Abstract is missing.
- Interactive two-handed gesture interface in 3D virtual environmentsHiroaki Nishino, Kouichi Utsumiya, Daisuke Kuraoka, Kenji Yoshioka, Kazuyoshi Korida. 1-8 [doi]
- Horseback riding therapy simulator with VR technologyYouichi Shinomiya, Junji Nomura, Yukio Yoshida, Tetsuhiko Kimura. 9-14 [doi]
- Head motion and latency compensation on localization of 3D sound in virtual realityJiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu. 15-20 [doi]
- A framework and testbed for studying manipulation techniques for immersive VRIvan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa. 21-28 [doi]
- Access control in virtual environmentsAdrian Bullock, Steve Benford. 29-35 [doi]
- Virtual body language: providing appropriate user interfaces in collaborative virtual environmentsJolanda G. Tromp, Dave Snowdon. 37-44 [doi]
- A versatile navigation interface for virtual humans in collaborative virtual environmentsIgor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann. 45-49 [doi]
- A framework for performance evaluation of real-time rendering algorithms in virtual realityPing Yuan, Mark Green, Rynson W. H. Lau. 51-58 [doi]
- Managing level of detail through head-tracked peripheral degradation: a model and resulting design principlesBenjamin Watson, Neff Walker, Larry F. Hodges. 59-63 [doi]
- View volume culling using a probabilistic caching schemeMel Slater, Yiorgos Chrysanthou. 71-77 [doi]
- Dynamic implicit surface tesselationMax Froumentin, Eric Varlet. 79-86 [doi]
- Real-time vision-based camera tracking for augmented reality applicationsDieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan. 87-94 [doi]
- Reading between the lines - a method for extracting dynamic 3D with textureMarc Proesmans, Luc J. Van Gool. 95-102 [doi]
- Image-based view synthesis by combining trilinear tensors and learning techniquesShai Avidan, Theodoros Evgeniou, Amnon Shashua, Tomaso Poggio. 103-110 [doi]
- Integration of motion control techniques for virtual human and avatar real-time animationRonan Boulic, Pascal BĂ©cheiraz, Luc Emering, Daniel Thalmann. 111-118 [doi]
- An efficient collision detection algorithm using range data for walk-through systemsSonOu Lee, JunHyeok Heo, KwangYun Wohn. 119-123 [doi]
- Fast dynamic simulation of flexible and rigid bodies with kinematic constraintsAchim Hummel, Bernd Girod. 125-132 [doi]
- Consolidated manipulation of virtual and real objectsYoshifumi Kitamura, Fumio Kishino. 133-138 [doi]
- Using subjective views to enhance 3D applicationsGareth Smith, John A. Mariani. 139-146 [doi]
- PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worldsCheng-Chin Chiang, Alex Huang, Tsing-Shin Wang, Matthew Huang, Yunn Yen Chen, Jun-Wei Hsieh, Ju-Wei Chen, Tse Cheng. 147-154 [doi]
- 3D palette: a virtual reality content creation toolMark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips. 155-156 [doi]
- NetEffect: a network architecture for large-scale multi-user virtual worldsTapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee. 157-163 [doi]
- The process agent model and message passing in a distributed processing VR systemWarren Blumenow, George Spanellis, Barry Dwolatzky. 165-172 [doi]
- Efficient navigation around complex virtual environmentsAnthony Steed. 173-180 [doi]
- A study of interactive 3D point location in a computer simulated virtual environmentJames Boritz, Kellogg S. Booth. 181-187 [doi]
- Surface deformation using the sensor gloveLizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong. 189-196 [doi]
- Virtual clay modeling systemKen-ichi Kameyama. 197-200 [doi]
- Online radiosity in interactive virtual reality applicationsFrank Schöffel. 201-208 [doi]
- Output-senstitive rendering and communication in dynamic virtual environmentsOded Sudarsky, Craig Gotsman. 217-223 [doi]