Abstract is missing.
- The Power and the Puzzles of Auditory InterfacesPenelope M. Sanderson. 1-2 [doi]
- Improving the Search for User Interface Design Patterns through Typed RelationshipsJordan Janeiro, Simone Diniz Junqueira Barbosa, Thomas Springer, Alexander Schill. 3-14 [doi]
- Contributions of Psychology to the Design of Diagnostic Decision Support SystemsGitte Lindgaard, Janette Folkens, Catherine Pyper, Monique Frize, Robin C. Walker. 15-25 [doi]
- A Composite Task Meta-model as a Reference ModelSteve Goschnick, Liz Sonenberg, Sandrine Balbo. 26-38 [doi]
- Future Dining Table: Dish Recommendation Based on Dining Activity RecognitionTomoo Inoue. 39-49 [doi]
- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention AllocationJulia Niemann, Volker Presse, Jessika Reissland, Anja Naumann. 50-57 [doi]
- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D DomainDaniel Sinnig, Kristina Pitula, Richard Becker, Thiruvengadam Radhakrishnan, Peter Forbrig. 58-69 [doi]
- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train)Waralak Vongdoiwang Siricharoen. 70-79 [doi]
- Development of Wearable Device by Kid's Friendly Design for Kid's SafetySeunghee Lee, Jahee Sohn, Atsushi Usami, Masatoshi Hamanaka. 80-85 [doi]
- Towards a Usability Coaching Method for Institutionalizing Usability in OrganisationsÅsa Cajander, Elina Eriksson, Jan Gulliksen. 86-97 [doi]
- The Focus on Usability in Testing Practices in IndustryMarta Kristín Lárusdóttir, Emma Run Bjarnadottir, Jan Gulliksen. 98-109 [doi]
- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert ParticipantsMarco Pretorius, Judy van Biljon, Estelle de Kock. 110-121 [doi]
- Supporting the Spreadsheet Idea for Interactive Database ApplicationsMario Gleichmann, Thomas Hasart, Ilvio Bruder, Peter Forbrig. 122-132 [doi]
- What Is Culture? Toward Common Understandings of Culture in HCIAnette Löfström. 133-141 [doi]
- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer GamesMichael D. Kickmeier-Rust, Dietrich Albert. 142-151 [doi]
- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo WiiYin Leng Theng, Pei Foon Teo, Phuong Huynh Truc. 152-162 [doi]
- Acquaintances Clustering for Social Relationship-Based Indexing of Digital PhotosJonghak Kim, Taekwon Jang, Joonhyuk Yang, Jung-hee Ryu. 163-174 [doi]
- Generating Exploratory Search Interfaces for the Semantic WebMichal Tvarozek, Mária Bieliková. 175-186 [doi]
- Can Adaptive Interfaces Improve the Usability of Mobile Applications?Janet Louise Wesson, Akash Singh, Bradley van Tonder. 187-198 [doi]
- Video Game Design for Mobile PhonesJaime Sánchez, Matías Espinoza. 199-210 [doi]
- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information SeekingYuqing Mao, Haifeng Shen, Chengzheng Sun. 211-222 [doi]
- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of RobotsJeong Woo Park, Woo Hyun Kim, Won Hyong Lee, Myung Jin Chung. 223-233 [doi]
- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems OperationsDaniel Scherer, Maria de Fátima Queiroz Vieira, José Alves do N. Neto. 234-245 [doi]
- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary FindingsVivian Hsueh-hua Chen, Henry Been-Lirn Duh. 246-254 [doi]
- Theoretical Model of User Acceptance: In the View of Measuring Success in Web PersonalizationMohd Afandi Md Amin, Richi Nayak. 255-264 [doi]
- An Approach to Information Presentation Employing Game Principles and Physics Based InteractionMária Bieliková, Michal Lohnický, Daniel Svonava. 265-268 [doi]
- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial RecognitionYing-ying Huang. 269-272 [doi]
- Experiments with Adaptable Interfaces for Elderly PeopleNorbert Kuhn, Stefan Richter 0003, Michael Schmidt, Andreas Truar, Markus Schwinn, Stefan Naumann, Markus Dick. 273-276 [doi]
- The Practice of Interaction DesignAnn Lantz. 277-280 [doi]
- Artefacts as a Cultural and Collaborative Probe in Interaction DesignArminda Lopes. 281-284 [doi]
- An Easy to Use Augmented Reality Authoring Tool for Use in Examination PurposeMing-Jen Wang, Chien-Hao Tseng, Cherng-Yeu Shen. 285-288 [doi]
- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons LearntYin Leng Theng, Eng Kiat Ting, Xuehong Tao. 289-292 [doi]
- The Effect of Age, Gender, and Previous Gaming Experience on Game Play PerformanceMona Erfani, Magy Seif El-Nasr, David Milam, Bardia Aghabeigi, Beth Aileen Lameman, Bernhard E. Riecke, Hamid Maygoli, Sang Mah. 293-296 [doi]
- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated FeedbackZdena Lustigova, Aude Dufresne, François Courtemanche. 297-300 [doi]
- Personalized Sightseeing Tours Support Using Mobile DevicesRicardo Anacleto, Nuno Luz, Lino Figueiredo. 301-304 [doi]
- Reaction on a Change of User Context in Complex Mobile User Adaptive SystemOndrej Krejcar. 305-308 [doi]
- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?Becky Sue Parton, Robert Hancock, John Dawson. 309-312 [doi]