Abstract is missing.
- Computer graphics achievement awardKurt Akeley. 10 [doi]
- Steven A. Coons award for outstanding creative contributions to computer graphicsJosé L. Encarnação. 11-12 [doi]
- Geometry compressionMichael Deering. 13-20 [doi]
- Polygon-assisted JPEG and MPEG compression of synthetic imagesMarc Levoy. 21-28 [doi]
- QuickTime VR: an image-based approach to virtual environment navigationShenchang Eric Chen. 29-38 [doi]
- Plenoptic modeling: an image-based rendering systemLeonard McMillan, Gary Bishop. 39-46 [doi]
- Multi-level direction of autonomous creatures for real-time virtual environmentsBruce Blumberg, Tinsley A. Galyean. 47-54 [doi]
- Realistic modeling for facial animationYuencheng Lee, Demetri Terzopoulos, Keith Waters. 55-62 [doi]
- Animating human athleticsJessica K. Hodgins, Wayne L. Wooten, David C. Brogan, James F. O Brien. 71-78 [doi]
- TicTacToon: a paperless system for professional 2D animationJean-Daniel Fekete, Érick Bizouarn, Eric Cournarie, Thierry Galas, Frédéric Taillefer. 79-90 [doi]
- Fourier principles for emotion-based human figure animationMunetoshi Unuma, Ken-ichi Anjyo, Ryozo Takeuchi. 91-96 [doi]
- Motion signal processingArmin Bruderlin, Lance Williams. 97-104 [doi]
- Motion warpingAndrew P. Witkin, Zoran Popovic. 105-108 [doi]
- Automatic reconstruction of surfaces and scalar fields from 3D scansChandrajit L. Bajaj, Fausto Bernardini, Guoliang Xu. 109-118 [doi]
- Creation and rendering of realistic treesJason Weber, Joseph Penn. 119-128 [doi]
- Depicting fire and other gaseous phenomena using diffusion processesJos Stam, Eugene Fiume. 129-136 [doi]
- Versatile and efficient techniques for simulating cloth and other deformable objectsPascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann. 137-144 [doi]
- Feature-based control of visibility error: a multi-resolution clustering algorithm for global illuminationFrançois X. Sillion, George Drettakis. 145-152 [doi]
- Live paint: painting with procedural multiscale texturesKen Perlin, Luiz Velho. 153-160 [doi]
- Spherical wavelets: efficiently representing functions on the spherePeter Schröder, Wim Sweldens. 161-172 [doi]
- Multiresolution analysis of arbitrary meshesMatthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle. 173-182 [doi]
- Image snappingMichael Gleicher. 183-190 [doi]
- Intelligent scissors for image compositionEric N. Mortensen, William A. Barrett. 191-198 [doi]
- Interactive physically-based manipulation of discrete/continuous modelsMikako Harada, Andrew P. Witkin, David Baraff. 199-208 [doi]
- An interactive tool for placing curved surfaces without interpenetrationJohn M. Snyder. 209-218 [doi]
- Artistic screeningVictor Ostromoukhov, Roger D. Hersch. 219-228 [doi]
- Pyramid-based texture analysis/synthesisDavid J. Heeger, James R. Bergen. 229-238 [doi]
- Cellular texture generationKurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr. 239-248 [doi]
- Fast and resolution independent line integral convolutionDetlev Stalling, Hans-Christian Hege. 249-256 [doi]
- Correction of geometric perceptual distortions in picturesDenis Zorin, Alan H. Barr. 257-264 [doi]
- AutoKey: human assisted key extractionTomoo Mitsunaga, Taku Yokoyama, Takashi Totsuka. 265-272 [doi]
- Stochastic screening dithering with adaptive clusteringLuiz Velho, Jonas Gomes. 273-276 [doi]
- Fast multiresolution image queryingCharles E. Jacobs, Adam Finkelstein, David Salesin. 277-286 [doi]
- Animating soft substances with implicit surfacesMathieu Desbrun, Marie-Paule Gascuel. 287-290 [doi]
- Decorating implicit surfacesHans Køhling Pedersen. 291-300 [doi]
- Implicitization using moving curves and surfacesThomas W. Sederberg, Falai Chen. 301-308 [doi]
- Polygonization of non-manifold implicit surfacesJules Bloomenthal, Keith Ferguson. 309-316 [doi]
- A realistic camera model for computer graphicsCraig E. Kolb, Don P. Mitchell, Pat Hanrahan. 317-324 [doi]
- Physically-based glare effects for digital imagesGreg Spencer, Peter Shirley, Kurt Zimmerman, Donald P. Greenberg. 325-334 [doi]
- Applications of irradiance tensors to the simulation of non-Lambertian phenomenaJames Arvo. 335-342 [doi]
- Specializing shadersBrian K. Guenter, Todd B. Knoblock, Erik Ruf. 343-350 [doi]
- A signal processing approach to fair surface designGabriel Taubin. 351-358 [doi]
- Modeling surfaces of arbitrary topology using manifoldsCindy Grimm, John F. Hughes. 359-368 [doi]
- A general construction scheme for unit quaternion curves with simple high order derivativesMyoung-Jun Kim, Myung-Soo Kim, Sung Yong Shin. 369-376 [doi]
- X-splines: a spline model designed for the end-userCarole Blanc, Christophe Schlick. 377-386 [doi]
- Rendering interactive holographic imagesMark Lucente, Tinsley A. Galyean. 387-394 [doi]
- An integrated environment to visually construct 3D animationsEnrico Gobbetti, Jean-Francis Balaguer. 395-398 [doi]
- Navigation and locomotion in virtual worlds via flight into hand-held miniaturesRandy F. Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen. 399-400 [doi]
- A frequency-domain analysis of head-motion predictionRonald Azuma, Gary Bishop. 401-408 [doi]
- A frequency based ray tracerMark R. Bolin, Gary W. Meyer. 409-418 [doi]
- Optimally combining sampling techniques for Monte Carlo renderingEric Veach, Leonidas J. Guibas. 419-428 [doi]
- Analytic antialiasing with prism splinesMichael D. McCool. 429-436 [doi]
- Stratified sampling of spherical trianglesJames Arvo. 437-438 [doi]
- Image metamorphosis using snakes and free-form deformationsSeungyong Lee, Kyung-Yong Chwa, Sung Yong Shin. 439-448 [doi]
- Feature-based volume metamorphosisApostolos Lerios, Chase D. Garfinkle, Marc Levoy. 449-456 [doi]
- Time-dependent three-dimensional intravascular ultrasoundJed Lengyel, Donald P. Greenberg, Richard Popp. 457-464 [doi]
- Extracting surfaces from fuzzy 3D-ultrasound dataGeorgios Sakas, Stefan Walter. 465-474 [doi]
- David vs. Goliath or mice vs. men? production studio size in the entertainment industry (panel session)Pauline Y. Ts o, Theresa Ellis, Ralph Guggenheim, Brad Lewis, Ron Thornton. 475-476 [doi]
- A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel)Randy F. Pausch, Walter A. Aviles, Nathaniel I. Durlach, Warren Robinett, Michael Zyda. 477-478 [doi]
- Set-top boxes - the next platform (panel)Jonathan Steinhart, Derrick Burns, James Gosling, Steve McGeady, Rob Short. 479 [doi]
- Museums without walls: new media for new museums (panel session)Alonzo C. Addison, Douglas MacLeod, Gerald Margolis, Beit Hashoah, Michael Naimark, Hans-Peter Schwarz. 480-481 [doi]
- Integrating interactive graphics techniques with future technologies (panel session)Theresa-Marie Rhyne, Eric Gidney, Tomasz Imielinski, Pattie Maes, Ronald J. Vetter. 484-485 [doi]
- Videogame industry overview: technology, markets, content, future (panel session)Jane Veeder, Mark Stephen Pierce, Eugene Jarvis, John N. Latta, Heidi Therese Dangelmaier, Jez San. 486-487 [doi]
- New developments in animation production for video games (panel session)Jane Veeder, Paul D. Lewis, Bob Zigado, Robert Stein, Craig Upson. 488-489 [doi]
- Aesthetics & tools in the virtual environment (panel session)Christian Greuel, Patrice Caire, Janine Cirincione, Perry Hoberman, Michael Scroggins. 490-491 [doi]
- Visualizing the Internet: putting the user in the driver s seat (panel session)Nahum D. Gershon, Bran Ferren, James D. Foley, Joseph Hardin, Frank Kappe, William Ruh. 492-494 [doi]
- Algorithms and the artist (panel session)Peter Beyls, Stephen Bell, Brian L. Evans, Jean-Pierre Hebert, F. Kenton Musgrave, Roman Verostko. 495-496 [doi]
- Performing work within virtual environments (panel session)Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch. 497-498 [doi]
- Standardisation - opportunity or constraint? (panel session)David B. Arnold, Jack Bresenham, Ken Brodlie, George S. Carson, Jan Hardenbergh, Paul van Binst, Andries van Dam. 499-501 [doi]
- Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session)Greg Garvey, Brenda Laurel, Rob Tow, Joan I. Staveley, Allucquère Rosanne Stone. 503-505 [doi]
- Visual effects technology - do we have any? (panel session)Derek Spears, Scott Dyer, George Joblove, Charles Gibson, Lincoln Hu. 506-507 [doi]
- 3D graphics through the Internet - a shoot-out (panel session)Carl Machover, Gavin Bell, Tamara Munzner, Fabio Pettinati, Val Watson. 508-509 [doi]