Abstract is missing.
- Keyframing Particles of Physically Based SystemsBrent Dingle, John Keyser. 11-18 [doi]
- Real-Time Animation of Particles and Seaweeds in Underwater ScenesYann Coulais, Djamchid Ghazanfarpour, Olivier Terraz, Sébastien Thon. 19-26 [doi]
- Implementing an Improved Stereoscopic Camera ModelBarbara Froner, Nick S. Holliman. 27-34 [doi]
- A Psychologically-Based Simulation of Human BehaviourStephen J. Rymill, Neil A. Dodgson. 35-42 [doi]
- An Efficient Caching Technique for Rendering Translucent MaterialsShih-Ling Keng, Wang-Yeh Lee, Jung-Hong Chuang. 43-50 [doi]
- Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics HardwareGuido Reina, Thomas Ertl. 51-58 [doi]
- Selective Parallel Rendering for High-Fidelity GraphicsKurt Debattista, Veronica Sundstedt, Francisco Pereira, Alan Chalmers. 59-66 [doi]
- Virtual Sculpting Using Implicit Surfaces with Scattered Data InterpolationKefeng Zhang, Robert A. Noble, Roger McDermott, Alex Wilson. 67-74 [doi]
- Integrating Abstract and Physical Molecular Model InteractionDave Thorne, Steve Pettifer, Terri K. Attwood. 75-82 [doi]
- Perceptually-Oriented Interest Management In Large-Scale Networked Virtual EnvironmentsIan Dunwell, John C. Whelan. 83-89 [doi]
- Perceptual Level of Detail for Efficient Ray Tracing of Complex ScenesX. Yang, Alan Chalmers. 91-96 [doi]
- Cost Prediction Maps for Global IlluminationRichard Gillibrand, Kurt Debattista, Alan Chalmers. 97-104 [doi]
- Towards Realism in Facial Image Prototyping: Results of a Wavelet MRF MethodBernard Tiddeman, Michael Stirrat, David I. Perrett. 105-111 [doi]
- Perlin Noise and 2D Second-Order Tensor Field VisualizationJ. Liu, James S. Perrin, Martin J. Turner, W. Terry Hewitt. 113-118 [doi]
- Simulating the Cumulative Effects of Multiple Impacts using 'Fracture Maps'Terence Clifton. 119-123 [doi]
- Arachnid Simulation: Scaling Arbitrary SurfacesLlyr ap Cenydd, William John Teahan. 125-131 [doi]
- Visualization of Smoothed Particle Hydrodynamics for AstrophysicsRick Walker, Peter Kenny, Jingqi Miao. 133-138 [doi]
- Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain AlgorithmAlpaslan Duysak, Jian J. Zhang. 139-145 [doi]
- Simulation and Visualization of a large scale Real Time Multi-Robot systemGhada Al-Hudhud, Aladdin Ayesh, Howell O. Istance. 147-154 [doi]
- The Data Surface Interaction ParadigmRikard Lindell, Thomas Larsson. 155-162 [doi]
- Augmented Reality Scenarios for Guitar LearningFotis Liarokapis. 163-170 [doi]
- skML a Markup Language for Distributed Collaborative VisualizationDavid A. Duce, Musbah Shahop Sagar. 171-178 [doi]
- Click and Brush: A Novel Way of Finding Correlations and Relationships in VisualizationsMichael A. E. Wright, Jonathan C. Roberts. 179-186 [doi]
- Freehand 3D Curve Recognition and OversketchingLi Han, Raffaele de Amicis, Giuseppe Conti. 187-193 [doi]
- Real-time Simulation of Crowds Using Voronoi DiagramsJ. Champagne, W. Tang. 195-201 [doi]
- VRECKO: Virtual Reality FrameworkJan Flasar, Ludek Pokluda, Radek Oslejsek, Pavel Kolcárek, Jiri Sochor. 203-208 [doi]
- Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing TechnologyThies Pfeiffer, Matthias Weber, Bernhard Jung. 209-216 [doi]