Abstract is missing.
- Designing Computer Based Archaeological 3D-Reconstructions: How Camera Zoom Influences AttentionManuela Glaser, Dominik Lengyel, Catherine Toulouse, Stephan Schwan. 1 [doi]
- Computer Generation of Filmic Discourse from a Cognitive/Affective PerspectiveJohn Bateman, Marc Christie, Roberto Ranon, Rémi Ronfard, Tim Smith. 3 [doi]
- Comparing Film-editingQuentin Galvane, Rémi Ronfard, Marc Christie. 5-12 [doi]
- Key-frame Based Spatiotemporal Scribble PropagationPelin Dogan, Tunç Ozan Aydin, Nikolce Stefanoski, Aljoscha Smolic. 13-20 [doi]
- Efficient Salient Foreground Detection for Images and Video using Fiedler VectorsFederico Perazzi, Olga Sorkine-Hornung, Alexander Sorkine-Hornung. 21-29 [doi]
- A Computational Framework for Vertical Video EditingVineet Gandhi, Rémi Ronfard. 31-37 [doi]
- Toward More Effective Viewpoint Computation ToolsChristophe Lino. 39-46 [doi]
- Stylistic Patterns for Generating Cinematographic SequencesHui-Yin Wu, Marc Christie. 47-53 [doi]
- The Influence of a Moving Camera on the Perception of Distances between Moving ObjectsBärbel Garsoffky, Tobias Meilinger, Chantal Horeis, Stephan Schwan. 55 [doi]
- Insight: An Annotation Tool and Format for Film AnalysisBillal Merabti, Hui-Yin Wu, Cunka Bassirou Sanokho, Quentin Galvane, Christophe Lino, Marc Christie. 57 [doi]
- Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in GamesPaolo Burelli. 59-62 [doi]
- Film Ties: An Architecture for Collaborative Data-driven CinematographyWilliam H. Bares, Donald Schwartz, Cristovam Segundo, Santoshi Nitya, Sydney Aiken, Clinton Medbery. 63-68 [doi]
- Visibility-Aware Framing for 3D ModelersRoberto Ranon, Marc Christie. 69-76 [doi]