Abstract is missing.
- Generating Funny Dialogue between Robots based on Japanese Traditional Comedy EntertainmentRyo Mashimo, Tomohiro Umetani, Tatsuya Kitamura, Akiyo Nadamoto. 1-7 [doi]
- Overview of the MySteps ICT FrameworkReem Altamimi, Keith Nesbitt, Geoff Skinner. 1-3 [doi]
- Game Asset RepetitionStefan Greuter, Adam Nash. 1-5 [doi]
- The Dawn of the Dark Ride at the Amusement ParkJoel Zika. 1-5 [doi]
- Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe MediaDaniel Dunne. 1-4 [doi]
- Towards Quantifying Player's Involvement in 3D Games Based-on Player TypesNader Hanna, Deborah Richards, Michael Hitchens, Michael J. Jacobson. 1-10 [doi]
- Reusing Simulated Evacuation Behaviour in a Game EngineMingze XI, Shamus P. Smith. 1-8 [doi]
- Exploring Game Ideas for Stresslessness in the Automotive DomainSven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf. 1-3 [doi]
- The Publishing Game: An Analysis of "Game" Related Academic Publishing PatternsXin Gu, Karen Blackmore. 1-6 [doi]
- The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive GameMaría Guadalupe Alvarez Díaz, Marcus Toftedahl, Torbjörn Svensson. 1-10 [doi]
- Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve AdherenceScott Baker, Deborah Richards, Patrina Caldwell. 1-9 [doi]
- An Intuitive Tangible Game ControllerJacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor. 1-7 [doi]
- Flow Theory, Evolution & Creativity: or, 'Fun & Games'J. T. Velikovsky. 1-10 [doi]
- Measuring Learning in Video Games: A Case StudyAllan Fowler, Brian Cusack, Alessandro Canossa. 1-7 [doi]
- Intelligent and Empathic Agent to Support Student Learning in Virtual WorldsRyan Villarica, Deborah Richards. 1-9 [doi]
- Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game EnvironmentsBen Egliston. 1-4 [doi]
- Augmented Body: Changing Interactive Body PlayMatthew Martin, James Charlton, Andy M. Connor. 1-4 [doi]
- SpaceWalk: Movement and Interaction in Virtual Space with Commodity HardwareStefan Greuter, David J. Roberts. 1-7 [doi]
- One Person's Culture is Another One's EntertainmentCat Kutay. 1-8 [doi]
- A Systematic Review of CybersicknessSimon Davis, Keith Nesbitt, Eugene Nalivaiko. 1-9 [doi]
- Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online ReviewsMiaoqi Zhu, Xiaowen Fang. 1-8 [doi]
- Extending Building Information Models into Game EnginesRoss Bille, Shamus P. Smith, Kim Maund, Graham Brewer. 1-8 [doi]
- Software Development in the City Evolutions ProjectLei Tan, Ross Bille, Yuqing Lin, Stephan Chalup, Chris Tucker. 1-7 [doi]
- Comparing Order of Control for Tilt and Touch GamesRobert J. Teather, I. Scott MacKenzie. 1-10 [doi]
- Inferring Player Experiences Using Facial Expressions AnalysisChek Tien Tan, Sander Bakkes, Yusuf Pisan. 1-8 [doi]
- Social Play Spaces for Active Community EngagementJenna Gavin, Ben Kenobi, Andy M. Connor. 1-5 [doi]
- Perspective Shifting: Humour and Comedy in GamesGeoffrey Hookham, Michael Meany. 1-8 [doi]
- Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy GamesMatt Cabanag. 1 [doi]
- DIGICON: It's Not Digital But It Is ConfrontingElyssebeth Leigh, Deanna Hutchinson. 1-4 [doi]
- Music to Middleware: The Growing Challenges of the Game Music ComposerNathan Scott. 1-3 [doi]
- Playful Game Jams: Guidelines for Designed OutcomesWilliam Goddard, Richard Byrne, Florian 'Floyd' Mueller. 1-10 [doi]
- A Scouting Strategy for Real-Time Strategy GamesChen Si, Yusuf Pisan, Chek Tien Tan. 1-8 [doi]
- E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation InterfacesVictoria McArthur, Jennifer Jenson. 1-8 [doi]
- Exergaming in the Car: Preliminary Results of an Experimental SetupSven Krome, Steffen P. Walz, Stefan Greuter, Ansgar Gerlicher, Markus Schleehauf. 1-3 [doi]
- Urban Codes // Parallel WorldsTroy Innocent, Indae Hwang. 1-8 [doi]
- Video Game Control Dimensionality AnalysisMoyen Mohammad Mustaquim, Tobias Nyström. 1-8 [doi]
- Comparing Animation with Video For Teaching Communication SkillsHayley Croft, Rohan Rasiah, Joyce Cooper, Keith Nesbitt. 1-10 [doi]