Abstract is missing.
- Populating virtual environments with crowdsDaniel Thalmann. 11 [doi]
- Research on rendering instruction stream compression in distributed VR continuumZhefan Jin. 13-18 [doi]
- Parallel occlusion culling on GPUs clusterHua Xiong, Haoyu Peng, Aihong Qin, Jiaoying Shi. 19-26 [doi]
- Parallel-SG: research of parallel graphics rendering system on PC-ClusterHaoyu Peng, Hua Xiong, Jiaoying Shi. 27-33 [doi]
- Preview of recommended routes in large-scale virtual environmentsPedram Sadeghian, Mehmed M. Kantardzic, Oleksandr Lozitskiy, Yuriy Lozitskiy. 35-42 [doi]
- Point-based VR visualization for large-scale mesh datasets by real-time remote computationJinghua Ge, Daniel J. Sandin, Andrew E. Johnson, Tom Peterka, Robert Kooima, Javier Girado, Thomas A. DeFanti. 43-50 [doi]
- A parametric model for oriented, navigable surfaces in virtual environmentsHongling Wang, Joseph K. Kearney. 51-57 [doi]
- User-assisted mesh simplificationTan-Chi Ho, Yi-Chun Lin, Jung-Hong Chuang, Chi-Han Peng, Yu-Jung Cheng. 59-66 [doi]
- Towards the use of cad models in VR applicationsAlberto Raposo, Eduardo T. L. Corseuil, Gustavo N. Wagner, Ismael H. F. dos Santos, Marcelo Gattass. 67-74 [doi]
- Optimizing the parameters for patch-based texture synthesisYiping Wang, Wencheng Wang, Enhua Wu. 75-82 [doi]
- Progressive out-of-core compression based on multi-level adaptive octreeKangying Cai, Ying Liu, Wencheng Wang, Hanqiu Sun, Enhua Wu. 83-89 [doi]
- Double projective cylindrical texture mapping on FPGAXiaoying Li, Baoquan Liu, Enhua Wu. 91-97 [doi]
- A post-processing decal texture mapping algorithm on graphics hardwareWang Jing, Yinghui Che, Aimin Hao. 99-104 [doi]
- Free and shape-controlled flows of smokeYongxia Zhou, Jiaoying Shi, Jiarong Yu. 105-112 [doi]
- Automatic layout for 3D user interfaces constructionWai Leng Lee, Mark Green. 113-120 [doi]
- Automatic adjustments for efficient and precise positioning and release of virtual objectsNoritaka Osawa. 121-128 [doi]
- Spatial ontology for semantic integration in 3D multimodal interaction frameworkSylvia Irawati, Daniela Calderón, Heedong Ko. 129-135 [doi]
- FOLLOW-ME: a new 3D interaction technique based on virtual guides and granularity of interactionNassima Ouramdane, Samir Otmane, Frédéric Davesne, Malik Mallem. 137-144 [doi]
- A review on effective closely-coupled collaboration using immersive CVE sOliver Otto, Dave Roberts, Robin Wolff. 145-154 [doi]
- Enabling scientific workflows in virtual realityOliver Kreylos, Gerald W. Bawden, Tony Bernardin, Magali I. Billen, Eric S. Cowgill, Ryan D. Gold, Bernd Hamann, Margarete Jadamec, Louise H. Kellogg, Oliver G. Staadt, Dawn Y. Sumner. 155-162 [doi]
- Advanced virtual reality technologies for surveillance and security applicationsRenaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo. 163-170 [doi]
- Active transaction approach for collaborative virtual environmentsJan Peciva. 171-178 [doi]
- Physically-inspired haptic renderingMing C. Lin. 179 [doi]
- A randomized marking scheme for continuous collision detection in simulation of deformable surfacesWingo Sai-Keung Wong, George Baciu. 181-188 [doi]
- Kinetic bounding volume hierarchies for deformable objectsGabriel Zachmann, Rene Weller. 189-196 [doi]
- TOIGP: a new hierarchical depth occlusionZuqiu Mao, Jiaoying Shi. 197-203 [doi]
- Generating seams and wrinkles for virtual clothingLiang Ma, Jinlian Hu, George Baciu. 205-211 [doi]
- A reaction-diffusion methodology for soft object simulationYongmin Zhong, Bijan Shirinzadeh, Gürsel Alici, Julian Smith. 213-220 [doi]
- Hypercube sweeping algorithm for subsequence motion matching in large motion databasesClifford K. F. So, George Baciu. 221-228 [doi]
- The role of posture in the communication of affect in an immersive virtual environmentVinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, Mel Slater. 229-236 [doi]
- Innovative geometric pose reconstruction for marker-based single camera trackingPedro Santos, André Stork, Alexandre Buaes, Joaquim A. Jorge. 237-244 [doi]
- Virtual assembly operations with grasp and verbal interactionW. Zhao, V. Madhavan. 245-254 [doi]
- Interactive haptic deformation of dynamic soft objectsHui Chen, Hanqiu Sun, Xiaogang Jin. 255-261 [doi]
- On-the-fly voxelization for 6 degrees-of-freedom haptic virtual sculptingAnthony Prior. 263-270 [doi]
- Erasing, digging and clipping in volumetric datasets with one or two handsRafael Huff, Carlos A. Dietrich, Luciana Porcher Nedel, Carla Maria Dal Sasso Freitas, João Luiz Dihl Comba, Sélvia Delgado Olabarriaga. 271-278 [doi]
- Video-based renderingMarcus A. Magnor. 279 [doi]
- A foveal inset for large display environmentsOliver G. Staadt, Benjamin A. Ahlborn, Oliver Kreylos, Bernd Hamann. 281-288 [doi]
- ICWall: a calibrated stereo tiled display from commodity componentsTom van der Schaaf, Desmond Germans, Michal Koutek, Henri E. Bal. 289-296 [doi]
- Efficient view-dependent out-of-core rendering of large-scale and complex scenesYu Gao, Baosong Deng, Lingda Wu. 297-303 [doi]
- Color transfer in correlated color spaceXueZhong Xiao, Lizhuang Ma. 305-309 [doi]
- Parallel-split shadow maps for large-scale virtual environmentsFan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun. 311-318 [doi]
- Three-dimensional object reconstruction from contour linesZhong Li, Lizhuang Ma, Wuzheng Tan. 319-322 [doi]
- Metal highlight spots removal based on multi-light-sources and total variation inpaintingYao Li, Lizhuang Ma. 323-326 [doi]
- Deformable object simulation in virtual environmentLouis Li-Fang Chang, Damon Shing-Min Liu. 327-330 [doi]
- Multiresolution plant models with complex organsXiaopeng Zhang, Frédéric Blaise, Marc Jaeger. 331-334 [doi]
- A novel watermarking method based on Fibonacci numbersJiancheng Zou, Dongxu Qi, Rabab K. Ward. 335-338 [doi]
- Generalized linear perspective shadow map reparameterizationFan Zhang, Leilei Xu, Chenjun Tao, Hanqiu Sun. 339-342 [doi]
- Interactive fur modeling based on hierarchical texture layersGang Yang, Hanqiu Sun, Wencheng Wang, Enhua Wu. 343-346 [doi]
- Virtual reality framework for medical training: implementation of a deformation class using JavaAna Cláudia M. T. G. de Oliveira, Larissa Pavarini, Fátima L. S. Nunes, Leonardo C. Botega, Danilo Justo Rossatto, Adriano Bezerra. 347-351 [doi]
- An intelligent virtual piano tutorChih-Chun Lin, Damon Shing-Min Liu. 353-356 [doi]
- ART: augmented reality table for interactive trading card gameAlbert H. T. Lam, Kevin C. H. Chow, Edward Hon-Hei Yau, Michael R. Lyu. 357-360 [doi]
- A high-fidelity immersive cluster-based driving simulator for transportation safety researchDuoduo Liao. 361-364 [doi]
- Audiovisual guidance for simulated one point force exertion tasksMikko J. Rissanen, Yoshihiro Kuroda, Naoto Kume, Megumi Nakao, Tomohiro Kuroda, Hiroyuki Yoshihara. 365-368 [doi]
- A study of comparing the use of augmented reality and physical models in chemistry educationYu-Chien Chen. 369-372 [doi]
- A collaborative virtual environment for real time assembly designYanning Xu, Xiangxu Meng, Weiwei Liu, Hui Xiang. 373-376 [doi]
- Hierarchical visualization of metabolic networks using virtual realityYuting Yang, Eve Syrkin Wurtele, Carolina Cruz-Neira, Julie A. Dickerson. 377-381 [doi]
- Design and implementation of an intelligent virtual geographic environment for the simulation of SARS transmissionJianhua Gong, Jieping Zhou, Wenhang Li, Hui Lin 0002. 383-386 [doi]
- A system framework and key techniques of fragments assembly for restoration of historical relics based on gridHai Guo, Leiguang Ouyang, Xiangxu Meng, Hui Xiang, Chenglei Yang, Rongjiang Pan. 387-390 [doi]
- Multidimensional information visualization using augmented realityBianchi Serique Meiguins, Ricardo Melo Casseb do Carmo, Leonardo Hernandez Almeida, Aruanda Simões Gonçalves, Sérgio Clayton Viana Pinheiro, Marcelo de Brito Garcia, Paulo Igor Alves Godinho. 391-394 [doi]
- Motion segmentation using inertial sensorsM. M. Y. Chang. 395-399 [doi]
- Geometry based haptic interaction with scientific dataWen Qi. 401-404 [doi]
- Development of a 6-DOF force display system using ER actuators with high-safetyJunji Furusho, Chengqiu Li, Xinghao Hu, Naoto Shichi, Takehito Kikuchi, Akio Inoue, Kenji Nakayama, Yuhei Yamaguchi, Ushio Ryu. 405-408 [doi]
- Stable haptic interaction using damping model for dental trainingGuanyang Liu, Yuru Zhang. 409-412 [doi]
- A proposed architecture to distribute multidisciplinary virtual environmentMarcos Wagner S. Ribeiro, Edgard Lamounier Jr., Alexandre Cardoso. 413-416 [doi]
- A migration mechanism to manage network troubles while interacting within collaborative virtual environmentsThierry Duval, Chadi El Zammar. 417-420 [doi]