Abstract is missing.
- Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care TrainingPer Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram, Magnus Andersson Hagiwara, Hanna Maurin Söderholm. 1-4 [doi]
- The Active Instructor: Benefits and Barriers to Instructor-Led Serious GamingAnna-Sofia Alklind Taylor. 1-8 [doi]
- Towards a Construction and Validation of a Serious Game Product Quality ModelLilia García-Mundo, Marcela Genero, Mario Piattini. 1-8 [doi]
- Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young ChildrenHui Liang, Jian Chang, Ismail Khalid Kazmi, Jian-Jun Zhang, Peifeng Jiao. 1-8 [doi]
- A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control AbilitiesAli Asadipour, Kurt Debattista, Alan Chalmers. 1-6 [doi]
- Project Sanitarium: Gaming TB - A Serious Game for a Serious ProblemIain Donald, Karen Meyer, John Brengman, Stephen Gillespie, Ruth Bowness. 1-8 [doi]
- Sort Attack: Visualization and Gamification of Sorting Algorithm LearningAlfa Yohannis, Yulius Prabowo. 1-8 [doi]
- Classification of Affective Data to Evaluate the Level Design in a Role-Playing VideogameFabrizio Balducci, Costantino Grana, Rita Cucchiara. 1-8 [doi]
- Program with Ixquic: How to Learn Object-Oriented Programming with a GameTania Patino, Carmen Ramos. 1-2 [doi]
- A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap DataMarco Alessi, Stefania Castelli, Valentina Chetta, Enza Giangreco, Stefano Pino, Davide Storelli, Angelo Corallo, Laura Fortunato, Andrea A. Gentile. 1-8 [doi]
- Generation of Variable Human Faces from 3D Scan DatasetIgor Chalas, Zuzana Ferkova, Katarina Furmanova, Jiri Sochor, Barbora Kozlíková. 1-8 [doi]
- Continuous Collision Detection Using Tetrahedral StructuresJan Cejka. 1-4 [doi]
- LiverDefense: Using a Tower Defense Game as a Customisable Research ToolJulia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, Michael Weber 0001. 1-8 [doi]
- The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot StudyAthanasios Vourvopoulos, Fotis Liarokapis, Mon-Chu Chen. 1-8 [doi]
- Fractal Nature - Generating Realistic Terrains for GamesAdrian Cristea, Fotis Liarokapis. 1-8 [doi]
- Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious GamesFernando Bevilacqua, Per Backlund, Henrik Engström. 1-4 [doi]
- Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an ExhibitionMaría Guadalupe Alvarez Díaz, Ulf Wilhelmsson, Mikael Lebram, Marcus Toftedahl. 1-4 [doi]
- A Literature Review of Gamification Design FrameworksAlberto Mora, Daniel Riera, Carina S. González, Joan Arnedo-Moreno. 1-8 [doi]
- Distinction of Intrinsic and Extrinsic Stress in an Exercise Game by Combining Multiple Physiological IndicesYoshimasa Ohmoto, Seiji Takeda, Toyoaki Nishida. 1-4 [doi]
- A Systematic Mapping Study on Gamified Software QualityJuan Vargas-Enriquez, Lilia García-Mundo, Marcela Genero, Mario Piattini. 1-8 [doi]
- Mapping between Pedagogical Design Strategies and Serious Game NarrativesFrederik Van Broeckhoven, Joachim Vlieghe, Olga De Troyer. 1-8 [doi]
- Experience Surveillance Suite for Unity 3DAlexiei Dingli, Andreas Giordimaina, Hector P. Martinez. 1-6 [doi]
- A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous OrganizationsVinutha Magal Shreenath, Maksims Kornevs, Jayanth Raghothama, Sebastiaan Meijer. 1-7 [doi]
- The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive ImpairmentsNigel Robb, Annalu Waller, Kate Woodcock. 1-2 [doi]
- Cloud Computing - An Educational Game on Weather PhenomenaSarah Edenhofer, Sebastian von Mammen, Katharina Eckardt, Julia Rauscher. 1-4 [doi]
- Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious GameSelma Rizvic, Irfan Prazina. 1-2 [doi]
- Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot SeeUlf Wilhelmsson, Henrik Engström, Jenny Brusk, Per Anders Östblad. 1-8 [doi]
- Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road TrafficFrank Gaibler, Simon Faber, Sarah Edenhofer, Sebastian von Mammen. 1-5 [doi]
- Augmenting Technology Trees: Automation and Tool SupportTeemu J. Heinimäki, Tapio Elomaa. 1-8 [doi]
- Junk-Food Destroyer: Helping Adolescents with Down Syndrome to Understand Healthy Eating through Serious GamePaul Hatzigiannakoglou. 1-5 [doi]
- Enhancing User Engagement in Immersive Games through Multisensory CuesErnst Kruijff, Alexander Marquardt, Christina Trepkowski, Jonas Schild, André Hinkenjann. 1-8 [doi]
- Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video GamesCarlos Mauricio Castano Diaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos. 1-3 [doi]
- Communication and Knowledge Sharing in an Immersive Learning GameDavid Panzoli, Catherine Pons-Lelardeux, Pierre Lagarrigue. 1-8 [doi]
- A Social-Centred Gamification Approach to Improve Household Water Use EfficiencyZhenchen Wang, Andrea Capiluppi. 1-4 [doi]