Abstract is missing.
- The Tissue Fabricator: This document explains and embodies the processes and uses of The Tissue FabricatorCaron Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal. [doi]
- TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible InterfacesDominic Potts, Martynas Dabravalskis, Steven Houben. [doi]
- Extruder-Turtle: A Library for 3D Printing Delicate, Textured, and Flexible ObjectsFranklin Pezutti-Dyer, Leah Buechley. [doi]
- Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied FrameworkDorothé Smit, Bart Hengeveld, Martin Murer, Manfred Tscheligi. [doi]
- Empty Mind: an exploration towards an autonomous digital experience and aesthetics within a virtual live performanceKristof Timmerman, Ine Vanoeveren. [doi]
- Algorithmic Rituals: Participatory and Embodied Explorations of Algorithmic Decision-MakingKathryn Blair, Bruce Barton, Pil Hansen, Lora Oehlberg. [doi]
- Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional RegulationKaren Cochrane, Yidan Cao, Audrey Girouard, Lian Loke. [doi]
- Ethereal Phenomena - Interactive Art, Meditation, and Breathing Biofeedback: From Mind and Body Wellness Towards Self-TranscendenceSilvana Malaver Turbay, Igor Igorevich Segrovets, George Chernyshov, Jiawen Han, Christopher Changmok Kim, Kai Kunze. [doi]
- Gr!pp: Integrating Activities of Daily Living into Hand RehabilitationFloor Stefess, Kostas Nizamis, Juliet A. M. Haarman, Armagan Karahanoglu. [doi]
- "Ah! he wants to win!": Social responses to playing Tic-Tac-Toe against a physical drawing robotAvital Dell'Ariccia, Alexandra W. D. Bremers, Wen-Ying Lee, Wendy Ju. [doi]
- Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low VisionAdrian Bolesnikov, Jin Kang, Audrey Girouard. [doi]
- Gapeau: Enhancing the Sense of Distance to Others with a Head-Mounted SensorMikolaj P. Wozniak, Julia Dominiak, Krzysztof Grudzien, Magdalena Wrobel-Lachowska, Jasmin Niess, Pawel W. Wozniak, Andrzej Romanowski. [doi]
- What is Data? - Exploring the Meaning of Data in Data Physicalisation TeachingRosa van Koningsbruggen, Hannes Waldschütz, Eva Hornecker. [doi]
- Collaborative Creative Coding Through Drawing RobotsShiqing He, Jasmine Jones. [doi]
- Exploring Embodied Gestures and Video Filters for More Expressive Virtual Group Meeting InteractionsJung-In Koh. [doi]
- A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceYanhong Li, Meng Liang, Julian Preissing, Nadine Bachl, Michelle Melina Dutoit, Thomas Weber 0005, Sven Mayer, Heinrich Hussmann. [doi]
- INCORPORATING SHAPE-CHANGING FOOD MATERIALS INTO EVERYDAY CULINARY PRACTICES: Guidelines Informed by Participatory Sessions with Chefs Involving Edible pH-responsive Origami StructuresElzelinde van Doleweerd, Ferran Altarriba Bertran, Miguel Bruns. [doi]
- Enriching Everyday Lived Experiences in Dementia CareMaarten Houben, Rens Brankaert, Emma Dhaeze, Gail Kenning, Inge M. B. Bongers, Berry Eggen. [doi]
- Body Maps: A Generative Tool for Soma-based DesignKaren Anne Cochrane, Kristina Mah, Anna Ståhl, Claudia Núñez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke. [doi]
- Mixed Dimensions: Exploring Novel Material and Extrusion Tool for 2.5D Shape PaintingJonathan Hatley, Noah Posner, Hyunjoo Oh, Sang-Won Leigh. [doi]
- Workshops in TEI: Development, Evaluation, Exploration, and Implementation: Development, Evaluation, Exploration, and ImplementationAmy Chen, Dominic Co. [doi]
- Physical Metadata Visualisation: The Knitted Personal LibraryAnnika Hinze, Nicholas Vanderschantz, Nicole Sijnja, Bill Rogers, Sally Jo Cunningham. [doi]
- Together Alone: A Tangible Online NarrativeDaniel Harley, Stefan Grambart, Rodrigo Skazufka Bergel, Ali Mazalek. [doi]
- Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?: Reflections on 'speculation' and 'fiction' in participatory design with Imazighen in remote MoroccoSarah Rüller. [doi]
- Paper-Woven Circuits: Fabrication Approach for Papercraft-based Electronic DevicesKunihiro Kato, Kaori Ikematsu, Yuki Igarashi, Yoshihiro Kawahara. [doi]
- Designing with Alganyl: A Hands-on Exploration of Biodegradable PlasticsFiona Bell, Mirela Alistar. [doi]
- Spicing It Up: From Ubiquitous Devices to Tangible Things Through ProvocationRikke Hagensby Jensen, Enrique Encinas, Dimitrios Raptis. [doi]
- Examining Embodied Sensation and Perception in SingingCourtney N. Reed. [doi]
- Nature Jar: Design for Facilitating Nature Connectedness and Restoration in Home ScenarioXiaoge Wang. [doi]
- Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual realityJoris Weijdom. [doi]
- Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in StorytellingByoungjae Kim, Jiwoo Hong, Woohun Lee. [doi]
- Working O'range: Technological Reproduction of Young Precariat in Media ArtYou-na Cha. [doi]
- AirPinch - An Inflatable Touch Fader with Pneumatic Tactile FeedbackKristian Gohlke, Wolfgang Sattler, Eva Hornecker. [doi]
- Qude: Exploring Tactile Code in Long-Distance RelationshipsMarta Dziabiola, Robert Steiner, Ralf Vetter, Daniel Nørskov, Dorothé Smit. [doi]
- CircWood: Laser Printed Circuit Boards and Sensors for Affordable DIY WoodworkingAyaka Ishii, Kunihiro Kato, Kaori Ikematsu, Yoshihiro Kawahara, Itiro Siio. [doi]
- Designing with AlganylFiona Bell, Latifa Al Naimi, Ella McQuaid, Mirela Alistar. [doi]
- First Impressions: A Visual Catalogue for Understanding Interactions with Novel Interfaces in Augmented RealitySteven Alan Scott, Awais Hameed Khan, Ben Matthews. [doi]
- Tangible Construction Kit for Blind and Partially Sighted Drawers: Co-Designing a cross-sensory 3D interface with blind and partially sighted drawers during Covid-19Mitali Kamat, Alvaro Uribe-Quevedo, Peter Coppin. [doi]
- Designing Fashion Technology Garments for AwarenessSydney Pratte. [doi]
- How Tangible is TEI? Exploring Swatches as a New Academic Publication FormatHannah Perner-Wilson, Irene Posch. [doi]
- Glaze Epochs: Understanding Lifelong Material Relationships within Ceramics StudiosHedieh Moradi, Long N. Nguyen, Quyen-Anh Valentina Nguyen, César Torres 0001. [doi]
- Engaging with the IoT Sandbox - Designing with Systemic OpennessJoep W. Frens, Mathias Funk. [doi]
- Redycler: Daily Outfit Texture Fabrication Appliance Using Re-Programmable DyesRitik Batra, Kaitlyn Yi Ran Lee. [doi]
- Emolleia - Wearable Kinetic Flower Display for Expressing EmotionsYifan Zhuang, Keitaro Tsuchiya, Takuro Nakao, Jiawen Han, Megumi Isogai, Shinya Shimizu, Kai Kunze. [doi]
- EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle StimulationSarah Faltaous, Anna Hubert, Jakob Karolus, Steeven Villa, Thomas Kosch, Pawel W. Wozniak. [doi]
- -1D Fabrication: Investigating Decoupling Dimensions of Fabrication Output and Fabrication Machine SizeLudwig Wilhelm Wall. [doi]
- Smart Textile Using 3D Printed Conductive SequinsHua Ma, Junichi Yamaoka. [doi]
- SixFeet: An Interactive, Corona-Safe, Multiplayer Sports PlatformDees B. W. Postma, Annabelle de Ruiter, Dennis Reidsma, Champika Ranasinghe. [doi]
- Graspable AI: Physical Forms as Explanation Modality for Explainable AIMaliheh Ghajargar, Jeffrey Bardzell, Alison Marie Smith-Renner, Kristina Höök, Peter Gall Krogh. [doi]
- MyoSpring: 3D Printing Mechanomyographic Sensors for Subtle Finger Gesture RecognitionStephen Shiao-ru Lin, Nisal Menuka Gamage, Kithmini Herath, Anusha Withana. [doi]
- MultiJam: Fabricating Jamming User Interface using Multi-material 3D PrintingMunseok Yang, Junichi Yamaoka. [doi]
- Supporting Prototyping of Novel Interfaces Using Laser Cut Clear PerspexAluna Everitt, Miriam Sturdee. [doi]
- From the Makerspace to the Web: Creating Knowledge Resources from Fabrication ActivitiesClara Rigaud. [doi]
- Modular Furniture Design and Manufacturing with Paper in the HomeJasmine Bae, Jialin Wu. [doi]
- Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencingJelle van Dijk. [doi]
- Domino: Twin interfaces to unveil the influence of personality traits on usabilityHubert Maximilaan Smeitink, Joep W. Frens. [doi]
- ClipWidgets: 3D-printed Modular Tangible UI Extensions for SmartphonesAaron Visschedijk, Hyunyoung Kim, Carlos Tejada, Daniel Ashbrook. [doi]
- Rapid Prototyping of 3d Printed Inflatable FormsDaniel Mikesell. [doi]
- Dialoguing with Tangible Traces: A Method to Elicit Autoethnographic NarrativesClaudia Núñez-Pacheco. [doi]
- Proposed Applications of Social Robots in Interventions for Children and Adolescents with Social AnxietySamira Rasouli, Garima Gupta, Moojan Ghafurian, Kerstin Dautenhahn. [doi]
- Tangible Self-Report Devices: Accuracy and Resolution of Participant InputNiels van Berkel, Timothy Merritt, Anders Bruun, Mikael B. Skov. [doi]
- CHIKYUCHI: In-person/remote game exhibition for climate change influenceRay LC, Vincent Ruijters. [doi]
- Strawctures: A Modular Electronic Construction Kit for Human-Scale Interactive StructuresJin Yu, Prabodh Sakhardande, Ruchita Parmar, HyunJoo Oh 0001. [doi]
- Sensing Hand Interactions with Everyday Objects by Profiling Wrist TopographyJulius Cosmo Romeo Rudolph, David Holman, Bruno Rodrigues de Araújo, Ricardo Jota, Daniel Wigdor, Valkyrie Savage. [doi]
- Subversive: BioFashion for Black LivesJaye Nias, Mika K. Campbell, Savannah M. Adams, Robert Hamilton, Eric Thompson, Abigail Gordon, Grace Burch. [doi]
- Embedded AR Storytelling Supports Active Indexing at Historical PlacesLinda Hirsch, Robin Welsch, Beat Rossmy, Andreas Butz. [doi]
- Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic ControlJohanna Gramlich, Selina Pauli, Stephan Huber, Cordula Baur, Jörn Hurtienne. [doi]
- Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet SolesLi Yang Wang, Ping-Hsuan Han, Liwei Chan. [doi]
- Can robots be good public speakers?Gentiane Venture, Bastien Muraccioli, Marie-Luce Bourguet, Jacqueline Urakami. [doi]
- Designing for Microbreaks: Unpacking the Design Journey of ZenscapeRohit Ashok Khot, Jung-Ying (Lois) Yi, Deepti Aggarwal. [doi]
- Interactive Tables for Social Experiences at HomeTim zum Hoff, Sabrina Großkopp, Robin Neuhaus, Marc Hassenzahl, Majella Mirjam Lilith Vincent. [doi]
- Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical ArtifactsEvgeny Stemasov, Alexander Botner, Enrico Rukzio, Jan Gugenheimer. [doi]
- Beauty: Machine Microbial Interface as Artistic ExperimentationCarlos Castellanos, Johnny DiBlasi, Bhushan Patil. [doi]
- TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile FeedbackDennis Wittchen, Katta Spiel, Bruno Fruchard, Donald Degraen, Oliver Schneider, Georg Freitag, Paul Strohmeier. [doi]
- Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface ToolkitHuizhong Ye, Charlaine Janssen, Daan Noordman, Rong-Hao Liang. [doi]
- The Life of a Building: Machine Knitting a Year of Visitor Data and Online Community Participation During a PandemicLee Jones, Greta Grip, Boris Kourtoukov. [doi]
- Crafting Tangible Interfaces for Human Digestion: Unpacking the Research through Design Prototyping JourneyRohit Ashok Khot, Jason Ng, Deepti Aggarwal. [doi]
- Hovering and Contact Representation of Laser Contour-Based Hand with Swinging Tablet PC for Distant CommunicationAkira Watanabe, Takuya Uchida, Daisuke Iwai, Kosuke Sato. [doi]
- Wearable Technology Design and Accessibility Considerations StudioClint Zeagler, Brian D. Jones, Maribeth Gandy, Scott L. Robertson. [doi]
- MirrorForge: Rapid Prototyping of Complex Mirrors for Camera and Projector SystemsChristopher Getschmann, Everett Mondliwethu Mthunzi, Florian Echtler. [doi]
- The design process of a multi-disciplinary tool for developing interactive textilesJulia van Zilt, Amy Winters, Hannah Carlotta Kelbel, Miguel Bruns. [doi]
- Making Matters: Samples and Documentation in Digital CraftsmanshipBruna Goveia da Rocha, Janne Spork, Kristina Andersen. [doi]
- Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing ArtifactsHimani Deshpande, Clement Zheng, Courtney Starrett, Jinsil Hwaryoung Seo, Jeeeun Kim. [doi]