Abstract is missing.
- Augmentation techniques for efficient exploration in head-mounted display environmentsBenjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus Hinrichs, Markus Lappe. 11-18 [doi]
- Making first steps in VR: monitoring user progress in virtual travelAndrei Sherstyuk, Dale Vincent, Kin Lik Wang. 19-26 [doi]
- Shake-your-head: revisiting walking-in-place for desktop virtual realityLéo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer. 27-34 [doi]
- An adaptive training-free feature tracker for mobile phonesJan Herling, Wolfgang Broll. 35-42 [doi]
- Dynamic eye convergence for head-mounted displaysAndrei Sherstyuk, Andrei State. 43-46 [doi]
- A first person avatar system with haptic feedbackBernhard Spanlang, Jean-Marie Normand, Elias Giannopoulos, Mel Slater. 47-50 [doi]
- Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locationsYoshifumi Kitamura, Tetsuya Kikukawa, Satoshi Mieda, Yutaka Kunita, Megumi Isogai, Hideaki Kimata. 51-54 [doi]
- Robust continuous collision detection for deformable objectsWingo Sai-Keung Wong, Cheng-Min Liu, George Baciu, Chiao-Chin Yeh. 55-62 [doi]
- A benchmarking suite for 6-DOF real time collision response algorithmsRene Weller, Mikel Sagardia, David Mainzer, Thomas Hulin, Gabriel Zachmann, Carsten Preusche. 63-70 [doi]
- Automatic generation of head models and facial animations considering personal characteristicsAkinobu Maejima, Hiroto Yarimizu, Hiroyuki Kubo, Shigeo Morishima. 71-78 [doi]
- Reduced deforming filter culling for fast continuous collision detectionChen Tang, Sheng Li, Guoping Wang. 79-82 [doi]
- Physically-based animation for realistic interactions between tree branches and raindropsMeng Yang, Meng-Cheng Huang, Gang Yang, Enhua Wu. 83-86 [doi]
- Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight liftingLudovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura. 87-90 [doi]
- Modeling spatially-varying reflectance based on Kernel NyströmYong Hu, Yue Qi, Fangyang Shen. 91-92 [doi]
- Efficient deformable geometry image-mapsBin Sheng, Hanqiu Sun. 93-94 [doi]
- Locating human hands for real-time pose estimation from monocular videoXin-lian, Qingmin Liao. 95-96 [doi]
- Augmented reality haptics system for dental surgical skills trainingPhattanapon Rhienmora, Kugamoorthy Gajananan, Peter Haddawy, Matthew N. Dailey, Siriwan Suebnukarn. 97-98 [doi]
- Real-time CSG rendering using fragment sortBo Peng, Kok-Lim Low, Thai-Duong Hoang. 99-100 [doi]
- Multi-resolution screen-space ambient occlusionThai-Duong Hoang, Kok-Lim Low. 101-102 [doi]
- Exploring the usability of immersive interactive storytellingJean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André. 103-110 [doi]
- The effect of DOF separation in 3D manipulation tasks with multi-touch displaysAnthony Martinet, Géry Casiez, Laurent Grisoni. 111-118 [doi]
- Industrial-strength painting with a virtual bristle brushStephen DiVerdi, Aravind Krishnaswamy, Sunil Hadap. 119-126 [doi]
- A creative try: composing weaving patterns by playing on a multi-input deviceJiahua Zhang, George Baciu, Shuang Liang, Cheng Liang. 127-130 [doi]
- Dynamic decomposition and integration of degrees of freedom for 3-D positioningManuel Veit, Antonio Capobianco, Dominique Bechmann. 131-134 [doi]
- BioMetal gloveMasahiro Toyoura, Tatsuya Shono, Xiaoyang Mao. 135-138 [doi]
- Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VRLuca Turchet, Maud Marchal, Anatole Lécuyer, Rolf Nordahl, Stefania Serafin. 139-142 [doi]
- Region-of-interest volumetric visual hull refinementDaniel Knoblauch, Falko Kuester. 143-150 [doi]
- Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildingsCheng Liang, George Baciu, Jiahua Zhang, Eddie C. L. Chan, Guiqing Li. 151-158 [doi]
- Automatic registration of multiple projectors on swept surfacesBehzad Sajadi, Aditi Majumder. 159-166 [doi]
- On-line visualization of underground structures using context featuresJiazhou Chen, Xavier Granier, Naiyang Lin, Qunsheng Peng. 167-170 [doi]
- A multi-viewer tiled autostereoscopic virtual reality displayRobert Kooima, Andrew Prudhomme, Jürgen P. Schulze, Daniel J. Sandin, Thomas A. DeFanti. 171-174 [doi]
- A content-aware image resizing method with prominent object size adjustedMeiling Shi, Lei Yang, Guoqin Peng, Dan Xu. 175-176 [doi]
- Implicit restricted quadtree based visualization of large scale terrainJie Zhang, Changwen Zheng, Pin Lv, Xiaohui Hu. 177-178 [doi]
- Evaluating virtual weights for haptically enabled online shoppingYasser A. Bamarouf, Shamus P. Smith. 179-180 [doi]
- Closely coupled collaboration for search tasksJean Simard, Mehdi Ammi, Malika Auvray. 181-182 [doi]
- Simulating the local behaviour of small pedestrian groupsIoannis Karamouzas, Mark H. Overmars. 183-190 [doi]
- A real-time visual attention model for predicting gaze point during first-person exploration of virtual environmentsSébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton. 191-198 [doi]
- Perceiving motion transitions in pedestrian crowdsQin Gu, Chang Yun, Zhigang Deng. 199-202 [doi]
- Heat diffusion based dynamic load balancing for distributed virtual environmentsYunhua Deng, Rynson W. H. Lau. 203-210 [doi]
- Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environmentsArindam Dey, Andrew Cunningham, Christian Sandor. 211-218 [doi]
- Ensuring semantic spatial constraints in virtual environments using UML/OCLThanh Hai Trinh, Ronan Querrec, Pierre De Loor, Pierre Chevaillier. 219-226 [doi]
- Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple usersLaurent Aguerreche, Thierry Duval, Anatole Lécuyer. 227-230 [doi]
- Parallelizing continuum crowdsTianlu Mao, Hao Jiang, Jian Li, Yanfeng Zhang, Shihong Xia, Zhaoqi Wang. 231-234 [doi]