Abstract is missing.
- Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and RobotsTakeo Igarashi. 1 [doi]
- Inherently MeaningfulTom Djajadiningrat. 2 [doi]
- Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile FeedbackRobert Jack, Tony Stockman, Andrew McPherson. 3-11 [doi]
- MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference PlaneVinayak, Devarajan Ramanujan, Cecil Piya, Karthik Ramani. 12-20 [doi]
- TMotion: Embedded 3D Mobile Input using Magnetic Sensing TechniqueSang Ho Yoon, Ke Huo, Karthik Ramani. 21-29 [doi]
- DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive TechnologiesOren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Karsovsky, Ayelet Gal-Oz, Patrice L. (Tamar) Weiss. 30-37 [doi]
- T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic EnvironmentAndrea Vianello, Yves Florack, Andrea Bellucci, Giulio Jacucci. 38-43 [doi]
- Interactive Jewellery: a design explorationMaarten Versteeg, Elise van den Hoven, Caroline Hummels. 44-52 [doi]
- Technologies for Everyday Life Reflection: Illustrating a Design SpaceIne Mols, Elise van den Hoven, Berry Eggen. 53-61 [doi]
- Towards a Framework for Tangible NarrativesDaniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek. 62-69 [doi]
- Designing the Behavior of Interactive ObjectsMarco Spadafora, Victor Chahuneau, Nikolas Martelaro, David Sirkin, Wendy Ju. 70-77 [doi]
- Ideating in Skills: Developing Tools for Embodied Co-DesignDorothé Smit, Doenja Oogjes, Bruna Goveia de Rocha, Ambra Trotto, Yeup Hur, Caroline Hummels. 78-85 [doi]
- Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias?Lynn Hoff, Eva Hornecker, Sven Bertel. 86-91 [doi]
- If Your Mind Can Grasp It, Your Hands Will HelpSimon Stusak, Moritz Hobe, Andreas Butz. 92-99 [doi]
- Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid ObjectsDaniela Petrelli, Alessandro Soranzo, Luigina Ciolfi, John Reidy. 100-108 [doi]
- The Aesthetics of Heat: Guiding Awareness with Thermal StimuliMartin Jonsson, Anna Ståhl, Johanna Mercurio, Anna Karlsson, Naveen Ramani, Kristina Höök. 109-117 [doi]
- Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction DesignDiana Löffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Jörn Hurtienne. 118-125 [doi]
- It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design StudentsJennie Schaeffer, Rikard Lindell. 126-132 [doi]
- A Tangible Embedded Programming System to Convey Event-Handling ConceptDanli Wang, Lan Zhang, Chao Xu, Haichen Hu, Yunfeng Qi. 133-140 [doi]
- SynFlo: A Tangible Museum Exhibit for Exploring Bio-DesignJohanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer. 141-149 [doi]
- Engaging 'At-Risk' Students through Maker Culture ActivitiesSowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa. 150-158 [doi]
- Using Tangible Smart Replicas as Controls for an Interactive Museum ExhibitionMark T. Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli. 159-167 [doi]
- LivingSurface: Biofeedback through Shape-changing DisplayBin Yu, Nienke Bongers, Alissa van Asseldonk, Jun Hu, Mathias Funk, Loe M. G. Feijs. 168-175 [doi]
- Tangible Viewports: Getting Out of Flatland in Desktop EnvironmentsRenaud Gervais, Joan Sol Roo, Martin Hachet. 176-184 [doi]
- ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend InputPaul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Lévesque, Roel Vertegaal. 185-192 [doi]
- A Basic Form Language for Shape-Changing InterfacesMorten Winther, Anna Vallgårda. 193-201 [doi]
- Balancing User and System Control in Shape-Changing Interfaces: a Designerly ExplorationMajken Kirkegaard Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Marianne Graves Petersen. 202-210 [doi]
- On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live PresentationsFabian Hemmert, Gesche Joost. 211-217 [doi]
- Snake Charmer: Physically Enabling Virtual ObjectsBruno Araújo, Ricardo Jota, Varun Perumal, JiaXian Yao, Karan Singh, Daniel Wigdor. 218-226 [doi]
- TOBE: Tangible Out-of-Body ExperienceRenaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet. 227-235 [doi]
- From Patchwork to Appliqué: Reflections from an Interaction Design RemakeMoa Bergsmark, Ylva Fernaeus. 236-244 [doi]
- Embodied Companion Technologies for Autistic ChildrenKatharina Spiel, Julia Makhaeva, Christopher Frauenberger. 245-252 [doi]
- SmallTalk: Using Tangible Interactions to Gather Feedback from ChildrenSarah Gallacher, Connie Golsteijn, Yvonne Rogers, Licia Capra, Sophie Eustace. 253-261 [doi]
- Tangible Play Objects: Influence of Different Combinations of Feedback ModalitiesHanneke Hooft van Huysduynen, Linda De Valk, Tilde Bekker. 262-270 [doi]
- ChillFish: A Respiration Game for Children with ADHDTobias Sonne, Mads Møller Jensen. 271-278 [doi]
- Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization TasksShiroq Al-Megren, Roy A. Ruddle. 279-286 [doi]
- Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive TabletopsAhmed Sabbir Arif, Roozbeh Manshaei, Sean Delong, Brien East, Matthew Kyan, Ali Mazalek. 287-295 [doi]
- Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily PlayRichard Byrne, Joe Marshall, Florian 'Floyd' Mueller. 296-303 [doi]
- Gleamy: An Ambient Display Lamp with a Transparency-Controllable ShadeSeijin Cha, Moon-Hwan Lee, Tek-Jin Nam. 304-307 [doi]
- Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile FeedbackKristian Gohlke, Eva Hornecker, Wolfgang Sattler. 308-315 [doi]
- DoDoc: a Composite Interface that Supports Reflection-in-ActionPauline Gourlet, Sarah Garcin, Louis Eveillard, Ferdinand Dervieux. 316-323 [doi]
- Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic MetaphorsJörn Hurtienne, Oliver Meschke. 324-331 [doi]
- Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning EnvironmentsLaura Malinverni, Edith Ackermann, Narcís Parés. 332-339 [doi]
- Crafting Mechatronic Percussion with Everyday MaterialsHyunjoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross, Michael Eisenberg, Sherry Hsi. 340-348 [doi]
- Engagement Through Embodiment: A Case For Mindful InteractionVincent van Rheden, Bart Hengeveld. 349-356 [doi]
- miMic: The Microphone as a PencilDavide Rocchesso, Davide A. Mauro, Stefano Delle Monache. 357-364 [doi]
- MOR4R: How to Create 3D Objects Using a Microwave OvenKentaro Yasu. 365-372 [doi]
- EmotiPlant: Human-Plant Interaction for Older AdultsLeonardo Angelini, Stefania Caparrotta, Omar Abou Khaled, Elena Mugellini. 373-379 [doi]
- Maketec: A Makerspace as a Third Place for ChildrenDavid Bar-El, Oren Zuckerman. 380-385 [doi]
- Functional Demonstrators to Support Understanding of Smart MaterialsBahareh Barati, Elvin Karana, Kaspar Jansen, Paul Hekkert. 386-391 [doi]
- IrukaTact: Submersible Haptic Search GloveAisen C. Chacin, Takeshi Oozu, Hiroo Iwata. 392-397 [doi]
- Penseive Box: Themes for Digital Memorialization PracticesCharu Chaudhari, Anjanakshi Prakash, A. M. Tsaasan, Jed R. Brubaker, Joshua Tanenbaum. 398-403 [doi]
- Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming ExperiencesEmily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle. 404-409 [doi]
- Exploring the Potential of Realtime Haptic Feedback during Social InteractionsIonut Damian, Elisabeth André. 410-416 [doi]
- Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in ModelingSanmathi Dangeti, Yingjie Victor Chen, Chunhui Zheng. 417-421 [doi]
- Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting EnvironmentCatherine Downey, Sherin Wafaai Kamel. 422-427 [doi]
- InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing DeviceChristian Frisson, Bruno Dumas. 428-433 [doi]
- Making Communication Frequency Tangible: How Green Is My Tree?Carolina Fuentes, Iyubanit Rodriguez, Valeria Herskovic. 434-440 [doi]
- Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 CurriculumSidhant Goyal, Rohan S. Vijay, Charu Monga, Pratul Kalita. 441-447 [doi]
- TASK: Introducing The Interactive Audience Sensor KitFlorian Güldenpfennig, Oliver Hödl, Peter Reichl, Christian Löw, Andreas Gartus, Matthew Pelowski. 448-454 [doi]
- Toward Thingy Oriented Programming: Recording Marcos With TangiblesFlorian Güldenpfennig, Daniel Dudo, Peter Purgathofer. 455-461 [doi]
- Exploring the Use of Shape Change in Home AppliancesFrederik Lund Jakobsen, Jacob Albæk Schnedler, Stefan Michael Pedersen, Nikolai Houlberg Øllegaard. 462-467 [doi]
- MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing ObjectsTakashi Kikuchi, Yuichi Hiroi, Ross T. Smith, Bruce H. Thomas, Maki Sugimoto. 468-474 [doi]
- UnicrePaint: Digital Painting through Physical Objects for Unique Creative ExperiencesMami Kosaka, Kaori Fujinami. 475-481 [doi]
- Grasping Cultural Context through Multisensory InteractionsJamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek. 482-487 [doi]
- Exploring SCI as Means of Interaction through the Design Case of Vacuum CleaningLasse Legaard, Josephine Raun Thomsen, Christian Hannesbo Lorentzen, Jonas Peter Techen. 488-493 [doi]
- Four Stories About Feeling Close Over A DistanceEva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen, Kirstin Kohler, Thies Schneider. 494-499 [doi]
- Click: Using Smart Devices For Physical Collaborative Coding EducationDixon Lo, Austin S. Lee. 500-505 [doi]
- HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's LimbsRobb Mitchell, Andreas Fender, Florian 'Floyd' Mueller. 506-511 [doi]
- HydroMorph: Shape Changing Water Membrane for Display and InteractionKen Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii. 512-517 [doi]
- Tangible Modeling Methods for Faster Rapid PrototypingSatoshi Nakamaru, Jakob Bak, Dhruv Saxena. 518-523 [doi]
- Expressing Intent: An Exploration of Rich InteractionsRachel S. Ng, Raghavendra Kandala, Sarah Marie-Foley, Dixon Lo, Molly Wright Steenson, Austin S. Lee. 524-531 [doi]
- Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual ReminiscenceKarin Niemantsverdriet, Maarten Versteeg. 532-538 [doi]
- Designing a Multi-user Interactive Simulation Using AR GlassesSeungjae Oh, Kyudong Park, Soonmo Kwon, Hyo-Jeong So. 539-544 [doi]
- MoCap Tango: Traces of ComplexityJeroen Peeters, Ambra Trotto, Stoffel Kuenen. 545-550 [doi]
- Functional Interactive Tatting: Bringing Together a Traditional Handicraft and ElectronicsAlan Poole, Anne Poole. 551-555 [doi]
- Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face CommunicationShi Qiu, Matthias Rauterberg, Jun Hu. 556-562 [doi]
- E-Gaze Glasses: Simulating Natural Gazes for Blind PeopleShi Qiu, Siti Aisyah Anas, Hirotaka Osawa, Matthias Rauterberg, Jun Hu. 563-569 [doi]
- Inner Garden: an Augmented Sandbox Designed for Self-ReflectionJoan Sol Roo, Renaud Gervais, Martin Hachet. 570-576 [doi]
- A Tangible Tool for Visual Impaired Users to Learn GeometryLisa M. Rühmann, Nuno Otero, Ian Oakley. 577-583 [doi]
- The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in HospitalsBert Vandenberghe, David Geerts. 591-596 [doi]
- MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized ActionsRohan S. Vijay, Sidhant Goyal. 597-602 [doi]
- Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile WearablesJillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle. 603-608 [doi]
- Designing Sculpting Light Systems for Information DecorationJiang Wu, Harm van Essen, Berry Eggen. 609-614 [doi]
- DrawForming: An Interactive Fabrication Method for Vacuum FormingJunichi Yamaoka, Yasuaki Kakehi. 615-620 [doi]
- KIP3: Robotic Companion as an External Cue to Students with ADHDOren Zuckerman, Guy Hoffman, Daphne Kopelman-Rubin, Anat Brunstein Klomek, Noa Shitrit, Yahav Amsalem, Yaron Shlomi. 621-626 [doi]
- The BIOdress: A Body-worn Interface for Environmental EmbodimentSara Adhitya, Beck Davis, Tania Raune Frankjaer, Patricia Jean Flanagan, Zoe Mahony. 627-634 [doi]
- POEME: A Poetry Engine Powered by Your MovementShannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst. 635-640 [doi]
- Functionality in Wearable Tech: Device, as Jewelry, as Body MediatorAlexandra Ju. 641-646 [doi]
- Dividual Plays Experimental Lab: An installation derived from Dividual PlaysKeina Konno, Richi Owaki, Yoshito Onishi, Ryo Kanda, Sheep, Akiko Takeshita, Tsubasa Nishi, Naoko Shiomi, Kyle McDonald, Satoru Higa, Motoi Shimizu, Yosuke Sakai, Yasuaki Kakehi, Kazuhiro Jo, Yoko Ando, Kazunao Abe, Takayuki Ito. 647-652 [doi]
- A Flying Pantograph: Interleaving Expressivity of Human and MachineSang-Won Leigh, Harshit Agrawal, Pattie Maes. 653-657 [doi]
- What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital BodiesMatthew Mosher, David Tinapple. 658-662 [doi]
- Exploring Bodies, Mediation and Points of View using a Robotic AvatarPaul Strohmeier. 663-668 [doi]
- Tangible ScoresEnrique Tomás. 669-674 [doi]
- Heart Calligraphy: an Abstract Portrait Inside the BodyBin Yu, Rogier Arents, Jun Hu, Mathias Funk, Loe M. G. Feijs. 675-680 [doi]
- Crafting Tangible Interaction to Prompt Visitors' Engagement in House MuseumsCaroline Claisse. 681-684 [doi]
- Towards Self-Aware MaterialsArtem Dementyev. 685-688 [doi]
- Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with DyslexiaMin Fan, Alissa Nicole Antle, Emily S. Cramer. 689-692 [doi]
- Embodied Spatial Thinking in Tangible ComputingBrendan Alexander Harmon. 693-696 [doi]
- Performance-Led Design of Computationally Generated Audio for Interactive ApplicationsChristian Heinrichs, Andrew McPherson. 697-700 [doi]
- Designing for the Mindbody in Technology-Mediated Music-MakingAura Pon. 701-704 [doi]
- Exploring 3D Printed InteractionMartin Schmitz. 705-708 [doi]
- Designing Posture Monitoring Garments to Support RehabilitationQi Wang. 709-712 [doi]
- BrainstORBConor Byrne, Evan Healy, Nigel Frahill, Rebecca Power. 713-718 [doi]
- Sensole: An Insole-Based Tickle Tactile InterfaceEric Geißler, Andreas Mühlenberend, Klaus Harnack. 717-722 [doi]
- InflatiBits: A Modular Soft Robotic Construction Kit for ChildrenChristopher Kopic, Kristian Gohlke. 723-728 [doi]
- Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and ChoreographerSvetlana Mironcika, Joanne Pek, Jochem Franse, Ya Shu. 729-732 [doi]
- Hulagram: Inspiring Creativity Through Human MovementMegan Dalton Rafferty, Danielle Daly, Anthony O'Brien, Craig Fleming. 733-737 [doi]
- Tommy Blocks: a modern redesign of the classical children's building blocksRiccardo Rigo, Charlotte Kortbeek, Cristian Grama, Denis Laure. 738-742 [doi]
- MuSme: A Tangible Skin Suit for Music CreationAmal Tidjani, Eileen Cho, Priscilla Lee. 743-748 [doi]
- Designing Tangibles for Children: One Day Hands-on WorkshopAlissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer. 749-752 [doi]
- Tangible Data, explorations in data physicalizationTrevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, Uta Hinrichs, Kieran Nolan. 753-756 [doi]
- MeMod: A Modular Hacking and Programming Toolkit For Everyday ObjectsAustin S. Lee, Dhairya Dand. 757-761 [doi]
- The Interaction Engine: Tools for Prototyping Connected DevicesNikolas Martelaro, Michael Shiloh, Wendy Ju. 762-765 [doi]
- TEI 2016 Studio: Inflated CuriosityJifei Ou, Felix Heibeck, Hiroshi Ishii. 766-769 [doi]
- Bodily Sketching With Sensable StretchablesAlan Poole, Robb Mitchell, Katrin Wolf, Rahimullah Sarban. 770-773 [doi]
- Embodying Soft Wearables ResearchOscar Tomico, Danielle Wilde. 774-777 [doi]
- Stereo Haptics: Designing Haptic Interactions using Audio ToolsSiyan Zhao, Zachary Schwemler, Adam Fritz, Ali Israr. 778-781 [doi]
- Developing Responsive and Interactive Environments with the ROSS ToolkitAndrea Bellucci, Aneesh P. Tarun, Ahmed Sabbir Arif, Ali Mazalek. 782-785 [doi]
- GaussStudio: Designing Seamless Tangible Interactions on Portable DisplaysRong-Hao Liang, Han-Chih Kuo, Miguel Bruns Alonso, Bing-Yu Chen. 786-789 [doi]
- Second Workshop on Full-Body and Multisensory ExperienceAssunta Matassa, Leonardo Angelini, Maurizio Caon, Marianna Obrist, Elena Mugellini. 790-793 [doi]