Abstract is missing.
- Integrating virtual objects into real images for augmented realityChu-Song Chen, Yi-Ping Hung, Sheng-Wen Shih, Chen-Chiung Hsieh, Chen-Yuan Tang, Chih-Guo Yu, You-Chung Cheng. 1-8 [doi]
- Disparity-based view morphing - a new technique for image-based renderingHo Chao Huang, Shung-Hua Nain, Yi-Ping Hung, Tse Cheng. 9-16 [doi]
- Multi-resolution model transmission in distributed virtual environmentsJimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Hong Va Leong, Danny S. P. To, Mark Green, Miu Ling Lam. 25-34 [doi]
- Producing identity in collaborative virtual environmentsKaisa Kauppinen, Anri Kivimäki, Taina Era, Mike Robinson. 35-42 [doi]
- Virtual playground: architectures for a shared virtual worldPaul Schwartz, Lauren Bricker, Bruce Campbell, Thomas A. Furness, Kori Inkpen, Lydia Matheson, Nobutatsu Nakamura, Li-Sheng Shen, Susan Tanney, Shihming Yen. 43-50 [doi]
- 3D object modeling using spatial and pictographic gesturesHiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida. 51-58 [doi]
- The control of avatar motion using hand gestureChan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, KwangYun Wohn. 59-65 [doi]
- Intuitive control of bird s eye overview images for navigation in an enormous virtual environmentShinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino. 67-76 [doi]
- Realtime shadow feedback for interactive radiosity scenes using shaded multipointsFrank Schöffel, Michael Meixner. 77-79 [doi]
- A new image morphing technique for smooth vista transitions in panoramic image-based virtual environmentCheng-Chin Chiang, Der-Lor Way, Jun-Wei Shieh, Li-Sheng Shen. 81-90 [doi]
- View synthesis by edge transfer with application to the generation of immersive video objectsStephen Pollard, Sean Hayes. 91-98 [doi]
- Image-based object representation by layered impostorsGernot Schaufler. 99-104 [doi]
- Building distributed virtual environments to support collaborative workEmmanuel Frécon, Anneli Avatare Nöu. 105-113 [doi]
- Crowd modelling in collaborative virtual environmentsSoraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann. 115-123 [doi]
- Three-tiered interest management for large-scale virtual environmentsHoward Abrams, Kent Watsen, Michael Zyda. 125-129 [doi]
- Software engineering of virtual worldsGerard Jounghyun Kim, Kyo Chul Kang, Hyejung Kim, Jiyoung Lee. 131-138 [doi]
- Incremental 3D collision detection with hierarchical data structuresTsai-Yen Li, Jin-Shin Chen. 139-144 [doi]
- Hardware-assisted virtual collisionsGeorge Baciu, Wingo Sai-Keung Wong, Hanqiu Sun. 145-151 [doi]
- A constraint-based approach to rigid body dynamics for virtual reality applicationsJörg Sauer, Elmar Schömer. 153-162 [doi]
- A multiresolution control method using view directional featureHyungSeok Kim, Soon Ki Jung, KwangYun Wohn. 163-169 [doi]
- A representation for composition of virtual indoor environmentHongju Li, Enhua Wu. 171-178 [doi]
- Virtual world modelerElton K. H. Tsang, Hanqiu Sun, Mark Green. 179-186 [doi]
- Application of virtual reality in the interpretation of geoscience dataChing-Rong Lin, R. Bowen Loftin. 187-194 [doi]
- Collaborative gaming in augmented realityZsolt Szalavári, Erik Eckstein, Michael Gervautz. 195-204 [doi]
- Virtual meeting in cyberstageVali Lalioti, Christophe Garcia, Frank Hasenbrink. 205-212 [doi]