Abstract is missing.
- Survey and Evaluation of Mpeg-4 Based 3D Character Animation FrameworksRicardo L. Parreira Duarte, Abdennour El Rhalibi, Christopher James Carter, Madjid Merabti. 1-8 [doi]
- Metycoon: A Game-Based Approach to Career GuidanceIan Dunwell, Petros Lameras, Kam Star, Sara de Freitas, Maurice Hendrix, Sylvester Arnab. 1-6 [doi]
- Assessing Brain-Computer Interfaces for Controlling Serious GamesFotis Liarokapis, Athanasios Vourvopoulos, Alina Ene, Panagiotis Petridis. 1-4 [doi]
- Converting Sedentary Games to Exergames: A Case Study with a Car Racing GameRongkai Guo, John Quarles. 1-8 [doi]
- Engaging Engeneering Students with GamificationGabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves 0002. 1-8 [doi]
- Technology Challenges of Virtual Worlds in Education and Training - Research DirectionsLeonel Morgado. 1-5 [doi]
- Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious GamesPer Backlund, Maurice Hendrix. 1-8 [doi]
- Green Gang Vs. Captain Carbon. Integration of Automated Data Collection and Ecological Footprint Feedback in a Smartphone-Based Social Game for Carbon SavingSebastian Seebauer, Martin Berger, Karl-Heinz Kettl, Markus Moser. 1-2 [doi]
- Gameful Pedagogy and Collaborative Learning a Case Study of the Netsx ProjectAnna Feigenbaum, Alexander Feigenbaum. 1-7 [doi]
- An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual CityStuart O'Connor, Fotis Liarokapis, Christopher Peters. 1-8 [doi]
- Federation Technology and Virtual Worlds for Learning: Research Trends and Opportunities Towards Identity FederationGonçalo Cruz, Antonio Costa, Paulo Martins, Ramiro Gonçalves, João Barroso. 1-4 [doi]
- Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual EnvironmentsChristopher J. Bass, Eike Falk Anderson. 1-4 [doi]
- Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and GamesThomas Dettmar, Sven Seele, Rainer Herpers, Peter Becker, Christian Bauckhage. 1-8 [doi]
- Measuring Climate Change Knowledge in a Social Media Game with a PurposeSebastian Seebauer. 1-8 [doi]
- Affective Educational Games: Utilizing Emotions in Game-Based LearningPhillip Wilkinson. 1-8 [doi]
- A Video Game Prototype for Speech RehabilitationDiego Loaiza, Claudia Oviedo, Andrés Castillo, Anita Portilla, Gloria Inés Alvarez, Diego Linares, Andres Navarro. 1-4 [doi]
- Playing Entrepreneurship as a Memorable Experience for All Sorts of Talented WarriorsEmiliano Labrador, Oscar Garcia, Albert Cubeles, Paul Fox. 1-2 [doi]
- Serious Game Design: Motivating Students through a Balance of Fun and LearningChristopher Franzwa, Ying Tang, Aaron Johnson. 1-7 [doi]
- Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist PlayersFeifei Xu, Feng Tian, Dimitrios Buhalis, Jessika Weber. 1-8 [doi]
- Spatial Choices in an Educational GeogameDominik Kremer, Christoph Schlieder, Barbara Feulner, Ulrike Ohl. 1-4 [doi]
- Combining Storytelling Tradition and Pervasive GamingPaula Alavesa, Daniele Zanni. 1-4 [doi]
- Serious Games in Formal Medical Education: An Experimental StudyClaudia Ribeiro, Tiago Antunes, Micaela Monteiro, João Madeiras Pereira. 1-8 [doi]
- Antsworld - a Tangible Interface for an Interactive Ant Foraging SimulatorMuharrem Yildirim, David Tinapple. 1-4 [doi]
- Is Serious Games Design Political? The Competing Logics When Using a Game EngineEdouard Pignot. 1-2 [doi]
- How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?Vicente Ferrer, Alex Perdomo, Hazem Rashed-Ali, Carmen Fies, John Quarles. 1-8 [doi]
- From the outside Looking In: Creating a Serious 'art Game in India - a Case StudyPadmini Ray Murray, Souvik Mukherjee. 1-3 [doi]
- Use of Gaming Sensors and Customised Exergames for Parkinson's Disease Rehabilitation: A Proposed Virtual Reality FrameworkIoannis Paraskevopoulos, Emmanuel Tsekleves. 1-5 [doi]
- Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and TeachersMaurice Hendrix, Per Backlund, Mikael Lebram, Henrik Lundqvist. 1-4 [doi]
- Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine SelectionEike Falk Anderson, Leigh McLoughlin, Joe Watson, Sam Holmes, Peter Jones, Hayden Pallett, Brendan Smith. 1-8 [doi]
- Vr-Based Safety Evaluation of Automatically Controlled Machine ToolsRainer Herpers, David Scherfgen, Moritz Vieth, Timur Saitov, Sandra Felsner, Thomas Hofhammer, Michael Schaefer, Michael Huelke. 1-4 [doi]
- Transferring a Virtual Environment Client Session between Independent Opensimulator InstallationsJustin Clark-Casey. 1-3 [doi]