Abstract is missing.
- Cross-Ratio Based Gaze Estimation for Multiple Displays using a Polarization CameraMasato Sasaki, Takashi Nagamatsu, Kentaro Takemura. 1-3 [doi]
- Evaluating the Minimum Jerk Motion Model for Redirected Reach in Virtual RealityEric J. Gonzalez, Parastoo Abtahi, Sean Follmer. 4-6 [doi]
- Gel-based Haptic Mediator for High-Definition Tactile CommunicationPatrick Coe, Grigori E. Evreinov, Roope Raisamo. 7-9 [doi]
- A New Approach to Studying Sleep in Autonomous Vehicles: Simulating the Waking SituationWon Kim, Seungjun Kim. 10-12 [doi]
- InteractivePaper: Minimalism in Document Editing UI Through the Handwriting PrismDmytro Zhelezniakov, Viktor Zaytsev, Olga Radyvonenko, Yevhenii Yakishyn. 13-15 [doi]
- Towards Instantaneous Recovery from Autonomous System Failures via Predictive CrowdsourcingJohn Joon Young Chung, Fuhu Xiao, Nikola Banovic, Walter S. Lasecki. 16-18 [doi]
- Plotshop: An Interactive System for Designing a 2D Data Distribution on a Scatter PlotKentaro Asai, Tsukasa Fukusato, Takeo Igarashi. 19-20 [doi]
- Estimating Focused Object using Smooth Pursuit Eye Movements and Interest Points in the Real WorldYuto Tamura, Kentaro Takemura. 21-23 [doi]
- Voice Input Interface Failures and Frustration: Developer and User PerspectivesShiyoh Goetsu, Tetsuya Sakai. 24-26 [doi]
- Say and Find it: A Multimodal Wearable Interface for People with Visual ImpairmentTaeyong Kim, Sanghong Kim, Joonhee Choi, Youngsun Lee, Bowon Lee. 27-29 [doi]
- LiftTiles: Modular and Reconfigurable Room-scale Shape Displays through Retractable Inflatable ActuatorsRyo Suzuki, Ryosuke Nakayama, Dan Liu, Yasuaki Kakehi, Mark D. Gross, Daniel Leithinger. 30-32 [doi]
- TransVoice: Real-Time Voice Conversion for Augmenting Near-Field Speech CommunicationRiku Arakawa, Shinnosuke Takamichi, Hiroshi Saruwatari. 33-35 [doi]
- Pneu-Multi-Tools: Auto-Folding and Multi-Shapes Interface by Pneumatics in Virtual RealitySheng-Pei Hu, June Hao Hou. 36-38 [doi]
- BodyHub: A Reconfigurable Wearable System for ClothingAndreas Peetz, Konstantin Klamka, Raimund Dachselt. 39-41 [doi]
- Distance-driven User Interface for Collaborative Exhibit Viewing in Augmented Reality MuseumXiangdong Li, Wenqian Chen, Yue Wu. 42-43 [doi]
- ScreenTrack: Using Visual History for Self-tracking Computer Activities and Retrieving Working ContextDonghan Hu, Sang-Won Lee. 44-46 [doi]
- HeatMat: Designing Internal Structures for Supporting Hands-on Design Activity with Heated 3D Printed ObjectsDonghyeon Ko, Yujin Lee, Jee Bin Yim, Woohun Lee. 47-49 [doi]
- Pre-screen: Assisting Material Screening in Early-stage of Video EditingQian Zhu, Shuai Ma, CuiXia Ma. 50-52 [doi]
- What Did I Miss?Qian Zhu, Shuai Ma. 53-55 [doi]
- Aesop: Authoring Engaging Digital Storytelling ExperiencesAryan Saini, Kartik Mathur, Abhinav Thukral, Nishtha Singhal, Aman Parnami. 56-59 [doi]
- Stick User InterfacePramod Verma. 60-62 [doi]
- ARComposer: Authoring Augmented Reality Experiences through TextSumit Shekhar, Paridhi Maheshwari, Monisha J, Amrit Singhal, Kush Kumar Singh, Kundan Krishna. 63-65 [doi]
- An Investigation of Electrode Design for Physical Touch Extensions on a Capacitive Touch SurfaceXiyue Wang, Kaori Ikematsu, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura. 66-68 [doi]
- Towards Consistent Haptic Coupling with HaptiStrap: Doing Better than "Tight yet Comfortable"Pascal E. Fortin, Jeffrey R. Blum, Jeremy R. Cooperstock. 69-71 [doi]
- CalliScan: On-device Privacy-Preserving Image-based Handwritten Text Recognition with Visual HintsOleksandr Viatchaninov, Valerii Dziubliuk, Olga Radyvonenko, Yevhenii Yakishyn, Mykhailo Zlotnyk. 72-74 [doi]
- Gaze-based Product Filtering: A System for Creating Adaptive User Interfaces to Personalize Stateless Point-of-Sale MachinesMelanie Heck, Janick Edinger, Christian Becker. 75-77 [doi]
- Rapid Prototyping of Pneumatically Actuated Inflatable StructuresRadhika Ghosal, Bhavika Rana, Ishan Kapur, Aman Parnami. 78-80 [doi]
- Towards Universal Evaluation of Image Annotation InterfacesAndrew M. Vernier, Jean Y. Song, Edward Sun, Allison Kench, Walter S. Lasecki. 81-83 [doi]
- Choose a lift and walk into it: Manifesting Choice Blindness in Real-life Scenarios using Immersive Virtual RealityJatin Arora 0003, Manan Gupta, Aman Parnami. 84-86 [doi]
- Audio Substituting Haptic System to Aware the Sound from BackwardsRyota Sakuma, Yuki Fujita, Keiichi Zempo. 87-89 [doi]
- Auditory Uta-KARUTA: Sonificated Card Game towards Inclusive DesignHaruna Miyakawa, Noko Kuratomo, Hisham Elser Bilal Salih, Keiichi Zempo. 90-92 [doi]
- Ardestan: A Visual Programming Language for ArduinoHiroki Nishino. 93-95 [doi]
- ReMap: Multimodal Help-SeekingC. Ailie Fraser, Julia M. Markel, N. James Basa, Mira Dontcheva, Scott R. Klemmer. 96-98 [doi]
- Rapid Prototyping of Paper Electronics Using a Metal Leaf and Laser PrinterNorihisa Segawa, Kunihiro Kato, Hiroyuki Manabe. 99-101 [doi]
- Optical See-Through Head-Mounted Display with Deep Depth of Field Using Pinhole Polarizing PlatesYuki Katsumata, Wataru Yamada, Hiroyuki Manabe. 102-104 [doi]
- Tangible Projection Mapping onto Deformable Moving Thin Plants via Markerless TrackingTomoki Sueyoshi, Yuki Morimoto. 105-106 [doi]
- Visualizing Out-of-synchronization in Group DancingZhongyi Zhou, Yuki Tsubouchi, Koji Yatani. 107-109 [doi]
- A Demonstration on Dynamic Drawing Guidance via Electromagnetic Haptic FeedbackThomas Langerak, Juan Jose Zarate, Velko Vechev, Daniele Panozzo, Otmar Hilliges. 110-112 [doi]
- Occlusion-aware Hand Posture Based Interaction on Tabletop ProjectorEisuke Fujinawa, Kenji Goto, Atsushi Irie, Songtao Wu, Kuanhong Xu. 113-115 [doi]
- Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning ContextMarla Narazani, Chloe Eghtebas, Gudrun Klinker, Sarah L. Jenney, Michael Mühlhaus, Frank Petzold. 116-118 [doi]
- Prismodule: Modular UI for Smartphones Using Internal ReflectionTakuya Kitade, Wataru Yamada. 119-121 [doi]
- Demo of AuraRing: Precise Electromagnetic Finger TrackingFarshid Salemi Parizi, Eric Whitmire, Alvin Cao, Tianke Li, Shwetak Patel. 122-124 [doi]
- Proposal of Lens Shaping Method Using UV PrinterKei Sugiyama, Koji Tsukada. 125-127 [doi]
- Hot Stamping of Electric Circuits by 3D PrinterYuhei Imai, Kunihiro Kato, Norihisa Segawa, Hiroyuki Manabe. 128-130 [doi]
- VARiable HMD: Optical See-Through HMD for AR and VRWataru Yamada, Hiroyuki Manabe, Daizo Ikeda, Jun Rekimoto. 131-133 [doi]
- Machine-o-Matic: A Programming Environment for Prototyping Digital Fabrication WorkflowsJasper Tran O'Leary, Nadya Peek. 134-136 [doi]
- Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger InteractionJaeyeon Lee, Mike Sinclair, Mar González-Franco, Eyal Ofek, Christian Holz 0001. 137-139 [doi]
- A Match Made in Heaven: Streaming Real-time Imagery from a Lightfield Camera to a Lightfield DisplayAlex N. Hornstein, Evan Moore, Kai-Han Chang. 140-141 [doi]
- Data Structures for Designing Interactions with Contextual Task SupportMinsuk Chang. 142-145 [doi]
- Advancing Accessible 3D Design for the Blind and Visually-Impaired via Tactile Shape DisplaysAlexa F. Siu. 146-149 [doi]
- Circuit Design Tools for Exploratory UnderstandingEvan Strasnick. 150-153 [doi]
- Collective Shape-changing InterfacesRyo Suzuki. 154-157 [doi]
- Designing Interactive Intelligent Systems for Human Learning, Creativity, and SensemakingHariharan Subramonyam. 158-161 [doi]
- Improving Viewer Engagement and Communication Efficiency within Non-Entertainment Live StreamingZhicong Lu. 162-165 [doi]
- Performance-based Expressive Character AnimationDeepali Aneja. 166-169 [doi]
- Lucid FabricationRundong Tian. 170-173 [doi]