Abstract is missing.
- Prototyping Games for Training and Education in Second Life: Time2Play and TREGKatia Fabiola Canépa Vega, Andréia R. Pereira, Gustavo Robichez de Carvalho, Alberto Raposo, Hugo Fuks. 1-8 [doi]
- A Novel Algorithm to Verify the Solution of Geometric Puzzle GamesManoel Siqueira, Rafael Machado Alves, Esteban Walter Gonzalez Clua, Erick Baptista Passos, Clayton Reis da Silva, Anselmo Antunes Montenegro, Júlio Cesar Oliveira. 9-16 [doi]
- A Fine Granularity Load Balancing Technique for MMOG Servers Using a KD-Tree to Partition the SpaceCarlos Eduardo Benevides Bezerra, João Luiz Dihl Comba, Cláudio Fernando Resin Geyer. 17-26 [doi]
- Automatic Sprite ShadingDjalma Bandeira, Marcelo Walter. 27-31 [doi]
- GPU Based Fluid Animation over Elastic Surface ModelsBruno Barcellos S. Coutinho, Gilson Antonio Giraldi, Antônio L. Apolinário Jr.. 32-43 [doi]
- Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling EnvironmentsEdirlei Everson Soares de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L. Furtado. 44-51 [doi]
- trAIns: An Artificial Inteligence for OpenTTDLuis Henrique Oliveira Rios, Luiz Chaimowicz. 52-63 [doi]
- Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer VisionJoão Luiz Bernardes Jr., Ricardo Nakamura, Romero Tori. 64-73 [doi]
- An Open-Source Framework for Air Guitar GamesLucas Silva Figueiredo, João Marcelo Xavier Natario Teixeira, Aline Cavalcanti, Veronica Teichrieb, Judith Kelner. 74-82 [doi]
- A Generative Programming Approach for Game DevelopmentVictor Travassos Sarinho, Antônio L. Apolinário Jr.. 83-92 [doi]
- A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and ExperienceEurico Vasconcelos Filho, Carlos José Pereira de Lucena, Gustavo Melo, Marta de Azevedo Irving, Jean-Pierre Briot, Vinícius Sebba-Patto, Alessandro Sordoni. 93-100 [doi]
- GPU Accelerated Path-Planning for Multi-agents in Virtual EnvironmentsLeonardo Fischer, Renato Silveira, Luciana Porcher Nedel. 101-110 [doi]
- Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D GamesFernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas. 111-120 [doi]
- A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPUMark Joselli, Erick Baptista Passos, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Bruno Feijó. 121-131 [doi]
- GpuWars: Design and Implementation of a GPGPU GameMark Joselli, Esteban Clua. 132-140 [doi]
- gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile GamesMark Joselli, Esteban Clua. 141-150 [doi]
- OpenMoCap: An Open Source Software for Optical Motion CaptureDavid Lunardi Flam, Daniel Pacheco de Queiroz, Thatyene Louise Alves de Souza Ramos, Arnaldo de Albuquerque Araújo, João Victor Boechat Gomide. 151-161 [doi]
- Ginga Game: A Framework for Game Development for the Interactive Digital TelevisionDiego Cordeiro Barboza, Esteban Walter Gonzalez Clua. 162-167 [doi]
- A novel multithreaded rendering system based on a deferred approachJorge Alejandro Lorenzon, Esteban Walter Gonzalez Clua. 168-174 [doi]
- Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of StorytellingErick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Flávio Soares Corrêa da Silva. 175-184 [doi]
- Procedural Hair GenerationVinícius Jurinic Cassol, Fernando Pinho Marson, Soraia Raupp Musse. 185-190 [doi]
- An Integrated Development Model for Character-Based GamesMarconi Madruga Filho, Allan J. S. Souza, Patrícia C. A. R. Tedesco, Danielle Silva, Geber L. Ramalho. 191-196 [doi]
- A Model for Interactive TV StorytellingMarcelo de Melo Camanho, Angelo Ernani Maia Ciarlini, Antonio Luz Furtado, Bruno Feijó, Cesar Tadeu Pozzer. 197-206 [doi]
- VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer VisionHenry Braun, Rafael Hocevar, Rossana Baptista Queiroz, Marcelo Cohen, Juliano Lucas Moreira, Júlio C. S. Jacques Júnior, Adriana Braun, Soraia Raupp Musse, Ramin Samadani. 207-213 [doi]
- Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCLAderbal Nunes da Silva Junior, Antonio Carlos Silva Souza, Luiz Cláudio Machado dos Santos. 214-219 [doi]