Abstract is missing.
- Telepresence: Soon not just a dream and a promiseHenry Fuchs. [doi]
- Digital fear and pain control and the Oculus Rift: SnowWorld, SpiderWorld, and world trade center worldHunter G. Hoffman. [doi]
- Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented RealityJ. Edward Swan II, Joseph L. Gabbard. 1-6 [doi]
- Title: Experimental game design with the Oculus RiftTushar Arora. 1-2 [doi]
- Developing virtual reality applications with UnityJason Jerald, Peter Giokaris, Danny Woodall, Arno Hartbolt, Anish Chandak, Sebastien Kuntz. 1-3 [doi]
- Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand. 3-8 [doi]
- Omegalib: A multi-view application framework for hybrid reality display environmentsAlessandro Febretti, Arthur Nishimoto, Victor A. Mateevitsi, Luc Renambot, Andrew E. Johnson, Jason Leigh. 9-14 [doi]
- Efficient and robust radiance transfer for probeless photorealistic augmented realityLukas Gruber, Tobias Langlotz, Pradeep Sen, Tobias Hoherer, Dieter Schmalstieg. 15-20 [doi]
- Transitional Augmented Reality navigation for live captured scenesMarkus Tatzgern, Raphael Grasset, Denis Kalkofen, Dieter Schmalstieg. 21-26 [doi]
- Hedgehog labeling: View management techniques for external labels in 3D spaceMarkus Tatzgern, Denis Kalkofen, Raphael Grasset, Dieter Schmalstieg. 27-32 [doi]
- The Mind-Mirror: See your brain in action in your head using EEG and augmented realityJonathan Mercier-Ganady, Fabien Lotte, Emilie Loup-Escande, Maud Marchal, Anatole Lécuyer. 33-38 [doi]
- Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth camerasMingsong Dou, Henry Fuchs. 39-44 [doi]
- Reminiscence Therapy using Image-Based Rendering in VREmmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav Chaurasia, Philippe Robert, George Drettakis. 45-50 [doi]
- Using relative head and hand-target features to predict intention in 3D moving-target selectionJuan Sebastián Casallas, James H. Oliver, Jonathan W. Kelly, Frédéric Merienne, Samir Garbaya. 51-56 [doi]
- The effectiveness of an AR-based context-aware assembly support system in object assemblyBui Minh Khuong, Kiyoshi Kiyokawa, Andrew Miller, Joseph J. La Viola, Tomohiro Mashita, Haruo Takemura. 57-62 [doi]
- An enhanced steering algorithm for redirected walking in virtual environmentsMahdi Azmandian, Rhys Yahata, Mark T. Bolas, Evan A. Suma. 65-66 [doi]
- Time perception during walking in virtual environmentsGerd Bruder, Frank Steinicke. 67-68 [doi]
- Global illumination for Augmented Reality on mobile phonesMichael Csongei, Liem Hoang, Christian Sandor, Yong-Beom Lee. 69-70 [doi]
- Development of a Kinect-based anthropometric measurement applicationAlvaro Espitia-Contreras, Pedro Sanchez-Caiman, Alvaro Uribe-Quevedo. 71-72 [doi]
- Design and evaluation of Binaural auditory rendering for CAVEsFrancesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer. 73-74 [doi]
- Audio-visual attractors for capturing attention to the screens when walking in CAVE systemsFrancesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer. 75-76 [doi]
- A unique way to increase presence of mobility impaired users - Increasing confidence in balanceRongkai Guo, Gayani Samaraweera, John Quarles. 77-78 [doi]
- Integration of road network logics into virtual environmentsTobias Haubrich, Sven Seele, Rainer Herpers, Peter Becker. 79-80 [doi]
- The effect of an occluder on near field depth matching in optical see-through augmented realityChunya Hua, J. Edward Swan II. 81-82 [doi]
- Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics educationElizabeth Izatt, Kate Scholberg, Regis Kopper. 83-84 [doi]
- Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfacesJ. Adam Jones, Lauren Cairco Dukes, Mark T. Bolas. 85-86 [doi]
- The effect of eye position on the view of virtual geometryJ. Adam Jones, David M. Krum, Mark T. Bolas. 87-88 [doi]
- The design of a retinal resolution fully immersive VR displayAnne Kenyon, John Van Rosendale, Samuel Fulcomer, David H. Laidlaw. 89-90 [doi]
- Tablet-based interaction panels for immersive environmentsDavid M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas. 91-92 [doi]
- Real-time path planning in emergency using non-uniform safety fieldsBangrui Liu, Aimin Hao. 93-94 [doi]
- A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointingDaniela Markov-Vetter, Vanja Zander, Joachim Latsch, Oliver G. Staadt. 95-96 [doi]
- Decoupled mapping and localization for Augmented Reality on a mobile phonePierre Martin, Éric Marchand, Pascal Houlier, Isabelle Marchal. 97-98 [doi]
- Baseline SPAAM calibration accuracy and precision in the absence of human postural sway errorKenneth R. Moser, Magnus Axholt, J. Edward Swan II. 99-100 [doi]
- A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotionNiels Christian Nilsson, Stefania Serafin, Rolf Nordahl. 101-102
- Reflectance and light source estimation for indoor AR ApplicationsAlexander Plopski, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura. 103-104 [doi]
- Virtual speech anxiety training - Effects of simulation fidelity on user experienceSandra Poeschl, Nicola Doering. 105-106 [doi]
- Assessing exertions: How an increased level of immersion unwittingly leads to more natural behaviorKevin Ponto, Karen Chen, Ross Tredinnick, Robert G. Radwin. 107-108 [doi]
- Design and evaluation of visual feedback for virtual graspMores Prachyabrued, Christoph W. Borst. 109-110 [doi]
- Social presence in mixed agency interactionsAndrew Robb, Benjamin Lok. 111-112 [doi]
- An AR edutainment system supporting bone anatomy learningPhilipp Stefan, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab. 113-114 [doi]
- MuVR: A Multi-User Virtual Reality platformJerald Thomas, Raghav Bashyal, Samantha Goldstein, Evan A. Suma. 115-116 [doi]
- CAVE visualization of the IceCube neutrino detectorRoss Tredinnick, James Vanderheiden, Clayton Suplinski, James Madsen. 117-118 [doi]
- Responsive audiences - Nonverbal cues as reactions to a speaker's behaviorAna-Despina Tudor, Ilinca Mustatea, Sandra Poeschl, Nicola Doering. 119-120 [doi]
- VR central venous access simulation system for newbornsLizeth Vega-Medina, Byron Perez-Gutierrez, Gerardo Tibamoso, Alvaro Uribe-Quevedo, Norman Jaimes. 121-122 [doi]
- Modeling interactions in continuum trafficHua Wang, Tianlu Mao, Zhaoqi Wang. 123-124 [doi]
- Comparative study of input devices for a VR mine simulationDavid J. Zielinski, Brendan Macdonald, Regis Kopper. 125-126 [doi]
- C-OLiVE: Group co-located interaction in VEs for contextual learningPanagiotis Apostolellis, Doug A. Bowman. 129-130 [doi]
- Development of a scenario builder tool for scaffolded virtual patientsLauren Cairco Dukes, Larry F. Hodges. 131-132 [doi]
- A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital mapsHyungki Kim, Soonhung Han. 133-134 [doi]
- Simulating crowd interactions in virtual environments (doctoral consortium)Sujeong Kim, Ming C. Lin, Dinesh Manocha. 135-136 [doi]
- Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methodsKenneth R. Moser. 137-138 [doi]
- LunAR Park: Augmented reality, retro-futurism & a ride to the moonAlexander Betts, Brenda A. Lopez Silva, Panos Oikonomou. 143 [doi]
- CORVETTE: Collaborative environment for technical training and experimentRozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi. 145 [doi]
- Control of robot using a brain computer interfacePramod Chembrammel, Naveen Kumar Sankaran, Thenkurussi Kesavadas. 147 [doi]
- The effect of an occluder on near field depth matching in optical see-through augmented realityChunya Hua, Kenneth R. Moser, J. Edward Swan II. 149 [doi]
- Panoramic Navigator. A vision machine for expanded spaces of representationVolker Kuchelmeister. 151 [doi]
- CAVE2 documentaryJason Leigh, Andrew E. Johnson, Luc Renambot, Lance Long, Daniel J. Sandin, Jonas Talandis, Alessandro Febretti, Arthur Nishimoto. 153 [doi]
- Particle dreams in spherical harmonicsDaniel J. Sandin, Robert Kooima, Laurie Spiegel, Thomas A. DeFanti. 155 [doi]
- Full body interaction in virtual reality with affordable hardwareTuukka M. Takala, Mikael Matveinen. 157 [doi]
- Ubiquitous virtual reality 'To-Go'Aryabrata Basu, Kyle Johnsen. 161-162 [doi]
- Diplopia: A virtual reality game designed to help amblyopicsJames Blaha, Manish Gupta. 163-164 [doi]
- The Virtual World Framework: Collaborative virtual environments on the webEric Burns, David Easter, Rob Chadwick, David A. Smith, Carl Rosengrant. 165-166 [doi]
- Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and spaceMirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin, Juhani Viitaniemi, Susanna Aromaa, Bernd Fröhlich, Stephan Beck, André Kunert, Alexander Kulik, Ioannis Karaseitanidis, Panagiotis Psonis, Nikos Frangakis, Mel Slater, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli. 167-168 [doi]
- Geometrically-correct projection-based texture mapping onto a clothYuichiro Fujimoto, Jun Miyazaki, Takafumi Taketomi, Hirokazu Kato, Bruce H. Thomas, Goshiro Yamamoto, Ross T. Smith. 169-170 [doi]
- An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environmentsAshley L. Guinan, Markus N. Montandon, Andrew J. Doxon, William R. Provancher. 171-172 [doi]
- MUSE: Understanding traditional dancesMuqeem Khan. 173-174 [doi]
- A demonstration of tablet-based interaction panels for immersive environmentsDavid M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas. 175-176 [doi]
- AR jigsaw puzzle with RGB-D based detection of texture-less piecesJoão Paulo S. M. Lima, João Marcelo X. N. Teixeira, Veronica Teichrieb. 177-178 [doi]
- Product accessibility evaluation using virtual user modelsPanagiotis Moschonas, Athanasios Tsakiris, Dimitrios Tzovaras. 179-180 [doi]
- Application of Hanger Reflex to wrist and waistTakuto Nakamura, Narihiro Nishimura, Michi Sato, Hiroyuki Kajimoto. 181-182 [doi]
- NASA Telexploration Project demoJeff Norris, Scott Davidoff. 183-184 [doi]
- Automatic acquisition and animation of virtual avatarsAri Shapiro, Andrew W. Feng, Ruizhe Wang, Gérard G. Medioni, Mark T. Bolas, Evan A. Suma. 185-186 [doi]