Abstract is missing.
- The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environmentsGreg Welch, Gary Bishop, Leandra Vicci, Stephen Brumback, Kurtis Keller, D nardo Colucci. 1-10 [doi]
- Reality portalsKarl-Petter Åkesson, Kristian T. Simsarian. 11-18 [doi]
- A video-based virtual reality systemHaruo Takeda, Masami Yamasaki, Toshio Moriya, Tsuyoshi Minakawa, Fumiko Beniyama, Takafumi Koike. 19-25 [doi]
- Testbed evaluation of virtual environment interaction techniquesDoug A. Bowman, Donald B. Johnson, Larry F. Hodges. 26-33 [doi]
- Patterns of network and user activity in an inhabited television eventChris Greenhalgh, Steve Benford, Michael P. Craven. 34-41 [doi]
- Coping with inconsistency due to network delays in collaborative virtual environmentsIvan Vaghi, Chris Greenhalgh, Steve Benford. 42-49 [doi]
- The London Travel DemonstratorAnthony Steed, Emmanuel Frécon, Anneli Avatare Nöu, Duncan Pemberton, Gareth Smith. 50-57 [doi]
- The DiveBone - an application-level network architecture for Internet-based CVEsEmmanuel Frécon, Chris Greenhalgh, Mårten Stenius. 58-65 [doi]
- GNU/MAVERIK: a micro-kernel for large-scale virtual environmentsRoger J. Hubbold, Jonathan Cook, Martin J. Keates, Simon Gibson, Toby Howard, Alan Murta, Adrian J. West, Steve Pettifer. 66-73 [doi]
- Distributed Open Inventor: a practical approach to distributed 3D graphicsGerd Hesina, Dieter Schmalstieg, Anton L. Fuhrmann, Werner Purgathofer. 74-81 [doi]
- Navigating through sparse viewsShachar Fleishman, Baoquan Chen, Arie E. Kaufman, Daniel Cohen-Or. 82-87 [doi]
- A method for progressive and selective transmission of multi-resolution modelsDanny S. P. To, Rynson W. H. Lau, Mark Green. 88-95 [doi]
- A market model for level of detail controlJ. Howell, Yiorgos Chrysanthou, Anthony Steed, Mel Slater. 96-103 [doi]
- Levels of detail (LOD) engineering of VR objectsJinseok Seo, Gerard Jounghyun Kim, Kyo Chul Kang. 104-110 [doi]
- Visual speech analysis and synthesis with application to Mandarin speech trainingXiaodong Jiang, Yunlai Wang, Feiye Zhang. 111-115 [doi]
- A method for sharing interactive deformations in collaborative 3D modelingHiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida, Atsunori Sakamoto, Kazuyuki Yoshida. 116-123 [doi]
- Direct 3D interaction with smart objectsMarcelo Kallmann, Daniel Thalmann. 124-130 [doi]
- Real-time rendering of deformable parametric free-form surfacesFrederick W. B. Li, Rynson W. H. Lau. 131-138 [doi]
- Modeling and animation of botanical trees for interactive virtual environmentsTatsumi Sakaguchi, Jun Ohya. 139-146 [doi]
- Software architecture for a constraint-based virtual environmentTerrence Fernando, Norman Murray, Kevin Tan, Prasad Wimalaratne. 147-154 [doi]
- Sketching a virtual environment: modeling using line-drawing interpretationAlasdair Turner, David Chapman, Alan Penn. 155-161 [doi]
- Formations: explicit group support in collaborative virtual environmentsDavid Lloyd, Steve Benford, Chris Greenhalgh. 162-163 [doi]
- Meetings for real - experiences from a series of VR-based project meetingsOlov Ståhl. 164-165 [doi]
- Fast calibration for augmented realityAnton L. Fuhrmann, Dieter Schmalstieg, Werner Purgathofer. 166-167 [doi]
- The Kahun project: CVE technology development based on real world application and user needsDaphne Economou, Steve Pettifer, William L. Mitchell, Adrian J. West. 168-169 [doi]
- Subjectivity and the relaxing of synchronization in networked virtual environmentsSteve Pettifer, Adrian J. West. 170-171 [doi]
- Interactive virtual studio and immersive televiewer environmentLaehyun Kim, Heedong Ko, Mooho Park, Hyeran Byun. 172-173 [doi]
- Interactive task planning in virtual assemblyHanqiu Sun, Hujun Bao, Tong Ngai Man, Wu Lam Fai. 174-175 [doi]
- Components for distributed virtual environmentsManuel M. Oliveira, Jon Crowcroft, Donald P. Brutzman, Mel Slater. 176-177 [doi]
- A real-time generation algorithm for progressive meshes in dynamic environmentsGuangzheng Fei, Enhua Wu. 178-179 [doi]
- Calculation of contact forcesGünter Hotz, Andreas Kerzmann, Christian Lennerz, Rainer Schmid, Elmar Schömer, Thomas Warken. 180-181 [doi]
- Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual enviromentsOliver Bimber. 182-183 [doi]
- Using virtual reality for network management: automated construction of dynamic 3D metaphoric worldsCristina Russo Dos Santos, Pascal Gros, Pierre Abel, Didier Loisel, J. P. Paris. 184-185 [doi]
- Visualising logic programs in virtual worldsThemis Panayiotopoulos, Spyros Vosinakis, Sophia Kousidou, L. Balafa. 186-187 [doi]