Abstract is missing.
- Taking It to the Streets: How Virtual Reality Can Change Mobile ComputingSteven Feiner. 3 [doi]
- Design of the Server Cluster to Support Avatar MigrationJiung-Yao Huang, Yi-chang Du, Chien-Min Wang. 7-14 [doi]
- Syzygy: Native PC Cluster VRBenjamin Schaeffer, Camille Goudeseune. 15-22 [doi]
- An Event-Based Data Distribution Mechanism for Collaborative Mobile Augmented Reality and Virtual EnvironmentsDennis Brown, Simon Julier, Yohan Baillot, Mark A. Livingston. 23 [doi]
- VR in Industry: Where It Succeeds, Fails, and Needs ImprovementRandall Smith, Geoff Dorn, Rob Leslie, Joe Garlington, Paul Barham. 33 [doi]
- Construction of a Three-sided Immersive Telecollaboration SystemChristian P. Spagno, Andreas M. Kunz. 37-44 [doi]
- Scalable 3D Representation for 3D Video Display in a Large-scale SpacItaru Kitahara, Yuichi Ohta. 45-52 [doi]
- Easy Calibration of a Head-Mounted Projective Display for Augmented Reality SystemsChunyu Gao, Hong Hua, Narendra Ahuja. 53-60 [doi]
- Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D ModelsUlrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, Jong Weon Lee. 61 [doi]
- Interactive Cloth Simulation in Virtual EnvironmentsMichael Keckeisen, Stanislav L. Stoev, Matthias Feurer, Wolfgang Straßer. 71-78 [doi]
- Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban EnvironmentsPeter Willemsen, Joseph K. Kearney, Hongling Wang. 79-86 [doi]
- Training for Physical Tasks in Virtual Environments: Tai ChiPhilo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy F. Pausch. 87 [doi]
- Augmented Reality for Enhancement of Endoscopic InterventionsUlrich Bockholt, Alexander Bisler, Mario Becker, Wolfgang Müller-Wittig, Gerrit Voss. 97-101 [doi]
- Adaptive techniques for real-time haptic and visual simulation of bone dissectionMarco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo. 102-109 [doi]
- Combining Head-Mounted and Projector-Based Displays for Surgical TrainingKok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Lastra. 110 [doi]
- Mixed Reality: The Continuum from Virtual to Augmented RealityChadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine. 121-124 [doi]
- Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual EnvironmentsBenjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.. 125-132 [doi]
- Maintaining Usability During 3D Placement Despite DelayBenjamin Watson, Neff Walker, Peter Woytiuk, William Ribarsky. 133-140 [doi]
- Effect of Latency on Presence in Stressful Virtual EnvironmentsMichael Meehan, Sharif Razzaque, Mary C. Whitton, Frederick P. Brooks Jr.. 141-148 [doi]
- Human Movement Performance in Relation to Path Constraint - The Law of Steering in LocomotionShumin Zhai, Rogier Woltjer. 149 [doi]
- Toward the Innovative Collaboration Between Art and Science: The Task in the Age of Media Culture through Case Studies in the Contemporary Field of Media ArtsItsuo Sakane. 159 [doi]
- MUVEES: a PC-based Multi-User Virtual Environment for LearningJim X. Chen, Yonggao Yang, R. Bowen Loftin. 163-170 [doi]
- A New Collaborative Infrastructure: SCAPHong Hua, Leonard D. Brown, Chunyu Gao, Narendra Ahuja. 171-179 [doi]
- Managing Collaboration in the nanoManipulatorThomas C. Hudson, Aron T. Helser, Diane H. Sonnenwald, Mary C. Whitton. 180 [doi]
- Optical Tracking Using Projective Invariant Marker Pattern PropertiesRobert van Liere, Jurriaan D. Mulder. 191-198 [doi]
- VIS-Tracker: A Wearable Vision-Inertial Self-TrackerEric Foxlin, Leonid Naimark. 199-206 [doi]
- Device Independence and Extensibility in Gesture RecognitionJacob Eisenstein, Shahram Ghandeharizadeh, Leana Golubchik, Cyrus Shahabi, Donghui Yan, Roger Zimmermann. 207 [doi]
- The Proactive Desk : A New Force Display System for a Digital Desk Using a 2-DOF Linear Induction MotoHaruo Noma, Yasuyuki Yanagida, Nobuji Tetsutani. 217-224 [doi]
- A Taxonomy and Comparison of Haptic Actions for Disassembly TasksAaron Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, Norman I. Badler. 225-231 [doi]
- Dexterous Object Manipulation Based on Collision ResponseKoichi Hirota, Michitaka Hirose. 232 [doi]
- Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental ConditionsDoug A. Bowman, Mehdi Setareh, Márcio S. Pinho, Ali Ndiwalana, Alex Kalita, Yunha Lee, John F. Lucas, Matthew Gracey, Malini Kothapalli, Qinwei Zhu, Ameya Datey, Pradeep Tumati. 243-250 [doi]
- HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual EnvironmentsAnatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-Pierre Colinot. 251-258 [doi]
- A Comparative Study of User Performance in a Map-Based Virtual EnvironmentJ. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Robert S. Schulman, Keun Pyo Kim. 259 [doi]
- Depth Perception and Visual After-effects at Stereoscopic Workbench DisplaysT. Alexander, J. Conradi, Carsten Winkelholz. 269-270 [doi]
- Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature PositionsSteve Vallerand, Masayuki Kanbara, Naokazu Yokoya. 271-272 [doi]
- The Dichotomy of Presence Elements: The Where and WhatDongsik Cho, Jihye Park, Gerard Jounghyun Kim, Sangwoo Hong, Sungho Han, Seungyong Lee. 273-274 [doi]
- The blue-c Distributed Scene GraphMartin Näf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross. 275-276 [doi]
- The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS StudyChristine Youngblut, Odette Huie. 277-278 [doi]
- User Interaction in a Power-Wall Based Virtual Reality EnvironmentLeonidas Deligiannidis, Larry Whitman. 279-280 [doi]
- Interactive Flowing of Highly Viscous Volumes in Virtual EnvironmentsXiaoming Wei, Wei Li, Arie E. Kaufman. 281-282 [doi]
- An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking AlgorithmsJoseph J. LaViola Jr.. 283-284 [doi]
- Evaluation of the ShapeTape Tracker for Wearable, Mobile InteractionYohan Baillot, Joshua J. Eliason, Greg S. Schmidt, J. Edward Swan II, Dennis Brown, Simon Julier, Mark A. Livingston, Lawrence J. Rosenblum. 285-286 [doi]
- Empirical Studies for Effective Near-Field Haptics in Virtual EnvironmentsRobert W. Lindeman, Yasuyuki Yanagida. 287-288 [doi]
- High Presence Remote Presentation in the Shared Immersive Virtual WorldTetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masahiro Fujita, Kazuto Kuzuu. 289-290 [doi]
- Editing Real World Scenes: Augmented Reality with Image-based RenderingDana Cobzas, Martin Jägersand, Keith Yerex. 291-292 [doi]
- The Influence of Rendering Quality on Presence And Task Performance in a Virtual EnvironmentPaul Zimmons, Abigail Panter. 293-294 [doi]
- Simulating Cutting in Surgery Applications using Haptics and Finite Element ModelsC. A. Mendoza, Christian Laugier. 295 [doi]
- Recent Methods for Image-Based Modeling and RenderingDarius Burschka, Gregory D. Hager, Zachary Dodds, Martin Jägersand, Dana Cobzas, Keith Yerex. 299 [doi]
- Virtual Humans for Virtual Reality and Augmented RealityNadia Magnenat-Thalmann, Daniel Thalmann. 300 [doi]
- Scalable VR Application AuthoringPatrick Hartling. 301 [doi]
- Introduction to VR TechnologyJerry Isdale. 302 [doi]
- Hollywood Meets Simulation: Creating Immersive Training Environments at the ICTJonathan Gratch, Paul E. Debevec, Dick Lindheim, Frederic H. Pighin, Jeff Rickel, William R. Swartout, David R. Traum, Jackie Morie. 303 [doi]
- Commodity Clusters for Virtual RealityBruno Raffin, Marcelo Knörich Zuffo, Hank Kerzmarski, Zhingeng Pan. 307 [doi]
- Common Office Equipment and CaveUT Make a Cheap Portable CaveJeffrey Jacobson. 311 [doi]
- Integrated Virtual Human Interface System with Portable Virtual Reality CapabilityBernadette Kiss, Barnabás Takács, Gabor Szijártó. 311 [doi]
- A Virtual Reality System for Neurobehavioral and fMRI StudieSteve Baumann, Chris Neff, Scott Fetzick, Gregg Stangl, Lee Basler, Ray Vereneck, Walter Schneider. 312 [doi]
- Desktop Commodity-Level Immersive EnvironmentsSteven C. Beck. 312 [doi]
- 360 Degree Panoramic HMD ImmersionKambiz Ghahremani, Albert A. Rizzo, Ulrich Neumann. 313 [doi]