Abstract is missing.
- PrefaceFotis Liarokapis, Anastasios Doulamis, Nikolaos Doulamis. [doi]
- A serious game for understanding ancient seafaring in the Mediterranean seaOliver Philbin-Briscoe, Bart Simon, Sudhir P. Mudur, Charalambos Poullis, Selma Rizvic, Dusanka Boskovic, Fotis Liarokapis, Irene Katsouri, Stella Demesticha, Dimitrios Skarlatos. 1-5 [doi]
- DRUMM: Dynamic viewing of large-scale 3D city models on the webTimo Koskela, Matti Pouke, Arto Heikkinen, Toni Alatalo, Paula Alavesa, Timo Ojala. 8-14 [doi]
- Developing games for non-leisure contexts: Identification of challenges and research gapsPer Backlund, Henrik Engström, Björn Berg Marklund, Marcus Toftedahl. 15-22 [doi]
- VReanimate - Non-verbal guidance and learning in virtual realityTim Blome, Alexander Diefenbach, Stefan Rudolph, Kristina Bucher, Sebastian von Mammen. 23-30 [doi]
- Telemetry-based optimisation for user training in racing simulatorsKeith Bugeja, Sandro Spina, Francois Buhagiar. 31-38 [doi]
- Swarm intelligence for autonomous cooperative agents in battles for real-time strategy gamesDamon Daylamani Zad, Letitia B. Graham, Ioannis Theoklitos Paraskevopoulos. 39-46 [doi]
- Learning the cell cycle with a game: Virtual experiments in cell biologyDavid Panzoli, Sylvain Cussat-Blanc, Jonathan Pascalie, Jean Disset, Marvyn O'Rourke, Laetitia Brichese, Valérie Lobjois, Elsa Bonnafe, Florence Geret, Catherine Pons-Lelardeux, Bernard Ducommun, Yves Duthen. 47-54 [doi]
- Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptabilityNicolas Muller, David Panzoli, Michel Galaup, Pierre Lagarrigue, Jean-Pierre Jessel. 55-62 [doi]
- Designing educational games: Key elements and methodological approachRafael Prieto de Lope, Nuria Medina-Medina, Rosana Montes-Soldado, Antonio Mora García, Francisco Luis Gutiérrez Vela. 63-70 [doi]
- City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplayPaula Alavesa, Minna Pakanen, Alexander Voroshilov, Hannu Kukka, Alexander Samodelkin, Timo Ojala, Matti Pouke. 71-78 [doi]
- Geogames in education for sustainable development: Transferring a simulation game in outdoor settingsJoachim Schneider, Steffen Schaal, Christoph Schlieder. 79-86 [doi]
- An interactive E-book with an educational game for children with developmental disorders: A pilot user studyNirvana Pistoljevic, Vedad Hulusic. 87-93 [doi]
- Extraction of key postures from 3D human motion data for choreography summarizationIoannis Rallis, Ioannis Georgoulas, Nikolaos Doulamis, Athanasios Voulodimos, Panagiotis Terzopoulos. 94-101 [doi]
- Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual cityMahmoud Badri, Minna Pakanen, Paula Alavesa, Hannu Kukka, Timo Ojala. 102-108 [doi]
- Single image reconstruction of human faces using database of depth imagesZuzana Ferkova, Marek Zuzi, Petra Urbanova, Petr Matula. 109-116 [doi]
- Investigating the effect of user profile during training for BCI-based gamesAthanasios Vourvopoulos, Evangelos Niforatos, Michal Hlinka, Filip Skola, Fotis Liarokapis. 117-124 [doi]
- Information recall in a mobile VR disability simulationTanvir Irfan Chowdhury, Raphael Costa, John Quarles. 125-128 [doi]
- A virtual reality simulation for children: Build and create from the perspective of a toy figureJuliane Axt, Mareike Schmiedecke, Kristina Bucher, Andreas Knote, Sebastian von Mammen. 133-136 [doi]
- A model of heritage content in serious and commercial gamesLaurence Hanes, Robert Stone. 137-140 [doi]
- Gamifying software development scrum projectsRita Marques, Goncalo Costa, Miguel Mira da Silva, Pedro Goncalves. 141-144 [doi]
- Evaluation of a virtual gaming environment designed to access emotional reactions while playingSarah-Christin Freytag, Carolin Wienrich. 145-148 [doi]
- A curriculum for developing serious games for children with autism: A success storyVedad Hulusic, Nirvana Pistoljevic. 149-152 [doi]
- The effect of cognitive load on physiological arousal in a decision-making serious gamePetar Jercic, Charlotte C. Sennersten, Craig Lindley. 153-156 [doi]
- When facial expressions dominate emotion perception in groups of virtual charactersRobin Palmberg, Christopher E. Peters, Adam Qureshi. 157-160 [doi]
- Improving the visualisation of 3D textured models via shadow detection and removalEvangelos Maltezos, Anastasios Doulamis, Charalabos Ioannidis. 161-164 [doi]
- Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensorsGregory Kontadakis, Dimitrios Chasiouras, Despeina Proimaki, Katerina Mania. 165-168 [doi]
- Variance-based shape descriptors for determining the level of expertise of tennis playersGeorgios Tsatiris, Kostas Karpouzis, Stefanos D. Kollias. 169-172 [doi]
- Adaptivity and safety in location-based gamesJoão Tiago Pinheiro Neto Jacob, Rui Nóbrega, António Coelho, Rui Rodrigues. 173-174 [doi]
- Novel 3D games for people with and without hearing lossMirabelle D'Cruz, Harshada Patel, Madeline Hallewell, Davide Salanitri, Jeena Velzen, Lorenzo Picinali. 175-176 [doi]
- Janitor run: Studying the effects of realistic mirror world like game scenes on game experiencePaula Alavesa, Olli Korhonen, Jussi Sepponen, Mikael Martinviita, Mohammed Abdrado, Minna Pakanen, Timo Koskela, Matti Pouke. 179-180 [doi]
- Serious games adapted to children with profound intellectual and multiple disabilitiesPatrick Abellard, Alexandre Abellard. 183-184 [doi]
- Experimentation with the human body in virtual reality space: Body, bacteria, life-cycleChristina Oikonomou, Alain Lioret, Manthos Santorineos, Stavroula Zoi. 185-186 [doi]
- Paper title: Serious games in nursing education: An integrative reviewApphia Jia Qi Tan, Cindy Ching Siang Lau, Sok Ying Liaw. 187-188 [doi]
- The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experienceStefano Cobello, Pilar Perez Berganza, Elena Milli, Nikos Zygouritsas. 189-192 [doi]
- Modelling learning experiences in adaptive multi-agent learning environmentsDorothea Tsatsou, Nicholas Vretos, Petros Daras. 193-200 [doi]
- Offline and online adaptation in prosocial gamesKonstantinos C. Apostolakis, Kiriakos Stefanidis, Athanasios Psaltis, Kosmas Dimitropoulos, Petros Daras. 201-208 [doi]
- An adaptive framework for the creation of bodymotion-based gamesA. Grammatikopoulou, Sohaib Laraba, O. Sahbenderoglu, Kosmas Dimitropoulos, Nikolaos Grammalidis. 209-216 [doi]
- Expressive virtual characters for social demonstration gamesFangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher Peters. 217-224 [doi]
- The gamification of accessibility design: A proposed frameworkFotios Spyridonis, Damon Daylamani Zad, Ioannis Theoklitos Paraskevopoulos. 233-236 [doi]
- Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite frameworkSofia B. Dias, Elias Konstantinidis, José A. Diniz, Panagiotis D. Bamidis, Vasileios S. Charisis, Stelios Hadjidimitriou, Michael Stadtschnitzer, Peter Fagerberg, Ioannis Ioakeimidis, Kosmas Dimitropoulos, Nikolaos Grammalidis, Leontios J. Hadjileontiadis. 237-244 [doi]
- Integratingfall-risk assessments within a simple balance exergameT. J. Ellmers, W. R. Young, Ioannis Theoklitos Paraskevopoulos. 245-248 [doi]
- The interplay between IoT and serious games towards personalised healthcareEvdokimos I. Konstantinidis, Antonis S. Billis, Ioannis Theoklitos Paraskevopoulos, Panagiotis D. Bamidis. 249-252 [doi]
- Guidelines for interactive digital storytelling presentations of cultural heritageSelma Rizvic, Nermin Djapo, Fatmir Alispahic, Bojan Hadzihalilovic, Fahira Fejzic Cengic, Ahmed Imamovic, Vensada Okanovic, Dusanka Boskovic. 253-259 [doi]
- Developing a virtual museum for the Stoa of AttalosMargarita Skamantzari, Georgia Kontogianni, Andreas Georgopoulos, Sawas Kazanis. 260-263 [doi]
- Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessionsMaria Vayanou, Yannis E. Ioannidis. 264-271 [doi]
- An immersive virtual environment for collaborative geovisualizationMilan Dolezal, Jirí Chmelik, Fotis Liarokapis. 272-275 [doi]
- Serious gazeAndrew T. Duchowski. 276-283 [doi]
- Towards effective serious gamesOlga De Troyer. 284-289 [doi]