Abstract is missing.
- Hole-filling method for reconstructing separated arm models of the mongolian buddha statue for analyzing body shape of statuesAmartuvshin Renchin-Ochir, Enkhbayar Altantsetseg, Kouichi Konno. [doi]
- Deformation simulation of non-orthotropic materialsWei Cao, Xiaohua Ren, Luan Lyu, Enhua Wu. [doi]
- AR costumes: automatically augmenting watertight costumes from a single RGB imageChristoph Maurhofer, Gokcen Cimen, Mattia Ryffel, Robert W. Sumner, Martin Guay. [doi]
- Analyzing the relationship between pressure sensitivity and player experienceHenry Fernández, Koji Mikami, Kunio Kondo. [doi]
- Projection mapping based on BRDF reconstruction from single RGBD imageLinling Xun, Shuangjiu Xiao, Chenyu Bian, Jiheng Jiang. [doi]
- A visual-GPS fusion based outdoor augmented reality methodJunjie Wang, Quanyu Wang, Uzair Saeed. [doi]
- PROME: projected measures model for fast human shape estimationNianchen Deng, Xubo Yang, Yanqing Zhou. [doi]
- An asymmetric collaborative system for architectural-scale space designYuta Sugiura, Hikaru Ibayashi, Toby Chong, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Takashi Shinmura, Masaaki Mochimaru, Takeo Igarashi. [doi]
- Weakly supervised 6D pose estimation for robotic graspingYaoxin Li, Jinghua Sun, Xiaoqian Li, Zhanpeng Zhang, Hui Cheng, Xiaogang Wang. [doi]
- Conceptual framework for the usability evaluation of gamified virtual reality environment for non-gamersSyed Fawad Mustafa Zaidi, Craig Duthie, Eloise Carr, Samah Hassan Abd El Maksoud. [doi]
- Fusion of wifi and vision based on smart devices for indoor localizationJing Guo, Shaobo Zhang, Wanqing Zhao, Jinye Peng. [doi]
- A unified simulation framework for water phase transition based on particlesChenyu Bian, Shuangjiu Xiao, Zhi Li. [doi]
- Two-way cooperation of architectural 3d cad and game engineKeita Kado, Gakuhito Hirasawa. [doi]
- A VR-based, hybrid modeling approach to fire evacuation simulationTao Gu, Changbo Wang, Gaoqi He. [doi]
- Visual analytics of single cell microscopy data using a collaborative immersive environmentJohn G. Lock, Daniel Filonik, Robert Lawther, Nalini Pather, Katharina Gaus, Sarah Kenderdine, Tomasz Bednarz. [doi]
- CamBridge: a bridge of camera aesthetic between virtual environment designers and playersChanchan Xu, Guangzheng Fei, Honglei Han. [doi]
- Development of a VR prototype for enhancing earthquake evacuee safetyHui Liang, Fei Liang, Fenglong Wu, Changhai Wang, Jian Chang. [doi]
- System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessionsShota Homma, Masaki Abe, Taichi Watanabe, Koji Mikami. [doi]
- Interactive scenario visualisation in immersive virtual environments for decision making supportDaniel Filonik, Amy Buchan, Lucinda Ogden-Doyle, Tomasz Bednarz. [doi]
- Facial tracking and animation for digital social systemDongjin Huang, Yuanqiu Yao, Wen Tang, Youdong Ding. [doi]
- Multi-reality games: an experience across the entire reality-virtuality continuumLlogari Casas, Loïc Ciccone, Gökçen Çimen, Pablo Wiedemann, Matthias Fauconneau, Robert W. Sumner, Kenny Mitchell. [doi]
- Public/private interactive wearable projection displayYuta Sugiura, Toby Chong, Wataru Kawai, Bruce H. Thomas. [doi]
- ToonNet: a cartoon image dataset and a DNN-based semantic classification systemYanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, Xubo Yang. [doi]
- Arriving light control for color vision deficiency compensation using optical see-through head-mounted displayYing Tang, Zhenyang Zhu, Masahiro Toyoura, Kentaro Go, Kenji Kashiwagi, Issei Fujishiro, Xiaoyang Mao. [doi]
- An empirical evaluation of labelling method in augmented realityGang Li, Yue Liu, Yongtian Wang. [doi]
- Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectivesDiego Monteiro, Hai-Ning Liang, Nilufar Baghaei. [doi]
- Image recoloring for home sceneXianxuan Lin, Xun Wang, Frederick W. B. Li, Bailin Yang, Kaili Zhang, Tianxiang Wei. [doi]
- TutAR: augmented reality tutorials for hands-only proceduresDaniel Eckhoff, Christian Sandor, Christian Lins, Ulrich Eck, Denis Kalkofen, Andreas Hein. [doi]
- Polygon reduction for collision using navigation Voxel and QEMEitaro Iwabuchi, Koji Mikami. [doi]
- Design and evaluation of multiple role-playing in a virtual film setI-Sheng Lin, Tsai-Yen Li, Quentin Galvane, Marc Christie. [doi]