Abstract is missing.
- Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female PatientsSimona Manni, Bob Phillips, Zulfiya Hamzaki, Sherzah Jamal, Jonathan Hook. 1-16 [doi]
- AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social InteractionsJohanna Delachambre, Hui-Yin Wu, Sebastian Vizcay, Monica Di Meo, Frédérique Lagniez, Christine Morfin-Bourlat, Stéphanie Baillif, Pierre Kornprobst. 17-29 [doi]
- A VR Intervention to Develop Social Skills in Children with ASD: An Expert EvaluationYujing Zhang, Conor Keighrey, Niall Murray. 30-40 [doi]
- 360Align: An Open Dataset and Software for Investigating QoE and Head Motion in 360° Videos with Alignment EditsLucas S. Althoff, Alessandro Rodrigues e Silva, Marcelo M. Carvalho, Mylène C. Q. Farias. 41-55 [doi]
- Integration of Multi-scale Spatial Digital Twins in Metaverse Based on Multi-dimensional Hash GeocodingYuqi Liu, Xiaocheng Liu, Zengxu Bian, Zhibo Wan, Zhihan Lyu. 56-63 [doi]
- Image Synthesis from a Collection of Depth Enhanced Panoramas: Creating Interactive Extended Reality Experiences from Static ImagesThomas Marrinan, Ethan Honzik, Hal L. N. Brynteson, Michael E. Papka. 64-74 [doi]
- Designing for Automated Sports Commentary SystemsPeter Andrews, Oda Elise Nordberg, Njål Borch, Frode Guribye, Morten Fjeld. 75-93 [doi]
- From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and BeyondAlan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark Mcconachie, Peter York. 94-107 [doi]
- Applying and Visualising Complex Models in Esport Broadcast CoverageAlan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen. 108-116 [doi]
- Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AIJimin Park, Chaerin Lee, Eunbin Cho, Uran Oh. 117-128 [doi]
- The Generative Fairy Tale of Scary Little Red Riding HoodLasse Harde, Lasse Jensen, Johan Krogh, Adrian Plesner, Oliver Sørensen, Henning Pohl. 129-144 [doi]
- wr-AI-ter: Enhancing Ownership Perception in AI-Driven Script WritingChristoph Johannes Weber, Sebastian Burgkart, Sylvia Rothe. 145-156 [doi]
- Human Interest or Conflict? Leveraging LLMs for Automated Framing Analysis in TV ShowsDavid Alonso del Barrio, Max Tiel, Daniel Gatica-Perez. 157-167 [doi]
- The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older PeopleLaura-Bianca Bilius, Ovidiu Andrei Schipor, Radu-Daniel Vatavu. 168-181 [doi]
- Older adults' playful experiences of VR gamingMirkka Forssell, Janne Paavilainen, Lobna Hassan, Markku Turunen. 182-191 [doi]
- Codeseum: Learning Introductory Programming Concepts through Virtual Reality PuzzlesJohan Ekman, Jordi Solsona, Luis Quintero. 192-200 [doi]
- A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone UsageJana Franceska Funke, Michael Wolf, Christian van Onzenoodt, Katja Rogers, Timo Ropinski, Enrico Rukzio. 201-218 [doi]
- Welcome to the Jungle: Using ARTV to Balance Media Immersion and Reality Awareness for Passengers on Public TransportIain Christie, Mark McGill, Stephen Anthony Brewster. 219-230 [doi]
- CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV ExperiencesElizabeth Bouquet, Simon von der Au, Christina Schneegass, Florian Alt. 231-245 [doi]
- Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User StudyRafael Maio, Tiago Davi Oliveira de Araújo, Bernardo Marques, Pedro Ramalho, André Santos, Duarte Almeida, Paulo Dias, Beatriz Sousa Santos. 246-255 [doi]
- Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy SitesSamuli Laato, Sampsa Rauti, Anni Maria Laato, Samaan Al-Msallam, Sangwon Jung, Erkki Sutinen, Juho Hamari. 256-267 [doi]
- MRPaperPro: Mixed Reality Interdisciplinary Design Prototyping TechniqueLingyao Jin, Des Fagan. 268-275 [doi]
- Towards a Personal Audio Space in Homes: Investigating Future Sound Management with Personal Audio TechnologiesRune Møberg Jacobsen, Stephen Anthony Brewster, Mikael B. Skov, Jesper Kjeldskov. 276-293 [doi]
- Modeling by Clipped Furniture Parts: Design with Text-Image Model with Stability UnderstandingHironori Yoshida, Seiji Itoh. 294-299 [doi]
- Revealing Incomplete Data through Scientific Visualizations in an Immersive Dome ExperienceJakub Stepanovic, Jan Sermeus, Sandy Claes. 300-312 [doi]
- Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help?Sueyoon Lee, Irene Viola 0001, Ashutosh Singla, Pablo César. 313-319 [doi]
- Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary studyJana Franceska Funke, Julia Spahr, Teresa Hirzle, Enrico Rukzio. 320-327 [doi]
- Cloud-based Rendering System for Presentation of Immersive Media on Various Types of DevicesShuichi Aoki, Yuji Ohkawa, Tetsuya Hayashida, Yoshiro Takiguchi. 328-333 [doi]
- Making of an Adaptive Podcast that Engenders Trust through Data NegotiabilityNeelima Sailaja, Andy Crabtree, Thomas Lodge, Alan Chamberlain, Paul Coulton, Matthew Pilling, Ian Forrester. 334-341 [doi]
- Security Self-Screening: A Passenger-Focused ApproachMyra Thiessen, Indae Hwang, Maryke Laubscher, Richard Morfuni, Brian Gonzales, Daphne Flynn, Nyein Aung. 342-348 [doi]
- Pixels of Perfection and Self-Perception: Deconstructing AR Beauty Filters and Their Challenge to Unbiased Body ImageMiriam Doh, Corinna Canali, Anastasia Karagianni. 349-353 [doi]
- Telemersive Toolkit: Exchange Multi Media Streams for Distributed Networked Performance InstallationsMartin Fröhlich, Patrick Müller, Roman Häfeli. 354-360 [doi]
- Enhancing Social Engagement in Cinemas through the Promotion of Emotion-SharingBoya Ren, Daniel J. Tsiu, Michael Nitsche. 361-368 [doi]
- Multimodal Practices to Sustain Multiactivity When Live StreamingLe Song, Zhegong Shangguan. 369-374 [doi]
- Socratic AI Against Disinformation: Improving Critical Thinking to Recognize Disinformation Using Socratic AIAline Duelen, Iris Jennes, Wendy Van den Broeck. 375-381 [doi]
- Work-in-Progress: Older Adults' Experiences With an Augmented Reality Communication SystemVeronika Mikhailova, Christian Kunert, Jakob Hartbrich, Tobias Schwandt, Christoph Gerhardt, Alexander Raake, Wolfgang Broll, Nicola Döring. 382-387 [doi]
- Always together: combining TV notifications and voice interactions to connect older adults to other generationsJuliana Duarte Camargo, Telmo Silva, Jorge F. Abreu. 388-393 [doi]
- Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything EraLaura-Bianca Bilius, Radu-Daniel Vatavu, Jean Vanderdonckt. 394-401 [doi]
- GustoGear: A Cross-Modal Interface Emphasizing Tactile and Flavor Communication for Extended RealityPo-Yu Chen, Yi Chun Ko, Jo Chien Wang. 402-407 [doi]
- SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization EnvironmentsDamaruka Priya Rajasagi, Lee Boot, Lucy E. Wilson, Tristan King, James Zuber, Ian Stockwell, Anita Komlodi. 408-415 [doi]
- Towards a Probabilistic Interactive Video Training Tool for Emergency Medical ServicesRomain Christian Herault. 416-420 [doi]
- Financial DreamScape: Puzzle Narrative Games for Financial EducationAna Santos, Constança Freitas, Paulo Bala, Pedro F. Campos, Mara Dionisio. 421-425 [doi]
- SonicPlay: A demo of games played using only soundAlexander Espeseth, Kjetil Raaen. 426-428 [doi]
- Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon LiteracyBjörn Hedin, Daniel Sapiens Pargman, Anders G. Blomqvist, Arjun Rajendran Menon. 429-431 [doi]
- CBT-Darts: Identifying Cognitive Distortions in an Immersive VR GameÉlton Camacho, Pedro F. Campos, Paulo Bala. 432-435 [doi]
- Spatial Mobile Memories: Recording and Sharing Everyday Moments using Mobile Augmented RealityRishi Vanukuru, Ellen Yi-Luen Do. 436-438 [doi]
- Using Depth to Enhance Video-centric ApplicationsEmmanouil Potetsianakis, Evangelos Alexiou, Emmanuel Thomas, Emmanouil Xylakis. 439-442 [doi]
- Interaction goes virtual: towards collaborative XRFederica Battisti, Anna Ferrarotti, Marco Carli, Sara Baldoni. 443-446 [doi]
- ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, EverywhereRadu-Daniel Vatavu, Laura-Bianca Bilius, Alexandru-Tudor Andrei, Mihail Terenti, Adrian-Vasile Catana, Alexandru-Ionut Siean. 447-451 [doi]