Abstract is missing.
- Tetrahedral projection using vertex shadersBrian N. Wylie, Kenneth Moreland, Lee Ann Fisk, Patricia Crossno. 7-12 [doi]
- Hardware-based view-independent cell projectionManfred Weiler, Martin Kraus, Thomas Ertl. 13-22 [doi]
- A two-step approach for interactive pre-integrated volume rendering of unstructured gridsStefan Röttger, Thomas Ertl. 23-28 [doi]
- Time-critical multiresolution volume rendering using 3D texture mapping hardwareXinyue Li, Han-Wei Shen. 29-36 [doi]
- Interactive visualization of unstructured grids using hierarchical 3D texturesJoshua Leven, Jason J. Corso, Jonathan D. Cohen, Subodh Kumar. 37-44 [doi]
- OpenGL volumizer: a toolkit for high quality volume rendering of large data setsPraveen Bhaniramka, Yves Demange. 45-54 [doi]
- Haptics-based volumetric modeling using dynamic spline-based implicit functionsJing Hua, Hong Qin. 55-64 [doi]
- Shape retaining chain linked model for real-time volume haptic renderingJinah Park, Sang-Youn Kim, Seung Woo Son, Dong-Soo Kwon. 65-72 [doi]
- Dynamic triangulation of variational implicit surfaces using incremental Delaunay tetrahedralizationBenoît Crespin. 73-80 [doi]
- Efficient estimation of 3D Euclidean distance fields from 2D range imagesSarah F. Frisken Gibson, Ronald N. Perry. 81-88 [doi]
- Feature based volumetric video compression for interactive playbackBong-Soo Sohn, Chandrajit L. Bajaj, Vinay Siddavanahalli. 89-96 [doi]
- Space-time points: 4d splatting on efficient gridsNeophytos Neophytou, Klaus Mueller. 97-106 [doi]
- Feature estimation for efficient streamingNaveen Kumar Polapally, Raghu Machiraju, Dhabhaleshwar K. Panda. 107-114 [doi]
- Accelerating volume rendering with texture hullsWei Li, Arie E. Kaufman. 115-122 [doi]
- A hardware-assisted hybrid rendering technique for interactive volume visualizationBrett Wilson, Kwan-Liu Ma, Patrick S. McCormick. 123-130 [doi]
- Shading for Fourier Volume RenderingAlireza Entezari, Randy K. Scoggins, Torsten Möller, Raghu Machiraju. 131-138 [doi]