Abstract is missing.
- Virtual Museum: Playful Visitor Experience in the Real and Virtual WorldMaja Pivec, Anika Kronberger. 1-4 [doi]
- Bridging Design Prototypes in the Development of Games for Formal Learning EnvironmentsGloria Gomez, David Crombie. 1-5 [doi]
- Waypass: A Gamified Self-Knowledge Quest for TeenagersOscar Garcia, Jordi Serra, Judith Membrives, Juan Jose Juarez. 1-4 [doi]
- Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing CountriesSusan M. Ferreira, Charles Gouin-Vallerand, Richard Hotte. 1-8 [doi]
- Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game DesignPejman Sajjadi, Joachim Vlieghe, Olga De Troyer. 1-8 [doi]
- Social Inclusion through Games and VRHein de Graaf. 1-2 [doi]
- Come Fly with Me - Perceive the World through a Mosquito's SensesChristopher Stifter, Sarah Edenhofer, Sebastian von Mammen. 1-4 [doi]
- Sign Communication for People with Disabilities Using Kinect Technology at HomeJose A. Piedra-Fernández, Juan J. Ojeda-Castelo, Cesar Bernal-Bravo, Luis Iribarne-Martinez. 1-2 [doi]
- Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current TechniquesThomas J. Rose, Anastasios G. Bakaoukas. 1-2 [doi]
- Variations of Facial Actions While Playing Games with Inducing Boredom and StressFernando Bevilacqua, Per Backlund, Henrik Engström. 1-8 [doi]
- Woes of an RCT for Game-Based Learning Research - Past Problems and Potential SolutionsAndrea Gauthier, Jodie Jenkinson. 1-2 [doi]
- Computers or Tablets? Choosing Devices for Educational VideogamesAlejandro Romero Hernandez, Cesar Diaz-Faes Perez, Manuel Gonzalez Riojo, Antonio Calvo-Morata, Borja Manero. 1-8 [doi]
- Serious Games - Creating an Ecosystem for SuccessBrian F. Goldiez, Anastassia Angelopoulou. 1-7 [doi]
- Virtual World of Video GamesEvgenii Akchelov, Ekaterina Galanina. 1-4 [doi]
- Program with Ixquic: Educative Games and Learning in Augmented and Virtual EnvironmentsCarmen Ramos, Tania Patino. 1-2 [doi]
- Using UML to Model Educational GamesRafael Prieto de Lope, Nuria Medina-Medina. 1-4 [doi]
- Web-Based Live Speech-Driven Lip-SyncGerard Llorach, Alun Evans, Josep Blat, Giso Grimm, Volker Hohmann. 1-4 [doi]
- A Game Design Method for Therapeutic GamesStéphanie Mader, Guillaume Levieux, Stéphane Natkin. 1-8 [doi]
- Stroke Event Simulator Using Virtual RealityPavlos Nicolaou, Michael Loizou, Fernando Loizides. 1-2 [doi]
- Virtual Reality Simulation Training for Student Nurse EducationJames Elliman, Michael Loizou, Fernando Loizides. 1-2 [doi]
- Becoming the Maestro - A Game to Enhance Curiosity for Classical MusicÁlvaro Sarasua, Mark S. Melenhorst, Carles Fernandes Julià, Emilia Gómez. 1-4 [doi]
- Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play PreservationHui Liang, Shujie Deng, Jian Chang, Jianjun Zhang, Can Chen, Ruofeng Tong. 1-9 [doi]
- Developing and Exploiting 3D Textured Models for a Serious Game ApplicationGeorgia Kontogianni, Christos Koutsaftis, Margarita Skamantzari, Andreas Georgopoulos, Christina Chrysanthopoulou. 1-4 [doi]
- Fall Prevention Serious Games for Elderly People Using RGBD DevicesInes Ayed, Adel Ghazel, Antoni Jaume-i-Capó, Biel Moyà Alcover, Javier Varona, Pau Martinez-Bueso. 1-3 [doi]
- Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic SurgeryJose A. Piedra, Juan J. Ojeda-Castelo, Florencio Quero-Valenzuela, Inmaculada Piedra-Fernandez. 1-4 [doi]
- Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor RehabilitationIoannis Paraskevopoulos, Emmanuel Tsekleves, Alyson Warland, Cherry Kilbride. 1-8 [doi]
- Game Prototype for Understanding Safety Issues of Life Boat Launching ProcessMin Jiang, Jian Chang, Mark Dodwell, Jeremy Jekins, Hui-Jun Yang, Jian-Jun Zhang. 1-8 [doi]
- Students' Attitudes in Relation to Exergame Practices in Physical EducationEliseo Reategui, Marlom Zotti Bittencourt, João Batista Mossmann. 1-4 [doi]
- Open Device Lab: An Analysis of Available Devices in the Gaming MarketRaquel Paiva Godinho, Ruth S. Contreras Espinosa. 1-4 [doi]
- Self-Organisation in Games, Games on Self-OrganisationSebastian von Mammen. 1-8 [doi]
- The Subjective Well-Being via Virtual Worlds ExperienceThomas Photiadis, Panayiotis Zaphiris. 1-4 [doi]
- Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play PreservationHui Liang, Shujie Deng, Jian Chang, Jian-Jun Zhang, Can Chen, Ruofeng Tong. 1-9 [doi]
- Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough!Anthony L. Brooks. 1-6 [doi]
- Towards the Biofeedback Game - with Interoception and RehabilitationYoichi Nagashima. 1-7 [doi]
- Sing Master: An Intelligent Mobile Game for Teaching SingingGeorgi Dzhambazov, Kamen Goranchev. 1-2 [doi]
- Stigma-Stop a Serious Game against the Stigma in Mental DisordersJose A. Piedra-Fernández, Adolfo J. Cangas, Juan J. Ojeda-Castelo, Diego Cangas, Antonio J. Fernandez-Garcia. 1-4 [doi]
- Skynetz: A Playful Experiential Robotics SimulatorRobin Han, Dominik Auer, Sarah Edenhofer, Sebastian von Mammen. 1-4 [doi]
- Brain-Computer Interfaces - A Survey on Interactive Virtual EnvironmentsBojan Kerous, Fotis Liarokapis. 1-4 [doi]
- Eppur Si Muove - Considerations in the Research of Commercial Video GamesCarlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos. 1-4 [doi]
- Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative NarrativesJoaquim Colàs, Alan Tapscott, Valeria Righi, Ayman Moghnieh, Josep Blat. 1-7 [doi]
- Analysis of Game and Learning Mechanics According to the Learning TheoriesAzeneth Patiño, Margarida Romero, Jean-Nicolas Proulx. 1-4 [doi]
- Immersive Orchestras: Audio Processing for Orchestral Music VR ContentJordi Janer, Emilia Gómez, Agustín Martorell, Marius Miron, Benjamin de Wit. 1-2 [doi]
- Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative FrameworkAbdelali Slimani, Lotfi Elaachak, Fatiha Elouaai, Mohammed Bouhorma. 1-3 [doi]
- Pheromander: Real-Time Strategy with Digital PheromonesSimon Kerler, Johannes Vilsmeier, Sarah Edenhofer, Sebastian von Mammen. 1-4 [doi]
- Procedural Modeling in Archaeology: Approximating Ionic Style Columns for GamesRichard Konecny, Stella Sylaiou, Fotis Liarokapis. 1-8 [doi]
- Effects of Gamified Quiz to Student's Motivation and ScoreYuki Tanaka, Hidetake Uwano, Tomohiro Ichinose, Shinya Takehara. 1-4 [doi]
- Rules on Wheels: A Serious Game for Teaching Traffic SignsSherif Ismail, Slim Abdennadher, Wael Abouelsaadat. 1-7 [doi]
- The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping StudyIoannis Paliokas, Stella Sylaiou. 1-8 [doi]
- Modulation of Physiological Responses and Activity Levels during Exergame ExperiencesJohn Edison Munoz Cardona, Monica S. Cameirao, Teresa Paulino, Sergi Bermúdez i Badia, Elvio Rubio. 1-8 [doi]
- A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture ApplicationSpyros Vosinakis, Panayiotis Koutsabasis, Dimitris Makris, Ekati Sagia. 1-8 [doi]
- Design for Collaboration in Mixed Reality: Technical Challenges and SolutionsErwin Peters, Bram Heijligers, Josse de Kievith, Xavier Razafindrakoto, Ruben van Oosterhout, Carlos Santos, Igor Mayer, Max M. Louwerse. 1-7 [doi]