Abstract is missing.
- Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual InformationRobin Horst, Anika Degreif, Marvin Mathy, Ralf Dörner. 1-7 [doi]
- Assisting Serious Games Level Design with an Augmented Reality Application and WorkflowLee Beever, Serban R. Pop, Nigel W. John. 9-17 [doi]
- Optimising Underwater Environments for Mobile VRLlyr ap Cenydd, Christopher J. Headleand. 19-25 [doi]
- Deformed RealityAntoine Petit 0003, Nazim Haouchine, Frédérick Roy, Daniel B. Goldman, Stephane Cotin. 27-34 [doi]
- A Somatic Approach to Combating Cybersickness Utilising Airflow FeedbackJake Harrington, Benjamin Williams, Christopher J. Headleand. 35-43 [doi]
- Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin ModifiersMarwan Abdellah, Cyrille Favreau, Juan Hernando, Samuel Lapere, Felix Schürmann. 45-53 [doi]
- Fast and Efficient Nearest Neighbor Search for Particle SimulationsJulian Groß, Marcel Köster, Antonio Krüger. 55-63 [doi]
- Evaluating Models for Virtual Forestry Generation and Tree Placement in GamesBenjamin Williams 0001, Panagiotis D. Ritsos, Christopher J. Headleand. 65-73 [doi]
- Accelerating Surface Tension Calculation in SPH via Particle Classification and Monte Carlo IntegrationFernando Zorrilla, Johannes Sappl, Wolfgang Rauch, Matthias Harders. 75-83 [doi]
- Hash-based Hierarchical Caching for Interactive Previews in Global Illumination RenderingThorsten Roth, Martin Weier, Pablo Bauszat, André Hinkenjann, Yongmin Li 0001. 85-93 [doi]
- Deep Terrain Expansion: Terrain Texture Synthesis with Deep LearningVasilis Toulatzis, Ioannis Fudos. 95-96 [doi]
- Controlling 3D Visualisations with Multiple Degrees of FreedomMario Sandoval, Tim Morris, Martin J. Turner. 97-101 [doi]
- Comparing Gestural Interfaces using Kinect and OpenPoseAminur Rahman, Louis G. Clift, Adrian F. Clark. 103-104 [doi]
- Registration of 3D Triangular Models to 2D X-ray Projections Using Black-box Optimisation and X-ray SimulationTianci Wen, Radu Mihail, Shatha F. Al-Maliki, Jean-Michel Létang, Franck P. Vidal. 105-113 [doi]
- Robust and Flexible Puzzle Solving with Corner-based Cycle Consistent CorrespondencesT. Wang, K. Vladimirov, S. Goh, Yu-Kun Lai, X. Xie, Gary K. L. Tam. 115-123 [doi]
- Projectional Radiography Simulator: an Interactive Teaching ToolAaron Sújar, Graham Kelly, Marcos García, Franck P. Vidal. 125-128 [doi]
- A Mesh Correspondence Approach for Efficient Animation TransferAnastasia Moutafidou, Ioannis Fudos. 129-133 [doi]
- Recognising Human-Object Interactions Using Attention-based LSTMsMuna Almushyti, Frederick W. B. Li. 135-139 [doi]
- Towards a Tool for the Creation of Micro-visualisationsJames Jackson, Panagiotis D. Ritsos, Jonathan C. Roberts. 141-145 [doi]
- Sampling with Pinwheel TilesAbdalla G. M. Ahmed. 147-148 [doi]
- Colour Processing in Adversarial Attacks on Face Liveness SystemsLatifah Abduh, Ioannis P. Ivrissimtzis. 149-152 [doi]