Abstract is missing.
- Virtual reality environments as auxiliaries in the treatment of obesityGeorgina Cárdenas-López, Perla Martinez, Giuseppe Riva, Ximena Duran-Baca, Gonzalo Torres. 1 [doi]
- Auditory-visual virtual environment for the treatment of fear of crowdsMarine Taffou, Jan Ondrej, Carol O'Sullivan, Olivier Warusfel, Stéphanie Dubal, Isabelle Viaud-Delmon. 2 [doi]
- Maintaining Psycho-Social Health on the Way to Mars and BackPeggy Wu, Jacquelyn Ford Morie, Peter Wall, Eric Chance, Kip Haynes, Jack Ladwig, Bryan Bell, Tammy Ott, Christopher A. Miller. 3 [doi]
- Gamification and construction of virtual field museum by using augmented reality game "Ingress"Akihiko Shirai, Yuki Kose, Kumiko Minobe, Tomoyuki Kimura. 4 [doi]
- Autonomous and interactive virtual actor, cooperative virtual environment for immersive Previsualisation tool oriented to moviesCedric Plessiet, Salma Chaabane, Ghaya Khemiri. 5 [doi]
- A Case Study on Virtual Reality American Football TrainingYazhou Huang, Lloyd Churches, Brendan Reilly. 6 [doi]
- Creation Methodology of Interactive Art Installation Based on Philosophy-Understanding Projection: Recreation of Traditional Chinese PaintingYiyuan Huang. 7 [doi]
- A Bio-inspired Emotion Engine in the Living Mona LisaJean-Claude Heudin. 8 [doi]
- DOLMENS: Presence and Autonomy in Digital StagesDimitrios Batras, Thomas Morisset. 9 [doi]
- Digital Heritage Museums and Virtual MuseumsSuzanne Beer. 10 [doi]
- Virtual Reality for the construction industry, The CALLISTO-SARI project, benefits for BOUYGUES CONSTRUCTIONA. Genty. 11 [doi]
- The Urbi et Orbi project, from a largely individualistic «democracy of words» to a fully collaborative «democracy of action»Candace Gibson, Simon Richir, Dag von Lubitz. 12 [doi]
- Maintenance activity of buildings supported on VR technologyAlcinia Zita Sampaio. 13 [doi]
- Multi-Layered Hierarchical Bounding Box based interaction in virtual environmentsMuhammad Azhar, Sehat Ullah, Inam Ur Rahman, Samir Otmane. 14 [doi]
- MR Coral Sea Evolved Mixed-Reality Aquarium with Physical MR DisplaysToshikazu Ohshima, Shun Kawaguchi, Yuma Tanaka. 15 [doi]
- Face à la mode: A new immersive entertainment system that can train body and facial expressionsYuria Suzuki, Ayumi Ando, Ryotaro Tsuda, Akihiko Shirai. 16 [doi]
- Shadow ShooterMasasuke Yasumoto, Takehiro Teraoka. 17 [doi]
- sharedFace: Interactive Facial Projection MappingNaoto Hieda, Jeremy R. Cooperstock. 18 [doi]
- Virtual Museums: an Innovative Kind of Museum SurveySuzanne Beer. 19 [doi]
- Stick'n Roll: A Playful Stick Interface for Curved DisplayAkihiro Matsuura, Takayuki Matsukawa, Haruka Ohshima, Hidenori Kurihara, Hiroki Oriono. 20 [doi]
- Interactive System based on the False Perception of Acceleration and VerticalityNorimichi Idehara, Takahiro Ohtsuka, Michika Inoue. 21 [doi]
- CHILDHOOD: Wearable Suit for Augmented Child ExperienceJun Nishida, Hikaru Takatori, Kosuke Sato, Kenji Suzuki. 22 [doi]
- Vision-based Collaborative & Mobile Augmented RealityHayet Belghit, Abdelkader Bellarbi, Nadia Zenati, Samir Benbelkacem, Samir Otmane. 23 [doi]
- Investigation of dynamic 3D hand motion reproduction by a robot using a Leap MotionFranck Hernoux, Richard Béarée, Olivier Gibaru. 24 [doi]
- A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation InterfacesMartin Kraus, Martin Kibsgaard. 25 [doi]
- Virtual reality for improving safety and collaborative control of industrial robotsFranck Hernoux, Eric Nyiri, Olivier Gibaru. 26 [doi]
- How Augmented Reality can be fitted to satisfy maritime domain needs - the case of VISIPROT® demonstratorGérald Moulis, Vincent de Larminat. 27 [doi]