Abstract is missing.
- Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and open-source softwareZhuo-Wei Chen, François Goulette. 1 [doi]
- Virtual ISU: locomotion interface for immersive VR gaming in seated positionToshikazu Ohshima, Hiroki Ishihara, Ryuki Shibata. 2 [doi]
- Eukaryo: virtual reality simulation of a cellDouglas Yuen, Stephen Cartwright, Christian Jacob. 3 [doi]
- Real virtuality: a multi-user immersive platform connecting real and virtual worldsSylvain Chagué, Caecilia Charbonnier. 4 [doi]
- Designing adaptable virtual reality learning environmentsJulien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec, Joanna Taoum. 5 [doi]
- Impact of tangible interface geometry on task completion for learning and trainingMatthieu Tessier, Masahiro Ura, Kazunori Miyata. 6 [doi]
- Blender: a framework for cross-media cultural heritage applicationsAntonella Guidazzoli, Silvano Imboden, Daniele De Luca, L. Verri, Maria Chiara Liguori, G. Bellavia, Antonio Baglivo. 7 [doi]
- Glassless augmented display for public SignageAkihiko Shirai, Hisataka Suzuki, Yuta Yamaguchi, Kazuhisa Yanaka. 8 [doi]
- Eye tracking for understanding aesthetic of ambiguityElhem Younes, John Bardakos, Alain Lioret. 9 [doi]
- Plant interactionSijia Tao, Yiyuan Huang, Alain Lioret. 10 [doi]
- Dramagic: a sound animation table to enhance imaginationMio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa, Masahiko Inami. 11 [doi]
- POTEL: low cost realtime virtual pottery maker simulatorJuan Sebastian Munñoz Arango, Carolina Cruz-Neira. 12 [doi]
- Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displaysPaul Lubos, Gerd Bruder, Oscar Ariza, Frank Steinicke. 13 [doi]
- Improving shape perception in virtual reality systems using toed-in camerasDavid Aurat, Laure Leroy, Olivier Hugues, Philippe Fuchs. 14 [doi]
- Design and development of a portable virtual reality headsetKumar Mridul, Ramanathan Muthuganapathy. 15 [doi]
- Smart glasses with a peripheral vision displayTakuro Nakao, Masashi Nakatani, Liwei Chan, Kai Kunze. 16 [doi]
- Towards assembly steps recognition in augmented realityAlia Rukubayihunga, Jean-Yves Didier, Samir Otmane. 17 [doi]
- GLOVR: a wearable hand controller for virtual reality applicationsMarco Marchesi, Bruno Riccò. 18 [doi]
- A questionnaire to measure the user experience in immersive virtual environmentsKaty Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir. 19 [doi]
- Modelling simple human-robot collaborative manufacturing tasks in interactive virtual environmentsElias Matsas, George-Christopher Vosniakos, Dimitrios Batras. 20 [doi]
- ArLive: unified approach of interaction between users, operable space and smart objectsMarc Teyssier, Grégoire Cliquet, Simon Richir. 21 [doi]
- We wave II, an interactive somatic game in an immersive and participative environmentYi Chun Ko, Chen-Wei Hsieh. 22 [doi]
- An affordable virtual reality system for treatment of phantom limb painBartal Henriksen, Ronni Nielsen, László Szabó, Nicolaj Evers, Martin Kraus, Bo Geng. 23 [doi]
- DREAM project: using virtual reality to decrease pain and anxiety of children with burns during treatmentsSylvie Le May, David Paquin, Jean-Simon Fortin, Christelle Khadra. 24 [doi]
- Wearable haptic augmentation system using skin vibration sensorTomosuke Maeda, Roshan Lalintha Peiris, Masashi Nakatani, Yoshihiro Tanaka, Kouta Minamizawa. 25 [doi]
- New dynamic muscle fatigue model to limit musculo-skeletal disorderDeep Seth, Damien Chablat, Fouad Bennis, Sophie Sakka, Marc Jubeau, Antoine Nordez. 26 [doi]
- A new approach to diagnosis and rehabilitation in spine diseasesSilviu Butnariu, Gheorghe Mogan, Csaba Antonya, Florin Girbacia. 27 [doi]
- ANSIBLE: social connectedness through a virtual world in an isolated Mars simulation missionPeggy Wu, Tammy Ott, Jacki Morie. 28 [doi]
- Using smartphones apps in psychotherapy: experiences with PTSD, OCD and panic disorder patientsNoël Schepers, Cynthia Acca, Patricia Derard, Philippe Fontaine. 29 [doi]
- Extending the human body in virtual reality: effect of sensory feedback on agency and ownership of virtual wingsMie C. S. Egeberg, Stine L. R. Lind, Sule Serubugo, Denisa Skantarova, Martin Kraus. 30 [doi]
- The autoscopic flying avatar: a new paradigm to study bilocated presence in mixed realityPerény Etienne, Amato Etienne-Armand, Gorisse Geoffrey, Berthoz Alain. 31 [doi]
- Holobody galleries: blending augmented and virtual reality displays of human anatomyMarkus Santoso, Christian Jacob. 32 [doi]
- Changing body ownership using visual metamorphosisTomoya Sasaki, M. H. D. Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki, Masahiko Inami. 33 [doi]
- A virtual reality agent-based platform for improvisation between real and virtual actors using gesturesDimitrios Batras, Judith Guez, Jean-François Jégo, Marie-Hélène Tramus. 34 [doi]