Abstract is missing.
- How Mediated Immersion Shapes LearningChris Dede. [doi]
- Distance Perception in Immersive Virtual Environments, RevisitedVictoria Interrante, Brian Ries, Lee Anderson. 3-10 [doi]
- Camera Motions Improve the Sensation of Walking in Virtual EnvironmentsAnatole Lécuyer, Jean-Marie Burkhardt, Jean-Marie Henaff, Stéphane Donikian. 11-18 [doi]
- A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented RealityJ. Edward Swan II, Mark A. Livingston, Harvey S. Smallman, Dennis G. Brown, Yohan Baillot, Joseph L. Gabbard, Deborah Hix. 19-26 [doi]
- Interactive Simulation of Fibrin Fibers in Virtual EnvironmentsJeffrey Schoner, Michael R. Falvo, Susan T. Lord, Russell M. Taylor II, Ming C. Lin. 27-34 [doi]
- Hybrid Cutting of Deformable SolidsDenis Steinemann, Matthias Harders, Markus H. Gross, Gábor Székely. 35-42 [doi]
- Coupling Ontologies with Graphics Content for Knowledge Driven VisualizationEvangelos Kalogerakis, Stavros Christodoulakis, Nektarios Moumoutzis. 43-50 [doi]
- Designing Immersive Virtual Reality for Geometry EducationHannes Kaufmann, Dieter Schmalstieg. 51-58 [doi]
- Interpersonal Scenarios: Virtual \approx Real?Andrew Raij, Kyle Johnsen, Robert F. Dickerson, Benjamin Lok, Marc S. Cohen, Thomas Bernard, Christopher Oxendine, Peggy Wagner, D. Scott Lind. 59-66 [doi]
- A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress DisorderJarrell Pair, Brian Allen, Matthieu Dautricourt, Anton Treskunov, Matt Liewer, Ken Graap, Greg Reger. 67-72 [doi]
- Motion Prediction in Gesture-based Collaborative Design EnvironmentsAddison Chan, Rynson W. H. Lau, Lewis W. F. Li. 73-80 [doi]
- HoloPort - A Device for Simultaneous Video and Data Conferencing Featuring Gaze AwarenessMartin Kuechler, Andreas M. Kunz. 81-88 [doi]
- Distributed Physical Based Simulations for Large VR ApplicationsJérémie Allard, Bruno Raffin. 89-96 [doi]
- Demand Characteristics of a Questionnaire Used to Assess Motion Sickness in a Virtual EnvironmentSean D. Young, Bernard D. Adelstein, Stephen R. Ellis. 97-102 [doi]
- Effectiveness of Cloning Techniques for Architectural Virtual EnvironmentsJian Chen, Doug A. Bowman. 103-110 [doi]
- A Psychophysical Examination of Swinging Rooms, Cylindrical Virtual Reality Setups, and Characteristic TrajectoriesDouglas W. Cunningham, Hans-Günther Nusseck, Harald J. Teufel, Christian Wallraven, Heinrich H. Bülthoff. 111-118 [doi]
- An Augmented Reality System for Astronomical ObservationsAndrei Lintu, Marcus A. Magnor. 119-126 [doi]
- 3D Object Transfer Between Non-Overlapping VideosJiangjian Xiao, Xiaochun Cao, Hassan Foroosh. 127-134 [doi]
- Optical Tracking and Automatic Model Estimation of Composite Interaction DevicesArjen van Rhijn, Jurriaan D. Mulder. 135-142 [doi]
- PTrack: Introducing a Novel Iterative Geometric Pose Estimation for a Marker-based Single Camera Tracking SystemPedro Santos, André Stork, Alexandre Buaes, Joaquim A. Jorge. 143-150 [doi]
- Compensating Indirect Scattering for Immersive and Semi-Immersive Projection DisplaysOliver Bimber, Anselm Grundhöfer, Thomas Zeidler, Daniel Danch, Pedro Kapakos. 151-158 [doi]
- Display Composed of Water Drops for Filling Space with Materialized Virtual Three-dimensional ObjectsShin'ichiro Eituko, Tomohiro Tanikawa, Yasuhiro Suzuki. 159-166 [doi]
- Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback DevicesLionel Dominjon, Simon Richir, Anatole Lécuyer, Jean-Marie Burkhardt. 167-174 [doi]
- Design and Evaluation of Navigation Techniques for Multiscale Virtual EnvironmentsRegis Kopper, Tao Ni, Doug A. Bowman, Márcio Serolli Pinho. 175-182 [doi]
- vCocktail: Multiplexed-voice Menu Presentation Method for Wearable ComputersYasushi Ikei, Hitoshi Yamazaki, Koichi Hirota, Michitaka Hirose. 183-190 [doi]
- A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid BodiesMichael Ortega, Stephane Redon, Sabine Coquillart. 191-198 [doi]
- Wearable Olfactory Display: Using Odor in Outdoor EnvironmentTomoya Yamada, Satoshi Yokoyama, Tomohiro Tanikawa, Koichi Hirota, Michitaka Hirose. 199-206 [doi]
- SpotScents: A Novel Method of Natural Scent Delivery Using Multiple Scent ProjectorsFumitaka Nakaizumi, Haruo Noma, Kenichi Hosaka, Yasuyuki Yanagida. 207-214 [doi]
- PC Clusters for Virtual RealityBruno Raffin, Luciano P. Soares, Tao Ni, Robert Ball, Greg S. Schmidt, Mark A. Livingston, Oliver G. Staadt, Richard May. 215-222 [doi]
- A Survey of Large High-Resolution Display Technologies, Techniques, and ApplicationsTao Ni, Greg S. Schmidt, Oliver G. Staadt, Mark A. Livingston, Robert Ball, Richard May. 223-236 [doi]
- Combining Wave Field Synthesis and Multi-Viewer Stereo DisplaysJan P. Springer, Christoph Sladeczek, Martin Scheffler, Jan Hochstrate, Frank Melchior, Bernd Fröhlich. 237-240 [doi]
- Image-space Correction of AR Registration Errors Using Graphics HardwareStephen DiVerdi, Tobias Höllerer. 241-244 [doi]
- Mixed Reality Tabletop (MRT): A Low-Cost Teleconferencing Framework for Mixed-Reality ApplicationsDaniel R. Bekins, Scott Yost, Matthew Garrett, Jonathan Deutsch, Win Mar Htay, Dongyan Xu, Daniel G. Aliaga. 245-248 [doi]
- Augmented Reality for Urban Skills TrainingDennis G. Brown, Joseph T. Coyne, Roy Stripling. 249-252 [doi]
- InfrActables: Multi-User Tracking System for Interactive SurfacesChristoph Ganser, Adrian Steinemann, Andreas Kunz. 253-256 [doi]
- A Simulation-based VR System for Interactive HairstylingKelly Ward, Nico Galoppo, Ming C. Lin. 257-260 [doi]
- A Tangible User Interface System for CAVE ApplicatJi-Sun Kim, Denis Gracanin, H. Lally Singh, Kresimir Matkovic, Josip Juric. 261-264 [doi]
- Connecting the Dots: Simple Text Input in Immersive EnvironmentsScott Frees, Rami Khouri, G. Drew Kessler. 265-268 [doi]
- Proactive Desk II: Development of a New Multi-object Haptic Display Using a Linear Induction MotorShunsuke Yoshida, Haruo Noma, Kenichi Hosaka. 269-272 [doi]
- Implementation of Electromyogram Interface in CABIN Immersive Multiscreen DisplayHideaki Touyama, Koichi Hirota, Michitaka Hirose. 273-278 [doi]
- An Immaterial, Dual-sided Display System with 3D InteractionAlex Olwal, Stephen DiVerdi, Nicola Candussi, Ismo Rakkolainen, Tobias Höllerer. 279-280 [doi]
- A Foveal Inset for Large Display EnvironmentsBenjamin A. Ahlborn, Oliver Kreylos, Bernd Hamann, Oliver G. Staadt. 281-282 [doi]
- Projected Reality - Enhancing Projected Augmentations by Dynamically Choosing the Best Among Several Projection SystemsJochen Ehnes, Michitaka Hirose. 283-284 [doi]
- Route Previews: Enhancing the Route SelectionPedram Sadeghian, Mehmed M. Kantardzic, Oleksandr Lozitskiy, Yuriy Lozitskiy. 285-286 [doi]
- Vertical Vergence Calibration for Augmented Reality DisplaysMark A. Livingston, Stephen R. Ellis, Sean White, Steven K. Feiner, Adam Lederer. 287-288 [doi]
- A Uniform Specification of Mixed Reality Interface ComponentsPablo Figueroa, Raimund Dachselt, Irma Lindt. 289-290 [doi]
- Movie with Scents Generated by Olfactory Display Using Solenoid ValvesTakamichi Nakamoto, Kenjiro Yoshikawa. 291-292 [doi]
- Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual EnvironmentsDamien Marshall, Dave Roberts, Declan Delaney, Séamus McLoone, Tomás Ward. 293-294 [doi]
- Automatic Multi-Camera Setup Optimization for Optical TrackingPhilippe Cerfontaine, Marc Schirski, Daniel Bündgens, Torsten Kuhlen. 295-296 [doi]
- Dynamic IBR Techniques for Fixed Cost Stereoscopic SupportJason Kimball, Vid Petrovic, Falko Kuester. 297-300 [doi]
- How Do We Solve Human Factors for VR and AR Applications?Mark A. Livingston, Stephen R. Ellis, David W. Mizell, John W. Ruffner, Mary C. Whitton. 301-302 [doi]
- Challenges to Applying Virtual Reality Technology and Techniques to Visual AnalyticsRichard May, Pamela Arya, Doug A. Bowman, Greg S. Schmidt, Alan Sullivan. 303-306 [doi]
- Virtual Reality Technology - An IntroductionGrigore C. Burdea. 307 [doi]
- Virtual Reality Technology for Psychological/Neuropsychological/Motor Assessment and Rehabilitation: Applications and IssuesAlbert A. Rizzo, Brenda K. Wiederhold. 308 [doi]
- Conducting Human-Subject Experiments with Virtual and Augmented RealityJ. Edward Swan II, Stephen R. Ellis, Bernard D. Adelstein. 309 [doi]
- A Large Scale Interactive Holographic DisplayTibor Agocs, Tibor Balogh, Tamás Forgács, Fabio Bettio, Enrico Gobbetti, Gianluigi Zanetti, Eric Bouvier. 311 [doi]
- Xphere: A PC Cluster based Hemispherical Display SystemDongsik Jo, Hyun Kang, Gun A. Lee, Wookho Son. 312 [doi]
- The HYPERREAL Design SystemMasaru Hisada, Kazuhiko Takase, Keiko Yamamoto, Ichiroh Kanaya, Kosuke Sato. 313 [doi]
- Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral VideographyHongen Liao, Keisuke Nomura, Takeyoshi Dohi. 314 [doi]
- Upponurkka: An Inexpensive Immersive Display for Public VR InstallationsTapio Lokki, Tommi Ilmonen, Wille Mäkelä, Tapio Takala. 315 [doi]
- La Cueva Grande: a 43-Megapixel Immersive SystemCurt Canada, Tim Harrington, Robert Kares, Dave Modl, Laura Monroe, Steve Stringer. 316 [doi]
- RANSAC-Assisted Display Model Reconstruction for Projective DisplayPatrick Quirk, Tyler Johnson, Rick Skarbez, Herman Towles, Florian Gyarfas, Henry Fuchs. 318 [doi]
- Limpid Desk: Transparentizing Documents on Real Desk in Projection-Based Mixed RealityDaisuke Iwai, Sawako Hanatani, Chinatsu Horii, Kosuke Sato. 319 [doi]
- Multi-Projector Techniques for Real-Time Visualizations in Everyday EnvironmentsOliver Bimber. 320 [doi]
- Handheld Augmented Reality DisplaysDaniel Wagner, Dieter Schmalstieg. 321 [doi]
- "Personal Practically Panoramic" Multimodal InterfacesKayoko Kanno, Owen Noel Newton Fernando, Alam Bolhassan, Sho Narita, Michael Cohen. 322 [doi]
- CupHolder: A Multi-Person Interactive High-Resolution WorkstationMark Hereld, Michael E. Papka, Justin Binns, Rick L. Stevens. 323 [doi]
- A Light-weight Annotation System Using a Miniature Laser ProjectorRyugo Kijima, Toshiyuki Goto. 324 [doi]