Abstract is missing.
- Fluid simulation: SIGGRAPH 2006 course notes Fedkiw and Muller-Fischer presenation videos are available from the citation pageRobert Bridson, Ronald Fedkiw, Matthias Müller-Fischer. 1-87 [doi]
- Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation pageMashhuda Glencross, Alan Chalmers, Ming C. Lin, Miguel A. Otaduy, Diego Gutierrez. 1 [doi]
- IntroductionNaty Hoffman. 1 [doi]
- Course 8Author video presentations are available from the citation pageEd Angel. 1 [doi]
- OpenKODE: an open mobile media development environmentRandi J. Rost, Lars Bishop, Chris Hall, Robert Simpson, Daniel Rice, Brian Murray, Mark Barnes, Timo Suoranta. 1 [doi]
- IntroductionSome Course 5 presentations are available on the introduction citation pagePaul E. Debevec, Erik Reinhard, Greg Ward, Karol Myszkowski, Helge Seetzen, Habib Zargarpour, Gary McTaggart, Drew Hess. 1 [doi]
- Modern approaches to augmented realityOliver Bimber, Ramesh Raskar. 1 [doi]
- Digital modeling of the appearance of materialsAuthor video presentations are available from the citation pageJulie Dorsey, Holly E. Rushmeier, François X. Sillion. 1 [doi]
- Course 4Peter Shirley. 1 [doi]
- Welcome and introductionJoseph J. LaViola Jr.. 1 [doi]
- Introduction to discrete differential geometry: the geometry of plane curvesEitan Grinspun, Adrian Secord. 1-4 [doi]
- Geometric modeling based on triangle meshesMario Botsch, Mark Pauly, Christian Rössl, Stephan Bischoff, Leif Kobbelt. 1 [doi]
- Introduction to "Perceptual Principles in Medical Illustration"Some Course 6 presentations are available on the introduction citation pageBill Andrews. 1 [doi]
- Course 3Video presentations for this course are available from the citation pageMarc Olano. 1 [doi]
- The Chronicles of Narnia: the lion, the crowds and rhythm and huesAuthor video presentations are available from the citation pageBrad Hiebert, Jubin Dave, Tae-Yong Kim, Ivan Neulander, Hans Rijpkema, Will Telford. 1 [doi]
- SIGGRAPH 2006 course notes for the web as a procedural sketchbookKen Perlin. 1 [doi]
- Resumes and demo reels: if yours aren't working, neither are youPamela Kleibrink Thompson. 1 [doi]
- Progressive buffers: view-dependent geometry and texture LOD renderingPedro V. Sander, Jason L. Mitchell. 1-18 [doi]
- IntroductionRandy Cortes. 1 [doi]
- Surface modeling and parameterization with manifolds: Siggraph 2006 course notesAuthor presenation videos are available from the citation pageCindy Grimm, Denis Zorin. 1-81 [doi]
- Recreational computer graphicsAndrew Glassner. 1 [doi]
- IntroductionRamesh Raskar, Jack Tumblin. 1 [doi]
- Taxonomy of digital creatures: defining character development techniques based upon scope of useTim McLaughlin. 1 [doi]
- Doug IkelerDoug Ikeler. 1 [doi]
- IntroductionFrederic H. Pighin, John P. Lewis. 1 [doi]
- Modern approaches to augmented reality: introduction to current approachesOliver Bimber. 2 [doi]
- Overview of the Khronos GroupRandi J. Rost. 2 [doi]
- Facial motion retargetingFrederic H. Pighin, John P. Lewis. 2 [doi]
- A brief introduction to RenderManSaty Raghavachary. 2 [doi]
- Subband encoding of high dynamic range imageryGreg Ward, Maryann Simmons. 2 [doi]
- Overview of NPR for computerized illustrationMario Costa Sousa. 2 [doi]
- Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imagingRamesh Raskar, Rogerio Feris, Jingyi Yu, Matthew Turk. 2 [doi]
- Max BruceMax Bruce. 2 [doi]
- Sketching and gestures 101Joseph J. LaViola Jr.. 2 [doi]
- Concepts in computational photographyJack Tumblin. 2 [doi]
- ReflectanceNaty Hoffman. 2 [doi]
- Modeling and rendering of metallic patinasJulie Dorsey, Pat Hanrahan. 2 [doi]
- Table-top computed lighting for practical digital photographyAnkit Mohan, Jack Tumblin, Bobby Bodenheimer, Cindy Grimm, Reynold J. Bailey. 3 [doi]
- Spatial augmentationRamesh Raskar. 3 [doi]
- Sketch-based interfaces for interactive computer graphicsTakeo Igarashi. 3 [doi]
- Flow and changes in appearanceJulie Dorsey, Hans Køhling Pedersen, Pat Hanrahan. 3 [doi]
- OpenGL ES 1.1, 2.0 and EGLLars Bishop. 3 [doi]
- Markerless face capture and automatic model constructionChris Bregler. 3 [doi]
- Darren LurieDarren Lurie. 3 [doi]
- What the RISpec never told youDan Maas. 3 [doi]
- Perception and evaluation: optimizing computer imagery for communicationBruce Gooch. 3 [doi]
- IntroductionMarcus A. Magnor. 3-7 [doi]
- Industrial motivation for interactive shape modeling: a case study in conceptual automotive designKaran Singh. 3-9 [doi]
- Game developmentDan Baker, Naty Hoffman. 3 [doi]
- JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEGGreg Ward, Maryann Simmons. 3 [doi]
- Understanding fil-like photographyJack Tumblin. 3 [doi]
- Multi-projector techniques for real-time visualizations in everyday environmentsOliver Bimber. 4 [doi]
- Sketch understanding: toward natural interaction toward natural interactionRandall Davis. 4 [doi]
- Markerless face capture and automatic model construction: part II: automatic model constructionLi Zhang. 4 [doi]
- OpenGL ES 2.0 programmable pipelineRobert Simpson. 4 [doi]
- Assorted pixels: multi-sampled imaging with structural modelsShree K. Nayar, Srinivasa G. Narasimhan. 4 [doi]
- Sean MullenSean Mullen. 4 [doi]
- Image processing toolsRamesh Raskar. 4 [doi]
- Image-based lightingPaul E. Debevec. 4 [doi]
- Going mad with magic lightsMoritz Moeller. 4 [doi]
- Modeling and rendering of weathered stoneJulie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen. 4 [doi]
- Reflectance rendering with point lightsNaty Hoffman, Dan Baker. 4 [doi]
- Volume illustration for medicine and flowsDavid S. Ebert, Nikolai A. Svakhine. 4 [doi]
- Sony Pictures ImageworksParag Havaldar. 5 [doi]
- What can we measure?Peter Schröder. 5-9 [doi]
- Focus of attention+context and smart visibility in visualizationIvan Viola, Mario Costa Sousa. 5 [doi]
- Direct HDR capture of the sun and skyJessi Stumpfel, Andrew Jones, Andreas Wenger, Chris Tchou, Tim Hawkins, Paul E. Debevec. 5 [doi]
- Real-time rendering of plant leavesLifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, Baining Guo, Heung-Yeung Shum. 5 [doi]
- OpenGL ES Safety CriticalChris Hall. 5 [doi]
- RenderMan in production at WDFAHeather Pritchett, Tal Lancaster. 5 [doi]
- Image reconstruction techniquesJack Tumblin. 5 [doi]
- Reflectance rendering with environment map lightingJan Kautz. 5 [doi]
- Prototypes and experiencesOliver Bimber. 5 [doi]
- Mathematical sketchingJoseph J. LaViola Jr.. 5 [doi]
- Shadow map bias cone and improved soft shadows: Disney bonus sectionBrent Burley. 6 [doi]
- Cartoon dioramas in motionRamesh Raskar, Remo Ziegler, Thomas Willwacher. 6 [doi]
- OpenVGDaniel Rice. 6 [doi]
- Virtual history: the secret plot to kill HitlerJim Radford. 6 [doi]
- Computational camera: convergence of optics and softwareShree K. Nayar. 6 [doi]
- Synthesis of material drying history: phenomenon modeling, transferring and renderingJianye Lu, Athinodoros S. Georghiades, Holly E. Rushmeier, Julie Dorsey, Chen Xu. 6 [doi]
- Interactive illustrative volume visualization techniques for exploration and communicationStefan Bruckner. 6 [doi]
- A median cut algorithm for light probe samplingPaul E. Debevec. 6 [doi]
- Conclusions/summaryNaty Hoffman, Dan Baker, Jan Kautz. 6 [doi]
- Interaction techniques for ambiguity resolution in recognition-based interfacesJennifer Mankoff, Scott E. Hudson, Gregory D. Abowd. 6 [doi]
- OpenMAXBrian Murray. 7 [doi]
- Facial performance capture and expressive translation for King KongMark Sagar. 7 [doi]
- Computing dP/ds accurately in PRMan: Disney bonus sectionTal Lancaster, Brent Burley. 7 [doi]
- SATIN: a toolkit for informal ink-based applicationsJason I. Hong, James A. Landay. 7 [doi]
- High dynamic range rendering in valve's source engineGary McTaggart, Chris Green, Jason L. Mitchell. 7 [doi]
- Illustrative visualization: implications to interactive medical simulation and trainingDon Stredney. 7 [doi]
- Computational imaging in the sciencesMarc Levoy. 7 [doi]
- iLamps: geometrically aware and self-configuring projectorsRamesh Raskar, Jeroen van Baar, Paul A. Beardsley, Thomas Willwacher, Srinivas Rao, Clifton Forlines. 7 [doi]
- Pixar's PhotoRealistic RenderMan version 13Tal Lancaster. 8 [doi]
- Interactive beautification: a technique for rapid geometric designTakeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka. 8 [doi]
- Computational illuminationRamesh Raskar. 8 [doi]
- Playable universal capture: compression and real-time sequencing of image-based facial animationGeorge Borshukov, Jefferson Montgomery, Witek Werner. 8 [doi]
- Combining optical holograms with interactive computer graphicsOliver Bimber. 8 [doi]
- COLLADAMark Barnes. 8 [doi]
- Smart optics, modern sensors and future camerasRamesh Raskar. 9 [doi]
- Slide presentations: introduction and historyFrederic H. Pighin. 9 [doi]
- InfrastructureBennett Wilburn. 9-44 [doi]
- SKETCH: an interface for sketching 3D scenesRobert C. Zeleznik, Kenneth P. Herndon, John F. Hughes. 9 [doi]
- Production rendering acceleration techniquesHal Bertram. 9 [doi]
- The virtual showcaseOliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação. 9 [doi]
- Developer perspectivesTimo Suoranta. 9 [doi]
- A suggestive interface for 3D drawingTakeo Igarashi, John F. Hughes. 10 [doi]
- Superimposing pictorial artwork with projected imageryOliver Bimber, Franz Coriand, Alexander Kleppe, Erich Bruns, Stefanie Zollmann, Tobias Langlotz. 10 [doi]
- Background mathematicsJohn P. Lewis, Frederic H. Pighin. 10 [doi]
- Space deformations and their application to shape modelingAlexis Angelidis, Karan Singh. 10-29 [doi]
- Curvature measures for discrete surfacesJohn M. Sullivan. 10-13 [doi]
- Retargeting: algorithms for performance-driven animationJohn P. Lewis, Frederic H. Pighin. 11 [doi]
- RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectorsRamesh Raskar, Paul A. Beardsley, Jeroen van Baar, Yao Wang, Paul H. Dietz, Johnny C. Lee, Darren Leigh, Thomas Willwacher. 11 [doi]
- Teddy: a sketching interface for 3D freeform designTakeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka. 11 [doi]
- A sketching interface for modeling the internal structures of 3D shapesShigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi. 12 [doi]
- Markerless face capture and automatic model construction: part 1Chris Bregler. 12 [doi]
- Smooth meshes for sketch-based freeform modelingTakeo Igarashi, John F. Hughes. 13 [doi]
- Markerless face capture and automatic model construction: part 2Li Zhang. 13 [doi]
- Playable universal captureGeorge Borshukov, Jefferson Montgomery, Witek Werner, James Lau, Patrick Mooney, Barry Ruff, Dave Raposo. 14 [doi]
- A discrete model of thin shellsEitan Grinspun. 14-19 [doi]
- ShapeShop: sketch-based solid modeling with BlobTreesRyan Schmidt, Brian Wyvill, Mario Costa Sousa, Joaquim A. Jorge. 14 [doi]
- Interactive UCap sequencing with Leanne AdachiJefferson Montgomery. 15 [doi]
- A sketching interface for articulated figure animationJames Davis, Maneesh Agrawala, Erika Chuang, Zoran Popovic, David Salesin. 15 [doi]
- Performance-driven facial animationLance Williams. 16 [doi]
- Motion doodles: an interface for sketching character motionMatthew Thorne, David Burke, Michiel van de Panne. 16 [doi]
- Spatial keyframing for performance-driven animationTakeo Igarashi, Tomer Moscovich, John F. Hughes. 17 [doi]
- Learning controls for blend shape based realistic facial animationPushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frederic H. Pighin. 17 [doi]
- Procedural modeling of architecturePeter Wonka. 17-83 [doi]
- Making facesBrian K. Guenter, Cindy Grimm, Daniel Wood, Henrique S. Malvar, Frederic H. Pighin. 18 [doi]
- Interactive design of botanical trees using freehand sketches and example-based editingMakoto Okabe, Shigeru Owada, Takeo Igarashi. 18 [doi]
- Animated skybox rendering and lighting techniquesJohn Isidoro, Pedro V. Sander. 19-22 [doi]
- Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraintsTakashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi. 19 [doi]
- Synthesizing realistic facial expressions from photographsFrederic H. Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, David Salesin. 19 [doi]
- Discrete quadratic curvature energiesMiklós Bergou, Max Wardetzky, David Harmon, Denis Zorin, Eitan Grinspun. 20-29 [doi]
- Universal capture: image-based facial animation for "The Matrix Reloaded"George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz. 20 [doi]
- Sketching garments for virtual charactersEmmanuel Turquin, Marie-Paule Cani, John F. Hughes. 20 [doi]
- Clothing manipulationTakeo Igarashi, John F. Hughes. 21 [doi]
- Analysis and synthesis of facial expressions with hand-generated muscle actuation basisByoungwon Choe, Hyeong-Seok Ko. 21 [doi]
- Sketch based interfaces: early processing for sketch understandingTevfik Metin Sezgin, Thomas F. Stahovich, Randall Davis. 22 [doi]
- Expression cloningJun-yong Noh, Ulrich Neumann. 22 [doi]
- Artist-directable real-time rain rendering in city environmentsNatalya Tatarchuk. 23-64 [doi]
- Naturally conveyed explanations of device behaviorMichael Oltmans, Randall Davis. 23 [doi]
- An example-based approach for facial expression cloningHyewon Pyun, Yejin Kim, Wonseok Chae, Hyung Woo Kang, Sung Yong Shin. 23 [doi]
- Resolving ambiguities to create a natural computer-based sketching environmentChristine Alvarado, Randall Davis. 24 [doi]
- Face transfer with multilinear modelsDaniel Vlasic, Matthew Brand, Hanspeter Pfister, Jovan Popovic. 24 [doi]
- Performance-driven hand-drawn animationIan Buck, Adam Finkelstein, Charles E. Jacobs, Allison Klein, David Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama. 25 [doi]
- Tahuti: a geometrical sketch recognition system for UML class diagramsTracy Hammond, Randall Davis. 25 [doi]
- Natural gesture in descriptive monologuesJacob Eisenstein, Randall Davis. 26 [doi]
- LADDER: a language to describe drawing, display, and editing in sketch recognitionTracy Hammond, Randall Davis. 27 [doi]
- Perceptually based learning of shape descriptions for sketch recognitionOlya Veselova, Randall Davis. 28 [doi]
- Scale-space based feature point detection for digital inkTevfik Metin Sezgin, Randall Davis. 29 [doi]
- Modeling with multiresolution subdivision surfacesDenis Zorin. 30-50 [doi]
- Visual and linguistic information in gesture classificationJacob Eisenstein, Randall Davis. 30 [doi]
- Straightest geodesics on polyhedral surfacesKonrad Polthier, Markus Schmies. 30-38 [doi]
- Speech and sketching for multimodal designAaron Adler, Randall Davis. 31 [doi]
- Dynamically constructed Bayes nets for multi-domain sketch understandingChristine Alvarado, Randall Davis. 32 [doi]
- 2: a system for the creation and exploration of mathematical sketchesJoseph J. LaViola Jr., Robert C. Zeleznik. 33 [doi]
- Discrete differential forms for computational modelingMathieu Desbrun, Eva Kanso, Yiying Tong. 39-54 [doi]
- High-performance imaging with large camera arraysBennett Wilburn. 45-113 [doi]
- Mesh editing based on discrete Laplace and Poisson modelsMarc Alexa. 51-59 [doi]
- Building your own DEC at homeSharif Elcott, Peter Schröder. 55-59 [doi]
- Stable, circulation-preserving, simplicial fluidsSharif Elcott, Yiying Tong, Eva Kanso, Peter Schröder, Mathieu Desbrun. 60-68 [doi]
- Designing with distance fieldsSarah F. Frisken, Ronald N. Perry. 60-66 [doi]
- Rendering gooey materials with multiple layersChristopher Oat. 65-80 [doi]
- Towards virtual clayMarie-Paule Cani, Alexis Angelidis. 67-83 [doi]
- An algorithm for the construction of intrinsic delaunay triangulations with applications to digital geometry processingMatthew Fisher, Boris Springborn, Alexander I. Bobenko, Peter Schröder. 69-74 [doi]
- Discrete geometric mechanics for variational time integratorsAri Stern, Mathieu Desbrun. 75-80 [doi]
- Practical parallax occlusion mapping with approximate soft shadows for detailed surface renderingNatalya Tatarchuk. 81-112 [doi]
- Urban modeling in visual effectsEric Hanson. 84-136 [doi]
- Making digital shapes by handSteven Schkolne. 84-93 [doi]
- Real-time atmospheric effects in gamesCarsten Wenzel. 113-128 [doi]
- Video-based modelingMarcus A. Magnor. 114-182 [doi]
- Shading in valve's source engineJason L. Mitchell, Gary McTaggart, Chris Green. 129-142 [doi]
- Urban modeling in the game industryNeil Eskuri. 137-138 [doi]
- Procedural modeling of citiesPascal Müller. 139-184 [doi]
- Ambient aperture lightingChristopher Oat, Pedro V. Sander. 143-152 [doi]
- Fast approximations for global illumination on dynamic scenesAlex Evans. 153-171 [doi]
- High-quality video view interpolationLarry Zitnick. 183-237 [doi]
- Modeling land use with urban simulationBenjamin Watson. 185-251 [doi]
- Outlook & discussionLarry Zitnick. 239-244 [doi]