Abstract is missing.
- Analysis of the user experience in a 3D gesture-based supported mobile VR gameAbraham Georgiadis, Shahrouz Yousefi. [doi]
- Immersive VR for numerical engagementSoomin Kim, Wookjae Maeng, Cindy Oh, Joonmin Lee, Seo-Young Lee, Jeewon Choi, Gil Whan Hwang, Guhyun Hwang, Hyunsung Kim, Joonseok Kim, Joonhwan Lee. [doi]
- GalVR: a novel collaboration interface using GVSMisha Sra, Xuhai Xu, Pattie Maes. [doi]
- Information recall in a virtual reality disability simulationTanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles. [doi]
- Presence and immersion of "easy" mobile VR with open flip-on lensesYoungwon Ryan Kim, Gerard J. Kim. [doi]
- Effects of virtual arm representations on interaction in virtual environmentsTanh Quang Tran, HyunJu Shin, Wolfgang Stuerzlinger, JungHyun Han. [doi]
- Fast generation of realistic virtual humansJascha Achenbach, Thomas Waltemate, Marc Erich Latoschik, Mario Botsch. [doi]
- The effect of avatar realism in immersive social virtual realitiesMarc Erich Latoschik, Daniel Roth, Dominik Gall, Jascha Achenbach, Thomas Waltemate, Mario Botsch. [doi]
- ProjectDR: augmented reality system for displaying medical images directly onto a patientIan Watts, Pierre Boulanger, Greg Kawchuk. [doi]
- Collaborators awareness for user cohabitation in co-located collaborative virtual environmentsJérémy Lacoche, Nico Pallamin, Thomas Boggini, Jérôme Royan. [doi]
- The impact of avatar-owner visual similarity on body ownership in immersive virtual realityDongsik Jo, Kangsoo Kim, Gregory F. Welch, Woojin Jeon, Yongwan Kim, Ki Hong Kim, Gerard Jounghyun Kim. [doi]
- Pulse and vital sign measurement in mixed reality using a HoloLensDaniel McDuff, Christophe Hurter, Mar González-Franco. [doi]
- Edible retroreflectorTakahiro Uji, Yiting Zhang, Hiromasa Oku. [doi]
- Auris: creating affective virtual spaces from musicMisha Sra, Pattie Maes, Prashanth Vijayaraghavan, Deb Roy. [doi]
- A tile based colour picture with hidden QR code for augmented reality and beyondMinh Nguyen, Huy Tran, Huy Le, Wei-Qi Yan. [doi]
- Cubely: virtual reality block-based programming environmentJuraj Vincur, Martin Konopka, Jozef Tvarozek, Martin Hoang, Pavol Návrat. [doi]
- The smart pin: a novel object manipulation technique for immersive virtual environmentsFabio Marco Caputo, Marco Emporio, Andrea Giachetti. [doi]
- PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual realityEhsan Sayyad, Pradeep Sen, Tobias Höllerer. [doi]
- Solving Poisson's equation on the Microsoft HoloLensAnders Logg, Carl Lundholm, Magne Nordaas. [doi]
- Using virtual reality for scaffolding computer programming learningGurjot Singh. [doi]
- Can you cut it?: an exploration of the effects of editing in cinematic virtual realityTina Kjær, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin. [doi]
- Color consistency of specular highlights in consumer camerasJohn Lin, Mohamed Tamaazousti, Souheil Hadj Said, Alexandre Morgand. [doi]
- Accurate real-time occlusion for mixed realityDavid R. Walton, Anthony Steed. [doi]
- Building a hybrid virtual agent for testing user empathy and arousal in response to avatar (micro-)expressionsDooley Murphy. [doi]
- A playback tool for reviewing VR experiencesThomas Lopez, Olivier Dumas, Fabien Danieau, Bertrand Leroy, Nicolas Mollet, Jean-François Vial. [doi]
- Immersive environment for distributed creative collaborationKhanh-Duy Le, Morten Fjeld, Ali Alavi, Andreas Kunz. [doi]
- Legomotion: scalable walking-based virtual locomotionJiwan Bhandari, Sam Tregillus, Eelke Folmer. [doi]
- Agent: automatic generation of experimental protocol runtimeGwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi. [doi]
- Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented realityKangsoo Kim, Gerd Bruder, Greg Welch. [doi]
- Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic designBo Li, Ruding Lou, Javier Posselt, Frédéric Segonds, Frédéric Mérienne, Andras Kemeny. [doi]
- Searching and exploring software repositories in virtual realityJuraj Vincur, Ivan Polásek, Pavol Návrat. [doi]
- The interactive soundscape renderer for loudspeaker- and headphone-based spatial sound presentationJens Ahrens, Matthias Geier, Sascha Spors. [doi]
- The game of flow - cellular automaton-based fluid simulation for realtime interactionChristian Heintz, Moritz Grunwald, Sarah Edenhofer, Jörg Hähner, Sebastian von Mammen. [doi]
- Capturing aboriginal heritage in virtual realityTomas Trescak, Anton Bogdanovych, Melissa Williams, Terry Sloan. [doi]
- Acoustical manipulation for redirected walkingTobias Feigl, Eliise Kõre, Christopher Mutschler, Michael Philippsen. [doi]
- Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaborationSule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus. [doi]
- Which ranges of intensities are more perceptible for non-visual vibro-tactile navigation on touch-screen devicesWaseem Safi, Fabrice Maurel, Jean-Marc Routoure, Pierre Beust, Michèle Molina, Coralie Sann, Jessica Guilbert. [doi]
- Emotionally mediated spatial experience with ARSinem Semsioglu, Yagmur Gokce, Asim Evren Yantaç. [doi]
- Hand-free natural user interface for VR HMD with IR based facial gesture tracking sensorJinhyuk Kim, Jaekwang Cha, Hojun Lee, Shiho Kim. [doi]
- Adaptive method for 2.5D scattered point approximationS. H. Moon, J. H. Park, K. H. Ko. [doi]
- Dual task based cognitive stress induction and its influence on path integrationPetr Legkov, Krzysztof Izdebski, Silke Kärcher, Peter König. [doi]
- Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoderHak Gu Kim, Wissam J. Baddar, Heoun-taek Lim, Hyunwook Jeong, Yong Man Ro. [doi]
- Virtual reality navigation system for prostate biopsyLorenzo Rapetti, Simone Crivellaro, Elena De Momi, Giancarlo Ferrigno, Craig Niederberger, Cristian Luciano. [doi]
- Virtual reality studies outside the laboratoryAske Mottelson, Kasper Hornbæk. [doi]
- Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory propYanxiang Zhang, Pengfei Ma, Ziqiang Zhu. [doi]
- LabDesignAR: configuring multi-camera motion capture systems in augmented realityMehmet Aydin Baytas, Asim Evren Yantaç, Morten Fjeld. [doi]
- Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systemsAndrea Bönsch, Robert Trisnadi, Jonathan Wendt, Tom Vierjahn, Torsten W. Kuhlen. [doi]
- Design and exploration of braiding swarms in VRDaniel Wagner, Christian Hofmann, Heiko Hamann, Sebastian von Mammen. [doi]
- In situ editing (EiS) for fulldomesFrançois Ubald Brien, Emmanuel Durand, Jérémie Soria, Michal Seta, Nicolas Bouillot. [doi]
- Gaze- and qoe-aware video streaming solutions for mobile VRPietro Lungaro, Konrad Tollmar, Ashutosh Mittal, Alfredo Fanghella Valero. [doi]
- A comparative study of 2D and 3D mobile keypad user interaction preferences in virtual reality graphic user interfacesAkriti Kaur, Pradeep G. Yammiyavar. [doi]
- Augmented reality system with collision response simulation using measured coefficient of restitution of real objectsIppei Takeuchi, Takafumi Koike. [doi]
- Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headsetCaroline Baillard, Matthieu Fradet, Vincent Alleaume, Pierrick Jouet, Anthony Laurent. [doi]
- Occlusion in outdoor augmented reality using geospatial building dataJohan Kasperi, Malin Picha Edwardsson, Mario Romero. [doi]
- Towards multimodal interactions: robot jogging in mixed realityEnrico Sita, Matthew Studley, Farid Dailami, Anthony G. Pipe, Trygve Thomessen. [doi]
- A gaze-preserving group video conference system using screen-embedded camerasKazuki Kobayashi, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito. [doi]
- A virtual reality based internet-of-things (IoT) framework for micro devices assemblyJoe Cecil, Sadiq Albuhamood, Avinash Gupta. [doi]
- Using custom transformation axes for mid-air manipulation of 3D virtual objectsDaniel Mendes, Maurício Sousa, Rodrigo Lorena, Alfredo Ferreira, Joaquim A. Jorge. [doi]
- PeriText+: utilizing peripheral vision for reading text on augmented reality smart glassesYu-Chih Lin, Jun-You Liu, Yu-Chian Wu, Pin-Sung Ku, Katherine Chen, Te-Yen Wu, Yu-An Chen, Mike Y. Chen. [doi]
- Automated interior design using a genetic algorithmPeter Kán, Hannes Kaufmann. [doi]
- Outside-in monocular IR camera based HMD pose estimation via geometric optimizationPavel A. Savkin, Shunsuke Saito, Jarich Vansteenberge, Tsukasa Fukusato, Lochlainn Wilson, Shigeo Morishima. [doi]
- Gain compensation in redirected walkingAnh Nguyen, Federico Cervellati, Andreas Kunz. [doi]
- Enjoyable carving with ChiselDevice in mixed reality spaceTakuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura. [doi]
- Spontaneous alternation behavior in humansAnh Nguyen, Andreas Kunz, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager. [doi]
- ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesisAlex Baldwin, Stefania Serafin, Cumhur Erkut. [doi]
- A multiple-view geometric model of specularities on non-uniformly curved surfacesAlexandre Morgand, Mohamed Tamaazousti, Adrien Bartoli. [doi]
- A study on improving performance in gesture training through visual guidance based on learners' errorsFlorian Jeanne, Indira Thouvenin, Alban Lenglet. [doi]
- A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulatorSophia Mallaro, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Joseph K. Kearney. [doi]
- The matrix has you: realizing slow motion in full-body virtual realityMichael Rietzler, Florian Geiselhart, Enrico Rukzio. [doi]
- JackIn Airsoft: localization and view sharing for strategic sportsMichinari Kono, Takashi Miyaki, Jun Rekimoto. [doi]
- A hybrid CRF framework for semantic 3D reconstructionZhixin Ma, Xukun Shen, Chong Cao. [doi]
- Computational design of hand-held VR controllers using haptic shape illusionEisuke Fujinawa, Shigeo Yoshida, Yuki Koyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. [doi]
- Real-time wall outline extraction for redirected walkingChristian Hirt, Markus Zank, Andreas M. Kunz. [doi]
- Towards seamless interaction between physical and virtual locations for asymmetric collaborationDamien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton. [doi]
- Real-time avatar animation synthesis from coarse motion inputKrzysztof Pietroszek, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt. [doi]
- VEAAR: virtual environment for archaeological artefacts restorationJirí Chmelík, Mikolás Jurda. [doi]
- Real-world occlusion in optical see-through AR displaysGiovanni Avveduto, Franco Tecchia, Henry Fuchs. [doi]
- A unified model for interaction in 3D environmentJulien Casarin, Dominique Bechmann, Marilyn Keller. [doi]
- Data visualization versus data perceptionShamima Yasmin. [doi]
- Augmented invaders: a mixed reality multiplayer outdoor gameMichael Bonfert, Inga Lehne, Ralf Morawe, Melina Cahnbley, Gabriel Zachmann, Johannes Schöning. [doi]
- Direct retinal signals for virtual environmentsE. Koskinen, Ismo Rakkolainen, Roope Raisamo. [doi]
- VR wildfire prevention: teaching campfire safety in a gamified immersive environmentJessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek. [doi]
- Immercity: communicating about virtual and augmented realitiesJean-Daniel Taupiac, Nancy Rodriguez, Olivier Strauss. [doi]
- Diegetic cues for guiding the viewer in cinematic virtual realitySylvia Rothe, Heinrich Hußmann, Mathias Allary. [doi]
- Beyond cute: exploring user types and design opportunities of virtual reality pet gamesChaolan Lin, Travis Faas, Lynn Dombrowski, Erin Brady. [doi]
- "Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot studyEunbi Seol, Seulki Min, Sungho Seo, Seoyeon Jung, Youngil Lee, Jaedong Lee, Gerard Kim, Chungyean Cho, Seungmoo Lee, Chul-Hyun Cho, Seungmoon Choi, Dooyoung Jung. [doi]
- Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devicesPin-Sung Ku, Te-Yen Wu, Mike Y. Chen. [doi]
- Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual realityBenjamin Nuernberger, Matthew Turk, Tobias Höllerer. [doi]
- CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted displayKoki Yamashita, Takashi Kikuchi, Katsutoshi Masai, Maki Sugimoto, Bruce H. Thomas, Yuta Sugiura. [doi]
- Do you feel what you see?: multimodal perception in virtual realityDaniel Hepperle, Matthias Wölfel. [doi]
- Case-based planning for large virtual agent societiesTomas Trescak, Anton Bogdanovych. [doi]