physical foldingYingdan Huang, Michael Eisenberg. 41-48 [doi]
- ChronoTape: tangible timelines for family historyPeter Bennett, Mike Fraser, Madeline Balaam. 49-56 [doi]
- Shadowgram: a case study for social fabrication through interactive fabrication in public spacesHideaki Ogawa, Martina Mara, Christopher Lindinger, Matthew Gardiner, Roland Haring, David Stolarsky, Emiko Ogawa, Horst Hörtner. 57-60 [doi]
- Paper mechanisms for sonic interactionStefano Delle Monache, Davide Rocchesso, Jie Qi, Leah Buechley, Amalia de Götzen, Dario Cestaro. 61-68 [doi]
- On-body interaction: armed and dangerousChris Harrison, Shilpa Ramamurthy, Scott E. Hudson. 69-76 [doi]
- Don't forget about the sweat: effortful embodied interaction in support of learningLeilah Lyons, Brian Slattery, Priscilla Jimenez Pazmino, Brenda López Silva, Tom Moher. 77-84 [doi]
- Limber: DIY wearables for reducing risk of office injuryKen Leung, Derek Reilly, Kate Hartman, Suzanne Stein, Emma Westecott. 85-86 [doi]
- Social yoga mats: designing for exercising/socializing synergyArun Nagargoje, Karl Maybach, Tomas Sokoler. 87-90 [doi]
- Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandlesNaveen Bagalkot, Tomas Sokoler, Riyaj Shaikh. 91-98 [doi]
- DressUp: a 3D interface for clothing design with a physical mannequinAmy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi. 99-102 [doi]
- PinchPad: performance of touch-based gestures while grasping devicesKatrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, Ina Wechsung. 103-110 [doi]
- Tangible sketching of interactive haptic materialsJonas Forsslund, Ioanna Ioannou. 111-114 [doi]
- The HapticTouch toolkit: enabling exploration of haptic interactionsDavid Ledo, Miguel A. Nacenta, Nicolai Marquardt, Sebastian Boring, Saul Greenberg. 115-122 [doi]
- Object shape and touch sensing on interactive tables with optical fiber sensorsKentaro Go, Katsutoshi Nonaka, Koji Mitsuke, Masayuki Morisawa. 123-126 [doi]
- Mobile Lorm Glove: introducing a communication device for deaf-blind peopleUlrike Gollner, Tom Bieling, Gesche Joost. 127-130 [doi]
- VizTouch: automatically generated tactile visualizations of coordinate spacesCraig Brown, Amy Hurst. 131-138 [doi]
- Spatial gestures using a tactile-proprioceptive displayEelke Folmer, Tony Morelli. 139-142 [doi]
- Exploring tabletops as an effective tool to foster creativity traitsAlejandro Catalá, Javier Jaén Martínez, Betsy van Dijk, Sergi Jordà. 143-150 [doi]
- DESU 100: about the temptation to destroy a robotJulia Ringler, Holger Reckter. 151-152 [doi]
- Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologiesJill Fantauzzacoffin, Juan D. Rogers, Jay David Bolter. 153-160 [doi]
- Bridging the gap: attribute and spatial metaphors for tangible interface designAnna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke. 161-168 [doi]
- An integrated multi-modal actuated tangible user interface for distributed collaborative planningEckard Riedenklau, Thomas Hermann, Helge Ritter. 169-174 [doi]
- Beyond affordance: tangibles' hybrid natureEva Hornecker. 175-182 [doi]
- Splash controllers: game controllers involving the uncareful manipulation of waterLuc Geurts, Vero Vanden Abeele. 183-186 [doi]
- Toward game orchestration: tangible manipulation of in-game experiencesT. C. Nicholas Graham, Quentin Bellay, Irina Schumann, Amir Sepasi. 187-188 [doi]
- Inflated roly-polyHyosun Kwon, Seok-Hyung Bae, Hwan Kim, Woohun Lee. 189-192 [doi]
- T.F.O.: tangible flying objectsRinat Mustafin, Jan Wehner, Wolfgang Sattler, Kristian Gohlke. 193-196 [doi]
- Improvised interfaces for real-time musical applicationsJonathan Aceituno, Julien Castet, Myriam Desainte-Catherine, Martin Hachet. 197-200 [doi]
- Birds on paper: an alternative interface to compose music by utilizing sketch drawing and mobile deviceChen-Wei Chiang, Shu-Chuan Chiu, Anak Agung Gede Dharma, Kiyoshi Tomimatsu. 201-204 [doi]
- Immaterial materials: designing with radioJordi Solsona Belenguer, Marcus Lundén, Jarmo Laaksolahti, Petra Sundström. 205-212 [doi]
- The design of tools for sketching sensor-based interactionMartin Brynskov, Rasmus B. Lunding, Lasse Steenbock Vestergaard. 213-216 [doi]
- dSensingNI: a framework for advanced tangible interaction using a depth cameraFlorian Klompmaker, Karsten Nebe, Alex Fast. 217-224 [doi]
- A nested APi structure to simplify cross-device communicationAndy Wu, Sam Mendenhall, Jayraj Jog, Loring Scotty Hoag, Ali Mazalek. 225-232 [doi]
- GISpL: gestures made easyFlorian Echtler, Andreas Butz. 233-240 [doi]
- Prototyping interaction with everyday artifacts: training and recognizing 3D objects via KinectsKexi Liu, Dimosthenis Kaleas, Roger Ruuspakka. 241-244 [doi]
- Exploring peripheral interaction design for primary school teachersSaskia Bakker, Elise van den Hoven, Berry Eggen, Kees Overbeeke. 245-252 [doi]
- MagneTracks: a tangible constructionist toolkit for Newtonian physicsAndrea Miller, Claire Rosenbaum, Paulo Blikstein. 253-256 [doi]
- Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learningShima Salehi, Jain Kim, Colin Meltzer, Paulo Blikstein. 257-262 [doi]
- BodyExplorerAR: enhancing a mannequin medical simulator with sensing and projective augmented reality for exploring dynamic anatomy and physiologyJoseph T. Samosky, Douglas A. Nelson, Bo Wang, Russell Bregman, Andrew Hosmer, Brandon Mikulis, Robert A. Weaver. 263-270 [doi]
- SWITCH: case study of an edutainment kit for experience design in everyday lifeMatthew Gardiner, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Emiko Ogawa, My Trinh Gardiner, Martina Mara, Horst Hörtner. 271-274 [doi]
- Situated modeling: a shape-stamping interface with tangible primitivesManfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi. 275-282 [doi]
- StaTube: facilitating state management in instant messaging systemsDoris Hausen, Sebastian Boring, Clara Lueling, Simone Rodestock, Andreas Butz. 283-290 [doi]
- The whole world under your feet: field trial of embodied browsing of geotagged contentErika Reponen, Tiina Koponen, Jaakko Keränen, Kaisa Väänänen-Vainio-Mattila. 291-298 [doi]
- Blob manipulationAkira Wakita, Akito Nakano. 299-302 [doi]
- Vertibles: using vacuum self-adhesion to create a tangible user interface for arbitrary interactive surfacesFabian Hennecke, Raphael Wimmer, Eduard Vodicka, Andreas Butz. 303-306 [doi]
- With a flick of the wrist: stretch sensors as lightweight input for mobile devicesPaul Strohmeier, Roel Vertegaal, Audrey Girouard. 307-308 [doi]
- Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive inkAlexander Wiethoff, Hanna Schneider, Michael Rohs, Andreas Butz, Saul Greenberg. 309-312 [doi]
- La machine à Turlute (the Turlute Machine)Mouna Andraos, Melissa Mongiat. 313-314 [doi]
- The Garden of Time: a tangible interactive video installationJorge C. S. Cardoso, Carlos Sena Caires. 315-316 [doi]
- Tessella: interactive origami lightBilly Cheng, Maxine Kim, Henry Lin, Sarah Fung, Zac Bush, Jinsil Hwaryoung Seo. 317-318 [doi]
- Tweetris: play with meDustin Freeman, Fanny Chevalier, Emma Westecott, Kyle Duffield, Kate Hartman, Derek Reilly. 319-320 [doi]
- TK 730Meg Grant, Anja Hertenberger, Leonie Urff, Ricardo O'Nascimento. 321-322 [doi]
- Hangul Gangul: interactive toy for Hangul learningAzusa Kadomura, Koji Tsukada, Tetsuaki Baba, Kumiko Kushiyama. 323-324 [doi]
- Lovely RitaLee Min Hye, Romy Achituv. 325-326 [doi]
- SolarBurstJulie Legault. 327-328 [doi]
- The Hum: interacting with an actuated ambient organismAndrea Nesbitt, Matthew Rabinovitch, Audrey Girouard, Roel Vertegaal. 329-330 [doi]
- The memory of a tree: an interactive storytelling installationHyunjoo Oh, António Gomes. 331-332 [doi]
- A Flock of Birds: bringing paper to lifePaul Strohmeier, Kaja Vembe Swensen, Cameron Lapp, Audrey Girouard, Roel Vertegaal. 333-334 [doi]
- Giffi: a gift for future inventorsKuan-Ju Wu, Mark D. Gross, Mark Baskinger. 335-336 [doi]
- Drawing ToolShahar Zaks. 337-338 [doi]
- Fabricating electronics with rapid prototyping toolsJohn Sarik, Chao (Timmy) Li, Ioannis Kymissis. 339-342 [doi]
- Vice interfacesEric Kabisch, Amanda Williams. 343-346 [doi]
- Design fictionsJoshua Tanenbaum, Karen Tanenbaum, Ron Wakkary. 347-350 [doi]
- Designing hapticsCamille Moussette, Stoffel Kuenen, Ali Israr. 351-354 [doi]
- RePlay: a workshop exploring creativity in actionLayda Gongora. 355-358 [doi]
- Touch and feel soft hardwareYlva Fernaeus, Anna Vallgårda, Mili John Tharakan, Anders Lundström. 359-362 [doi]
- Sketching sensor-based performances with DUL radioMartin Brynskov, Rasmus B. Lunding. 363-365 [doi]
- Makey Makey: improvising tangible and nature-based user interfacesBeginner's Mind Collective, David Shaw. 367-370 [doi]
- Electronics as material: littleBitsAyah Bdeir, Paul Rothman. 371-374 [doi]
- Designing and building inexpensive flexible circuitsAneesh P. Tarun, Peng Wang. 375-377 [doi]
- Glassblowing: forming a computational glass materialDavid Holman. 379-380 [doi]
- SparkFun Electronics ProtoSnap and repurposed electronicsLindsay Levkoff, Peter Dokter. 381-382 [doi]
- Introduction to origami folding, design, and analysisJason Ku, Jie Qi. 383-384 [doi]
- Body-centric interaction with mobile devicesXiang 'Anthony' Chen. 385-386 [doi]
- Peripheral interaction: facilitating interaction with secondary tasksDoris Hausen. 387-388 [doi]
- What I grasp is what I control: interacting through grasp releasesKatrin Wolf. 389-390 [doi]
- Jing Hua: interacting with virtual flowers in a physical gardenJifei Ou. 391-392 [doi]
- Social contraptions as breaching environmentsRobb Mitchell. 393-394 [doi]
- Designing tangible interaction for embodied facilitationAugusto Esteves. 395-396 [doi]
- Fostering exploratory learning in students with intellectual disabilities: how can tangibles help?Taciana Pontual Falcão. 397-398 [doi]
- SnapToTrace: a new e-textile interface and component kit for learning computationLiza Stark. 399-400 [doi]
- Algo.Rhythm: computational thinking through tangible music deviceHuaishu Peng. 401-402 [doi]
- Exploring the expressiveness of shape-changing surfacesAlice Bodanzky. 403-404 [doi]
- Embedded soft material displaysEszter Ozsvald. 405-406 [doi]