Abstract is missing.
- Distributed mixed reality for remote underwater telerobotics explorationMehdi Chouiten, Christophe Domingues, Jean-Yves Didier, Samir Otmane, Malik Mallem. 1 [doi]
- Open source tools in assembling process enriched with elements of augmented realityJozef Barna, L'udmila Nováková Marcincinová, Jozef Novák Marcincin, Veronika Fecová, Miroslav Janák, Jozef Torok. 2 [doi]
- Embodied interaction with complex neuronal data in mixed-realityAlberto Betella, Rodrigo Carvalho, Jesus Sanchez-Palencia, Ulysses Bernardet, Paul F. M. J. Verschure. 3 [doi]
- Medieval Vitoria-GasteizAinhoa Perez-Valle, Pablo Aguirrezabal, Diego Sagasti. 4 [doi]
- Using augmented reality and automatic speech recognition techniques to help deaf and hard of hearing peopleMohammad Reza Mirzaei, Seyed Ghorshi, Mohammad Mortazavi. 5 [doi]
- A collaborative approach of augmented reality for maritime domainGérald Moulis, Alexandre Bouchet. 6 [doi]
- Social enhancement: re-thinking the role of emerging technologiesLaura Cabrera. 7 [doi]
- What does it mean to be enhanced?Ryan Wittingslow. 8 [doi]
- Singularity and catholic spiritualityAdriana Mihaela Macsut, Stefan Grosu. 9 [doi]
- The treatment of hypersexuality using the cognitive behavioral therapy and the virtual realityAdina Cismaru Inescu. 10 [doi]
- Better than well-being: the scope of transhumanism in the context of educational philosophyDavid Lewin, Anthony Edwards. 11 [doi]
- Substantial life extension and quality of lifeChristopher Wareham. 12 [doi]
- Towards the factory of future an integrated approach of material-processes-information-human beingFlorent Laroche, Felipe Bordeu, Alain Bernard, Francesco Chinesta. 13 [doi]
- Social concerns of ubiquitous computing: between "user experience" and "social imaginary" theoryIwan Barth, Nicolas Vuillerme. 14 [doi]
- AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC eraTakuya Sakai, Wataru Fujimura, Robert Songer, Takayuki Kosaka, Akihiko Shirai. 15 [doi]
- Electrotactile touch surface by using transparent grapheneZ. Radivojevic, P. Beecher, C. Bower, Samiul Haque, Piers Andrew, Tawfique Hasan, Francesco Bonaccorso, Andrea C. Ferrari, B. Henson. 16 [doi]
- MoleBot: a robotic creature based on physical transformabilityNarae Lee, Juwhan Kim, Jungsoo Lee, Myeongsoo Shin, Woohun Lee. 17 [doi]
- The illusion of image or the image of illusion?Anabela Costa. 18 [doi]
- smARTbox: out-of-the-box technologies for interactive art and exhibitionMartin Fischbach, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke. 19 [doi]
- Who is this cloud?Lola B. Deswarte, Alain Lioret, Barbara Tannery. 20 [doi]
- Inter Screen, between humans and avatarsAmato Etienne-Armand, Claire Sistach, Lucile Haute. 22 [doi]
- 3D-live: live interactions through 3D visual environmentsMarc Pallot, Petros Daras, Simon Richir, Emilie Loup-Escande. 23 [doi]
- Virtual reality as a support tool for ergonomic-style convergence: multidisciplinary interaction design methodology and case studyLionel Bennes, Florence Bazzaro, Jean-Claude Sagot. 24 [doi]
- E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configuratorRomain Rolland, Etienne Yvain, Olivier Christmann, Emilie Loup-Escande, Simon Richir. 25 [doi]
- TECHTILE toolkit: a prototyping tool for design and education of haptic mediaKouta Minamizawa, Yasuaki Kakehi, Masashi Nakatani, Soichiro Mihara, Susumu Tachi. 26 [doi]
- SplashDisplayYasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike. 27 [doi]
- Neu: 3D animated contents controlled by a brain-computer interfaceMarco Marchesi. 28 [doi]
- Ethereal flashcards: contextual vocabulary learning tool using indoor wireless positioningNorimichi Idehara, Takahiro Ushirogi. 29 [doi]
- Haptic duplicatorYuta Takeuchi, Sho Kamuro, Kouta Minamizawa, Susumu Tachi. 30 [doi]
- What is transhumanism today in France?Marc Roux, Didier Coeurnelle, David Latapie. 31 [doi]