Abstract is missing.
- A Novel Reading Technique Application: Exploring Arabic Children ExperienceMaram S. Alhafzy, Ebtesam A. Alomari, Hind H. Mahdy, Maysoon Abulkhair. 3-10 [doi]
- Observation Analysis Method for Culture Centered Design - Proposal of KH Method -Kaho Asano, Kazuhiko Yamazaki. 11-19 [doi]
- Lessons Learned from Projects in Japan and Korea Relevant for Intercultural HCI DevelopmentMartin Blankl, Peter Biersack, Rüdiger Heimgärtner. 20-27 [doi]
- Usability Evaluation of Two Chinese Segmentation Methods in Subtitles to Scaffold Chinese NoviceChih-Kai Chang. 28-37 [doi]
- Young Egyptians Use of Social Networks and the January 2011 RevolutionGhada R. El Said. 38-43 [doi]
- Designing for a Thumb: An Ideal Mobile Touchscreen Interface for Chinese UsersQian Fei. 44-53 [doi]
- Examining Interdisciplinary Prototyping in the Context of Cultural CommunicationMichael Heidt. 54-61 [doi]
- Intercultural User Interface Design - Culture-Centered HCI Design - Cross-Cultural User Interface Design: Different Terminology or Different Approaches?Rüdiger Heimgärtner. 62-71 [doi]
- User-Experience and Science-Fiction in Chinese, Indian, and Japanese FilmsAaron Marcus. 72-78 [doi]
- Two Solitudes Revisited: A Cross-Cultural Exploration of Online Image Searcher's BehaviorsElaine Ménard, Nouf Khashman, Jonathan Dorey. 79-88 [doi]
- Usability Assessment in the Multicultural ApproachMaria Lúcia L. R. Okimoto, Cristina Olaverri-Monreal, Klaus-Josef Bengler. 89-94 [doi]
- Lessons from Intercultural Project Management for the Intercultural HCI Design ProcessYvonne Schoper, Rüdiger Heimgärtner. 95-104 [doi]
- Localization beyond National Characteristics: The Impact of Language on Users' Performance with Different Menu StructuresChristian Sturm, Gerhard Strube, Sara Gouda. 105-114 [doi]
- Tracing Technology Diffusion of Social Media with Culturally Localized User Experience ApproachHuatong Sun. 115-120 [doi]
- The Interactive Media between Human and the Sacred - An Example for Taiwanese Spiritual PracticePi-Fen Wang. 121-128 [doi]
- Banner Evaluation Predicted by Eye Tracking Performance and the Median Thinking StyleMan-Ying Wang, Da-Lung Tang, Chih-Tung Kao, Vincent C. Sun. 129-138 [doi]
- Intercultural Design for Use - Extending Usage-Centered Design by Cultural AspectsHelmut Windl, Rüdiger Heimgärtner. 139-148 [doi]
- A Usability Testing of Chinese Character Writing System for Foreign LearnersManlai You, Yu-Jie Xu. 149-157 [doi]
- A Cross-Cultural Evaluation of HCI Student Performance - Reflections for the CurriculumJosé L. Abdelnour-Nocera, Ann Austin, Mario Michaelides, Sunila Modi. 161-170 [doi]
- Desirability of a Teaching and Learning Tool for Thai Dance Body MotionWorawat Choensawat, Kingkarn Sookhanaphibarn, Chommanad Kijkhun, Kozaburo Hachimura. 171-179 [doi]
- Improving User Experience in e-Learning, the Case of the Open University of CataloniaEva de Lera, Magí Almirall, Llorenç Valverde, Merce Gisbert. 180-188 [doi]
- Math Fluency through Game DesignWanda Eugene, Tiffany Barnes, Jennifer Wilson. 189-198 [doi]
- Musical Experience Development Model Based on Service Design ThinkingSunyoung Kim, Eui-Chul Jung. 199-208 [doi]
- Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the ClassroomKira Lawrence, Alisa Maas, Neera Pradhan, Treschiel Ford, Jacqueline Shinker, Amy Ulinski Banic. 209-218 [doi]
- Legibility in Children's Reading: The Methodological Development of an Experiment for Reading Printed and Digital TextsDaniel Lourenço, Solange Coutinho. 219-228 [doi]
- PALMA: Usability Testing of an Application for Adult Literacy in BrazilFrancimar Rodrigues Maciel. 229-237 [doi]
- Setting Conditions for Learning: Mediated Play and Socio-material DialogueEmanuela Marchetti, Eva Petersson Brooks. 238-246 [doi]
- The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion DesignAaron Marcus, Yuan Peng, Nicola Lecca. 247-256 [doi]
- Information Accessibility in Museums with a Focus on Technology and Cognitive ProcessLaura B. Martins, Felipe Gabriele. 257-265 [doi]
- Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign LanguagesGuilherme de S. Moura, Luis Arthur Vasconcelos, Aline Cavalcanti, Felipe Breyer, Daliton da Silva, João Marcelo X. N. Teixeira, Crystian Wendel M. Leão, Judith Kelner. 266-275 [doi]
- Toward Social Media Based WritingJohn Sadauskas, Daragh Byrne, Robert K. Atkinson. 276-285 [doi]
- Participatory Design for Mobile Application for Academic Management in a Brazilian UniversityJosé Guilherme Santa Rosa, Andrei Gurgel, Marcel de Oliveira Passos. 286-295 [doi]
- YUSR: Speech Recognition Software for DyslexicsMounira Taileb, Reem Al-Saggaf, Amal Al-Ghamdi, Maha Al-Zebaidi, Sultana Al-Sahafi. 296-303 [doi]
- Measuring Usability of the Mobile Mathematics Curriculum-Based Measurement Application with ChildrenMengping Tsuei, Hsin-Yin Chou, Bo-Sheng Chen. 304-310 [doi]
- Teachers and Children Playing with Factorization: Putting Prime Slaughter to the TestAndrea Valente, Emanuela Marchetti. 311-320 [doi]
- Towards a Common Implementation Framework for Online Virtual MuseumsKatarzyna Wilkosinska, Andreas Aderhold, Holger Graf, Yvonne Jung. 321-330 [doi]
- Towards an Arabic Language Augmentative and Alternative Communication Application for AutismBayan Al-Arifi, Arwa Al-Rubaian, Ghadah Al-Ofisan, Norah Al-Romi, Areej Al-Wabil. 333-341 [doi]
- Improving Autistic Children's Social Skills Using Virtual RealityOmaima Bamasak, Roa'a Braik, Hadeel Al-Tayari, Shatha Al-Harbi, Ghadeer Al-Semairi, Malak Abu-Hnaidi. 342-351 [doi]
- Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia UsableJessica D. Bayliss, Indu Vedamurthy, Mor Nahum, Dennis Levi, Daphne Bavelier. 352-360 [doi]
- Designing Supportive Mobile Technology for Stable DiabetesKatherine S. Blondon, Predrag V. Klasnja. 361-370 [doi]
- Application of Rhetorical Appeals in Interactive Design for HealthSauman Chu, G. Mauricio Mejia. 371-380 [doi]
- Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical EncountersMartina A. Clarke, Linsey M. Steege, Joi L. Moore, Jeffery L. Belden, Richelle J. Koopman, Min Soon Kim. 381-390 [doi]
- Designing Co-located Tabletop Interaction for Rehabilitation of Brain InjuryJonathan Duckworth, Patrick R. Thomas, David Shum, Peter H. Wilson. 391-400 [doi]
- Paindroid: A Mobile Tool for Pain Visualization and ManagementTor-Morten Grønli, Gheorghita Ghinea, Fotios Spyridonis, Jarle Hansen. 401-406 [doi]
- Usability Testing Medical Devices: A Practical Guide to Minimizing Risk and Maximizing SuccessChris Hass, Dan Berlin. 407-416 [doi]
- Exploring the Need for, and Feasibility of, a Web-Based Self-Management Resource for Teenage and Young Adult Cancer Survivors in the UKLouise Moody, Andy Turner, Jane Osmond, Joanna Kosmala-Anderson, Louise Hooker, Lynn Batehup. 417-423 [doi]
- Avatar Interfaces for Biobehavioral FeedbackTylar Murray, Delquawn Hardy, Donna Spruijt-Metz, Eric Hekler, Andrew Raij. 424-434 [doi]
- Participatory Interaction Design for the Healthcare Service FieldTakuichi Nishimura, Maiko Kobayakawa, M. Nakajima, K. C. Yamada, T. Fukuhara, Masahiro Hamasaki, H. Miwa, Kentaro Watanabe, Y. Sakamoto, Takeshi Sunaga, Yoichi Motomura. 435-441 [doi]
- Virtual Environment to Treat Social AnxietyAna Paula Cláudio, Maria Beatriz Carmo, Tânia Pinheiro, Francisco Esteves, Eder Lopes. 442-451 [doi]
- Development and Evaluation of a Knowledge-Based Method for the Treatment of Use-Oriented and Technical Risks Using the Example of Medical DevicesSimon Plogmann, Armin Janß, Arne Jansen-Troy, Klaus Radermacher. 452-461 [doi]
- Interactive System for Solving Children Communication DisorderWafaa M. Shalash, Malak Bas-sam, Ghada Shawly. 462-469 [doi]
- Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration ExperiencesAlasdair G. Thin, Marientina Gotsis. 470-479 [doi]
- A Mobile Prototype for Clinical Emergency CallsCornelius Wille, Thomas Marx, Adam Maciak. 480-487 [doi]
- The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood ObesityMarina Barros, André Neves, Walter Correia, Marcelo Márcio Soares, Fábio Campos. 491-500 [doi]
- Case Study: Identifying Gamification Opportunities in Sales ApplicationsJoëlle Carignan, Sally Lawler Kennedy. 501-507 [doi]
- Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012Breno José Andrade de Carvalho, Marcelo Márcio Soares, André Menezes Marques das Neves, Rodrigo Pessoa Medeiros. 508-517 [doi]
- Exploring Adjustable Interactive Rings in Game Playing: Preliminary ResultsLeonardo Cunha de Miranda, Heiko Horst Hornung, Roberto Pereira, Maria Cecília Calani Baranauskas. 518-527 [doi]
- Gamification at Work: Designing Engaging Business SoftwareJanaki Kumar. 528-537 [doi]
- Stand Up, Heroes! : Gamification for Standing People on Crowded Public TransportationItaru Kuramoto, Takuya Ishibashi, Keiko Yamamoto, Yoshihiro Tsujino. 538-547 [doi]
- Applying Gamification in Customer Service Application to Improve Agents' Efficiency and SatisfactionPrerna Makanawala, Jaideep Godara, Eliad Goldwasser, Hang Le. 548-557 [doi]
- Perception of Gamification: Between Graphical Design and Persuasive DesignCathie Marache-Francisco, Eric Brangier. 558-567 [doi]
- Interactive Rock Climbing Playground Equipment: Modeling through ServiceMikiko Oono, Koji Kitamura, Yoshifumi Nishida, Yoichi Motomura. 568-576 [doi]
- Work and Gameplay in the Transparent 'Magic Circle' of Gamification - Insights from a Gameful Collaborative Review ExerciseRazvan Rughinis. 577-586 [doi]
- Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia StorytellingMizuki Sakamoto, Tatsuo Nakajima. 587-596 [doi]
- How Gamification and Behavior Science Can Drive Social Change One Employee at a TimeSusan Hunt Stevens. 597-601 [doi]
- Bridging the Gap between Consumer and Enterprise Applications through GamificationTim Thianthai, Bingjun Zhou. 602-607 [doi]
- Gamification: When It Works, When It Doesn'tErika Noll Webb. 608-614 [doi]