Abstract is missing.
- Theorycrafting: from collective intelligence to intrinsic satisfactionFaltin Karlsen. [doi]
- Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IVGareth Schott, Jasper van Vught. [doi]
- Retro Evolved: Level Design Practice exemplified by the Contemporary Retro GameFares Kayali, Joseph Schuh. [doi]
- What Keeps Designers and Players Apart? Thinking How an Online Game World is SharedVinciane Zabban. [doi]
- Danger Close: Contesting Ideologies and Contemporary Military Conflict in First Person ShootersMartijn Van Zwieten. [doi]
- Of discs, boxes and cartridges: the material life of digital gamesSaara Toivonen, Olli Sotamaa. [doi]
- Game Spaces Speak Volumes: Indexical StorytellingClara Fernández-Vara. [doi]
- Games and machinima in adolescents' classroomsPilar Lacasa, Rut Martínez Borda, Laura Méndez. [doi]
- The Power-up Experience: A study of Power-ups in Games and their Effect on Player ExperienceFilip Lange-Nielsen. [doi]
- Cultures of independent game production: Examining the relationship between community and labourOrlando Guevara-Villalobos. [doi]
- In Perpetual Beta? On the Participatory Design of Facebook GamesMelinda Jacobs, Tanja Sihvonen. [doi]
- Pattern Recognition: Gameplay as negotiating procedural formTom Betts. [doi]
- Online Video Games in Brazilian Public Health CommunicationMarcelo Simao de Vasconcellos, Inesita Soares de Araujo. [doi]
- Problem Based Game Design - Engaging Students by InnovationLars Reng, Henrik Schoenau-Fog. [doi]
- Playful Crowdsourcing for Energy- Efficient Automotive NavigationJörg Niesenhaus, Daniel Münter, Tim Hussein, Jürgen Ziegler 0001. [doi]
- Beyond the digital divide: An ecological approach to gameplayJonas Linderoth. [doi]
- BurgerTime: A Proceduralist InvestigationMike Treanor, Michael Mateas. [doi]
- Game reward systems: Gaming experiences and social meaningsHao Wang, Chuen-Tsai Sun. [doi]
- "He could be a bunny rabbit for all I care!": Identification with video game characters and arguments for diversity in representationAdrienne Shaw. [doi]
- Adolescent thinking and online writing after the use of commercial games in the classroomPilar Lacasa, Rut Martínez Borda, Héctor del Castillo. [doi]
- A Survey of Final Project Courses in Game Programs: Considerations for Teaching CapstoneJosé Pablo Zagal, John Sharp. [doi]
- Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital GamesJonathan Belman, Helen Nissenbaum, Mary Flanagan. [doi]
- "To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game DesignCarl Therrien. [doi]
- Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play EnvironmentGordon Tiemstra, Renée van den Berg, Tilde Bekker, Mark de Graaf. [doi]
- Players and the Love Game: Conceptualizing Cheating with Erotic Role Players in World of WarcraftAshley Brown. [doi]
- The Aiming Game: Using a Game with Biofeedback for Training in Emotion RegulationHenrik Cederholm, Olle Hilborn, Craig Lindley, Charlotte C. Sennersten, Jeanette Eriksson. [doi]
- Designing the DesignerRobin Potanin, Oliver Davies. [doi]
- 'Can't Stop The Signal?' The Design of the Dutch Firefly LARPNicolle Lamerichs. [doi]
- Making sense of game-play: How can we examine learning and involvement?Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods. [doi]
- MUsE - A Framework for Reception-based Gaming ResearchDaniel Schultheiss. [doi]
- Video Games, Walking the Fine Line between Art and EntertainmentJef Folkerts. [doi]
- Return to Darkness: Representations of Africa in Resident Evil 5Hanli Geyser, Pippa Tshabalala. [doi]
- Casual mobile gameplay - On integrated practices of research, design and playNassrin Hajinejad, Iaroslav Sheptykin, Barbara Grüter, Annika Worpenberg, Andreas Lochwitz, David Oswald, Heide-Rose Vatterrott. [doi]
- Do We Need Real-Time Hermeneutics? Structures of Meaning in GamesArjoranta Jonne. [doi]
- Preventing a POX Among the People? A Design Case Study of a Public Health GameMary Flanagan, Max Seidman, Jonathan Belman, Sukdith Punjasthitkul, Zara Downs, Mike Ayoob, Alicia Driscoll. [doi]
- The winner takes all: Standardization and console gamesDavid B. Nieborg. [doi]
- Forbidden or Promising Fruit? An experimental study into the effects of warning labels on the purchase intention of digital gamersJan Decock, Jan Van Looy. [doi]
- From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian GroupsOlivier Szymanezyk, Patrick Dickinson, Tom Duckett. [doi]
- Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning?Anders Frank. [doi]
- Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For GoodJaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina M. I. Ollila. [doi]
- Designing Social Behaviour through PlayTanya Marriott. [doi]
- The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative PlayJaakko Stenros, Markus Montola. [doi]
- Understanding the Contribution of Biometrics to Games User ResearchPejman Mirza-Babaei, Sebastian Long, Emma Foley. [doi]
- Breaking Reality: Exploring Pervasive Cheating in FoursquareRené Glas. [doi]
- Framework for Designing and Evaluating Game AchievementsJuho Hamari, Veikko Eranti. [doi]
- Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game AdvertisingLaura Herrewijn, Karolien Poels. [doi]
- Listen! - Improving the Cooperation between Game Designers and Audio DesignersSander Huiberts. [doi]
- Computer history and the movement of business simulationsSerjoscha Wiemer. [doi]
- Experiential Metaphors in Abstract GamesJason Begy. [doi]
- The Poetics of Game Design, Rhetoric and the Independent GameLindsay D. Grace. [doi]
- And Then You Wait: The Issue of Dead Time in Social Network GamesRichard van Meurs. [doi]
- Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online gameFares Kayali, Vera Schwarz, Gerit Götzenbrucker, Jürgen Pfeffer, Barbara Franz, Peter Purgathofer. [doi]
- How to Say Things with Actions I: a Theory of Discourse for Video Games for ChangeValentina Rao. [doi]
- Doing It Themselves! A Mixed-Method Study into the Motivations of Players to 'Create' in the Context of GamingFrederik Van Den Bosch, Wannes Ribbens, Jan Van Looy. [doi]
- The Player Engagement Process - An Exploration of Continuation Desire in Digital GamesHenrik Schoenau-Fog. [doi]
- Exploring anonymity in cooperative board gamesJonas Linderoth. [doi]
- More Than A Craze: Photographs of New Zealand's early digital games sceneMelanie Swalwell. [doi]
- A Procedural Critique of Deontological ReasoningJulian Togelius. [doi]
- Understanding Player Experience using Sequential AnalysisMichael Soppitt, Graham McAllister. [doi]
- Meta-Rules and Complicity in Brenda Brathwaite's TrainHeather Logas. [doi]
- PlayFit: Designing playful activity interventions for teenagersJanienke Sturm, Rob Tieben, Menno Deen, Tilde Bekker, Ben A. M. Schouten. [doi]
- Participatory Game Design to Engage a Digitally Excluded CommunityMark Lochrie, Paul Coulton, Andrew Wilson. [doi]
- Meaning Making Through Constraint: Modernist Poetics and Game Design AnalysisMiriam Asad. [doi]
- Subversive Game Design for Recursive LearningKonstantin Mitgutsch, Matthew Weise. [doi]
- Kairotopos: A reflection on Greek space/time concepts as design implications in MinecraftIsaac Lenhart. [doi]
- Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti MagazineJaakko Suominen. [doi]
- Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game DesignYan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre. [doi]
- Epistemic games & applied drama: Converging conventions for serious playDavid Cameron, John Carroll, Rebecca Wotzko. [doi]
- Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital GamesJonathan Belman, Helen Nissenbaum, Mary Flanagan. [doi]
- Towards a Playful Organization Ideal-type: Values of a Playful Organizational CultureHarald Warmelink. [doi]
- Integrating Emergence and ProgressionJoris Dormans. [doi]
- The game boy's network. A network analysis of the German digital games industrySonja Kröger, Emese Domahidi, Thorsten Quandt. [doi]
- Collaboration and Team Composition in Applied Game Creation ProcessesLies van Roessel, Jeroen van Mastrigt-Ide. [doi]
- The End of the Rainbow: In search of crossing points between organizations and playJeroen Van Bree. [doi]
- In the army now - Narrative elements and realism in military first-person shootersJohannes Breuer, Ruth Festl, Thorsten Quandt. [doi]
- The map as playground: Locationbased games as cartographical practicesSybille Lammes. [doi]
- Playing with Data BasesStefan Böhme. [doi]
- A Chinese Cyber Diaspora: Contact and Identity Negotiation on Taiwanese WoW ServersHolin Lin, Chuen-Tsai Sun. [doi]
- Just a Cyberplace The rules in videogames: between Ontology and EpistemologyIvan Mosca. [doi]
- Business Games, Rationality and Control LogisticsRolf F. Nohr. [doi]
- Playful ambienceMark Eyles, Dan Pinchbeck. [doi]
- Using the VNA Ideation Game at Global Game JamAnnakaisa Kultima, Kati Alha. [doi]
- The professional identity of gameworkers revisited. A qualitative inquiry on the case study of German professionalsJeffrey Wimmer, Tatiana Sitnikova. [doi]
- Jane Fonda's Wii Fit: Continuity, Contingency, and Concordance in Fitness GamingSteven Boyer. [doi]
- Player Communities in Multiplayer Online Games: A Systematic Review of Empirical ResearchHarald Warmelink, Marko Siitonen. [doi]
- Player Typology in Theory and PracticeChris Bateman, Rebecca Lowenhaupt, Lennart Nacke. [doi]
- Schematically Disruptive Game DesignPeter Howell. [doi]
- You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming HabitsLotte Vermeulen, Jan Van Looy, Frederik De Grove, Cédric Courtois. [doi]
- Social Architecture and the Emergence of Power Laws in Online Social GamesBen Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun W. Lawson, Conor Linehan, Niklas Ravaja. [doi]
- Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game WorldMirjam P. Eladhari. [doi]