Abstract is missing.
- A Least-Certainty Heuristic for Selective SearchPaul E. Utgoff, Richard P. Cochran. 1-18 [doi]
- Lambda-Search in Game Trees - with Application to GoThomas Thomsen. 19-38 [doi]
- Abstract Proof SearchTristan Cazenave. 39-54 [doi]
- Solving Kriegspiel-Like Problems: Examining Efficient Search MethodsMakoto Sakuta, Hiroyuki Iida. 55-73 [doi]
- Strategies for the Automatic Construction of Opening BooksThomas R. Lincke. 74-86 [doi]
- Awari Retrograde AnalysisRoel van der Goot. 87-95 [doi]
- Construction of Chinese Chess Endgame Databases by Retrograde AnalysisHaw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu. 96-114 [doi]
- Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in AwariJack van Rijswijck. 115-132 [doi]
- Chess Neighborhoods, Function Combination, and Reinforcement LearningRobert Levinson, Ryan Weber. 133-150 [doi]
- Learning a Go Heuristic with TILDEJan Ramon, Tom Francis, Hendrik Blockeel. 151-169 [doi]
- Learning Time Allocation Using Neural NetworksLevente Kocsis, Jos W. H. M. Uiterwijk, H. Jaap van den Herik. 170-185 [doi]
- The Complexity of Graph Ramsey GamesWolfgang Slany. 186-203 [doi]
- Virus Versus MankindAviezri S. Fraenkel. 204-213 [doi]
- Creating Difficult Instances of the Post Correspondence ProblemRichard J. Lorentz. 214-228 [doi]
- Integer Programming Based Algorithms for Peg Solitaire ProblemsMasashi Kiyomi, Tomomi Matsui. 229-240 [doi]
- Ladders Are PSPACE-CompleteMarcel Crâsmaru, John Tromp. 241-249 [doi]
- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid GraphsMichael Buro. 250-261 [doi]
- New Self-Play Results in Computer ChessErnst A. Heinz. 262-276 [doi]
- SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree SearchingJeff Rollason. 277-296 [doi]
- A Shogi Processor with a Field Programmable Gate ArrayYouhei Hori, Minenobu Seki, Reijer Grimbergen, Tsutomu Maruyama, Tsutomu Hoshino. 297-314 [doi]
- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in ShogiReijer Grimbergen. 315-332 [doi]
- Abstraction Methods for Game Theoretic PokerJiefu Shi, Michael L. Littman. 333-345 [doi]
- Reasoning by Agents in Computer Bridge BiddingTakahisa Ando, Takao Uehara. 346-364 [doi]
- Linguistic Geometry for Solving War GamesBoris Stilman. 365-383 [doi]
- Physics and Ecology of Rock-Paper-Scissors GameKei-ichi Tainaka. 384-395 [doi]
- Review: Computer Language GamesMichael L. Littman. 396-404 [doi]
- Review: Computer Go 1984-2000Martin Müller 0003. 405-413 [doi]
- Review: Intelligent Agents for Computer GamesAlexander Nareyek. 414-422 [doi]
- Review: RoboCup through 2000Itsuki Noda, Ian Frank. 423-432 [doi]
- Review: Computer Shogi through 2000Takenobu Takizawa, Reijer Grimbergen. 433-442 [doi]