Abstract is missing.
- Perceptive agents and systems in virtual realityDemetri Terzopoulos. 1-3 [doi]
- Virtual unreality: storytelling in virtual environmentsMarc Cavazza. 4-6 [doi]
- Partitioning crowded virtual environmentsAnthony Steed, Roula Abou-Haidar. 7-14 [doi]
- Significant facet retrieval for real-time 3D sound rendering in complex virtual environmentsChris Joslin, Nadia Magnenat-Thalmann. 15-21 [doi]
- Time-critical collision detection using an average-case approachJan Klein, Gabriel Zachmann. 22-31 [doi]
- Real-time reflection on moving vehicles in urban environmentsAlexandre Meyer, Céline Loscos. 32-40 [doi]
- Real-time rendering of woven clothesNeeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei. 41-47 [doi]
- Incremental rendering of deformable trimmed NURBS surfacesGary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li. 48-55 [doi]
- A real-time shadow approach for an augmented reality application using shadow volumesMichael Haller, Stephan Drab, Werner Hartmann. 56-65 [doi]
- Interactive modeling of trees by using growth simulationKatsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitamura, Fumio Kishino. 66-72 [doi]
- A comparative study on user performance in the Virtual Dressmaker applicationMarkus Wacker, Stanislav L. Stoev, Michael Keckeisen, Wolfgang Straßer. 73-80 [doi]
- Information-rich virtual environments: theory, tools, and research agendaDoug A. Bowman, Chris North, Jian Chen, Nicholas F. Polys, Pardha S. Pyla, Umur Yilmaz. 81-90 [doi]
- The ANIMUS project: a framework for the creation of interactive creatures in immersed environmentsDaniel Torres, Pierre Boulanger. 91-99 [doi]
- Alternative reality: a new platform for virtual reality artMarc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras. 100-107 [doi]
- Tele-sports and tele-dance: full-body network interactionBenjamin Schaeffer, Mark Flider, Hank Kaczmarski, Luc Vanier, Lance Chong, Yu Hasegawa-Johnson. 108-116 [doi]
- Towards virtual environment authoring tools for content developersMark Green. 117-123 [doi]
- A novel method for supporting collaborative interaction management in Web-based CVEQingping Lin, Weihua Wang, Liang Zhang, Tian Fook Choo. 124-131 [doi]
- Mimicking video: real-time morphable 3D model fittingKazuhiro Hiwada, Atsuto Maki, Akiko Nakashima. 132-139 [doi]
- The role of structural reflection in distributed Virtual RealityPaul Okanda, Gordon S. Blair. 140-149 [doi]
- Deployment issues of a VoIP conferencing system in a Virtual Conferencing EnvironmentR. Venkatesha Prasad, Richard Hurni, H. S. Jamadagni, H. N. Shankar. 150-159 [doi]
- A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distributionKyungmin Lee, Dongman Lee. 160-168 [doi]
- Super wide viewer using catadioptrical opticsHajime Nagahara, Yasushi Yagi, Masahiko Yachida. 169-175 [doi]
- Performance evaluation of programmable graphics hardware for image filtering and stereo matchingKaoru Sugita, Takeshi Naemura, Hiroshi Harashima. 176-183 [doi]
- The optical tweezers: multiple-point interaction techniqueSergey V. Matveyev, Martin Göbel. 184-187 [doi]
- A haptic feedback device based on an active meshAndrea Mazzone, Christian P. Spagno, Andreas M. Kunz. 188-195 [doi]
- Novel actuators for haptic displays based on electroactive polymersAndrea Mazzone, Rui Zhang, Andreas M. Kunz. 196-204 [doi]
- Visual attention based information culling for Distributed Virtual EnvironmentsAshweeni Kumar Beeharee, Adrian J. West, Roger J. Hubbold. 213-222 [doi]
- A model of dynamic interest management: interaction analysis in collaborative virtual environmentDawei Ding, Miaoling Zhu. 223-230 [doi]
- The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptationsMartin Hachet, Pascal Guitton, Patrick Reuter. 225-112 [doi]
- Design and evaluation of team work in distributed collaborative virtual environmentsGernot Goebbels, Vali Lalioti, Martin Göbel. 231-238 [doi]